C.Roland said:In fact, it is the warrior model with the spearman animation. We can put some animation to a other model (but it doesn't worl for all) I presume the models must have the same "bones"
Kael said:Awesome work, thanks C.Roland. Would it be possible to get some attack animations on the spy, great prohet, great engineer and missionaries using your newfound technique?
seZereth said:ok, could make a thread or something to gather combinations that work ?! will have to look at this too, ok, guys i see, i definetely need more time again!
C.Roland said:Yeah ! a Thread with possible combination will be usefull.
I think that was me.C.Roland said:Some week ago, i read someone (forgot the name sorry) who tell that the swordman and the warrior is almost the same model,
Para.B said:I think that was me.
I had tried to do the same thing than you, many weeks ago, but i didn't manage to make it work. I focused too much on the warrior and the swordsman, and didn't try any other units.
So congratulations, i'm glad someone finally found out how to do it.
I've tried again with your method, to put the warrior's model with the swordsman's animations, but the game just doesn't want to start (i'm stuck in the loading screen). I suppose they must not work together but this is quite strange since they obviously ARE the same model, except for the weapons ...![]()