ShowInfo Civilization IV Utility by eN
1. Introduction
ShowInfo displays various informations about the trading possibilities with non-human opponents.
2. Installation
Extract the archive to the Sid Meyer's Civilization IV directory (usually it's My Documents\My Games\Sid Meyer's Civilization IV).
3. Features
See Readme for more information.
Screenshots:
Icons:
1. Introduction
ShowInfo displays various informations about the trading possibilities with non-human opponents.
2. Installation
Extract the archive to the Sid Meyer's Civilization IV directory (usually it's My Documents\My Games\Sid Meyer's Civilization IV).
3. Features
- ShowInfo displays the trading possbilities at the beginning of player's turn, and whenever the ShowInfo hotkey is pressed (Shift-I).
- The displayed information is:
- Gold/GPT trade: displays the available gold (or gold per turn) that the AI has currently. Gold/GPT trade also requires that one of the partners have gold trade possibility (currency technology) and the will of the AI to trade gold/gpt.
- Map trade: displays the AI's willingness to trade maps. Map trade also requires that one of the partners have map trade possibility (paper technology) and the will of the AI to trade maps.
- Technology trade: displays the available, unavailable and sellable technologies. The available technologies are those that are discovered by the AI and they can be researched by player and the AI is willing to trade them. Unavailable techs are like available ones, only that the AI is unwilling to trade them yet. Sellable techs are those researched by player, unknown by the AI and the AI can research it. Technology trade also requires that one of the partners have tech trade possibility (Alphabet technology). For ex. Guilds can be bought/sold only if the buyer is already familiar with Feudalism AND the buyer or seller with Alphabet.
- Resource trade: displays the available, unavailable and sellable resources (like in case of tech trade). Resource trade also requires a trade route between the partners and the will of the AI to trade resources.
- Open Borders trade: displays the availability of open border treatries. Open Borders trade also requires that one of the partners have Open Borders trade possibility (Writing technology) and the will of the AI to agree on Open Borders.
- Peace trade: displayes the availability of peace treatries. This requires that the player be in war with the AI and the will of the AI to make peace.
- Worst enemy warning: the warning is displayed whenever an AI player considers the player it's worst enemy.
- Parallel research warning: the warning is displayed whenever one/some of the AI players are currently researching the same tech as the player.
- The information is displayed as a text message in the message area in this form: <Opponent Name 1> is willing to trade: <trade possibility 1>, <trade possibility 2>, ... , <Opponent Name 2> is willing to trade: <trade possibility 1>, <trade possibility 2>, ... . The message is automatically displayed in the player's color (configurable) at the beginning of each turn, but can be displyed with the ShowInfo hotkey: Shift-I (currently it's not configurable). Resources and some of the trade possibilities (map, open borders and gold) can be displayed in their "icon" form (see screenshot).
- The output information can be limited to a number of AI's and can be sorted by all columns, even multiple ones.
- ShowInfo supports configuration file read, all options can be changed in the ShowInfo.ini file.
- In-game configuration.
- Advanced display method.
- Show alert only if the AI gained a nr. of new techs, resources, amount of gold or gpt compared to the previos n turns.
- And many other alert types.
See Readme for more information.
Screenshots:
Icons: