lutzj
The Last Thing You See
I think Civs should be more unique, plus more of them will mean less chance of one UU becoming overpowered
i like how rise of nations handled unique units.for every nation, nearly every "age" had its unique unit for that nation, for example the japanese would have the samuri early on as well as the zero later on. this is a good thing because its kind of unbalanced to have one nation's unique unit show up at the start, but another nation's unique unit show up at the tail end of the gamelutzj said:I think Civs should be more unique, plus more of them will mean less chance of one UU becoming overpowered
evirus said:Spartan117 i think your confused on what balance means in these games, balance means that there is no super powerful unit that dominates the game by sheer numbers. balancing a game means giving unit's strengths and weaknesses(swords men are good at attacking cities but axe men are good at attacking swords men)
i like how rise of nations handled unique units.for every nation, nearly every "age" had its unique unit for that nation, for example the japanese would have the samuri early on as well as the zero later on. this is a good thing because its kind of unbalanced to have one nation's unique unit show up at the start, but another nation's unique unit show up at the tail end of the game
Mewtarthio said:This argument comes up every time someone suggests multiple UUs: What Modern UU do you give the Aztecs? What Ancient UU do you give the Americans?