Unique Units

Unique Units?

  • Totally different civs

    Votes: 9 29.0%
  • a few more UUs

    Votes: 16 51.6%
  • like it the way it is

    Votes: 4 12.9%
  • UUs are evil!

    Votes: 2 6.5%

  • Total voters
    31

lutzj

The Last Thing You See
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I think Civs should be more unique, plus more of them will mean less chance of one UU becoming overpowered
 
I think it will be very hard to make civs more unique, what could there be changed.
I agree with the concept of more civs for more UUs and less difference in power.
 
Make every unit type for a civ a UU. The mongols will have good cavalry, Yanks good aircraft, British good archers etc.
Combine the civ traits with UUs for an effect that's half of each. Some effects might be less popular than others, such as having better seige units, but these civs would require different tactics; you'd certainly use more machine gunners in this example.
 
or better yet if balancing is a problem then just have new graphics for every unit for every civ...then dont have to be concerned with balancing...

then actuallly have like maybe 3 UU that have different bonuses
 
Spartan117 i think your confused on what balance means in these games, balance means that there is no super powerful unit that dominates the game by sheer numbers. balancing a game means giving unit's strengths and weaknesses(swords men are good at attacking cities but axe men are good at attacking swords men)



lutzj said:
I think Civs should be more unique, plus more of them will mean less chance of one UU becoming overpowered
i like how rise of nations handled unique units.for every nation, nearly every "age" had its unique unit for that nation, for example the japanese would have the samuri early on as well as the zero later on. this is a good thing because its kind of unbalanced to have one nation's unique unit show up at the start, but another nation's unique unit show up at the tail end of the game
 
civs should have 2 uus the base (eg england:redcoats) and a laeder uu (eg elizabeth: engish long bow men)
 
evirus said:
Spartan117 i think your confused on what balance means in these games, balance means that there is no super powerful unit that dominates the game by sheer numbers. balancing a game means giving unit's strengths and weaknesses(swords men are good at attacking cities but axe men are good at attacking swords men)




i like how rise of nations handled unique units.for every nation, nearly every "age" had its unique unit for that nation, for example the japanese would have the samuri early on as well as the zero later on. this is a good thing because its kind of unbalanced to have one nation's unique unit show up at the start, but another nation's unique unit show up at the tail end of the game

no stat change necesary, just add more unit graphics to make the units custom to their civ...tahts what i meant;)

many early units are european
example..
as japan my knight would look like samurai knight but still keep the same stats as vanilla knight

see no editing to the strenghts of the samurai knight:lol:

i think many units like this rather then more UU would be better...

generally more UU with different strengths and such would be harder to balance within the game...

cause then this can cause civs to be either too weak or strong during a specific era which is not balance...
 
^ That would require a lot of work in the modelling department. At most, they could change the units' appearances to match certain cultural groups that the civs fall into.
 
I believe every civ should have two or three unique units, spread relatively evenly throughout the various time periods, although not necessarily identical in time period. The English could have the Welsh Longbowman, the Redcoat, and the Corsair. Maybe the Man-O-War as a naval UU. Various other civs could have various other UUs and such.
 
This argument comes up every time someone suggests multiple UUs: What Modern UU do you give the Aztecs? What Ancient UU do you give the Americans?
 
Do the same thing that Rise of Nations did. Simple as that. Only problem is that it would not be historically accurate. It can be done, but you'd step on toes.
 
Mewtarthio said:
This argument comes up every time someone suggests multiple UUs: What Modern UU do you give the Aztecs? What Ancient UU do you give the Americans?

fall back on the unique units that the reagon of origan has at the time inquestion. but of course that might mean that a few nations would have similar unique units because they are based in the same reagon. why not instead of selecting a nation or empire, select a reagon and through out the game you have the option of declareing your self a certain nation, and for a price changing nations later on in the game( lets say based on money reserves you get to "buy" cities into a revolution, giving the rest over to an AI player and starting at war with your orignal country) this way you can switch over to a more modern country aquireing its bonus's and unique units but losing the orignal ones. problem is that you will reach a point where the desiding factor might just as well be weather you deside to revolt and get the better units, or stay as your crummy old nation
 
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