R
Rabbit, White
Guest
This was requested by J_Period.
Download
Thanks to RogerBacon for pointing out a feature of NIF Viewer I didn't think of (and that came in handy while making this unit).
The art definition of the unit (CIV4ArtDefines_Unit.xml) should be something like this (of particular importance are the bolded parts):
Enjoy
P.S. The shield and the scimitar are suppose to be shiny, but they're not, I have no idea why (it works with other units).

Download
Thanks to RogerBacon for pointing out a feature of NIF Viewer I didn't think of (and that came in handy while making this unit).
The art definition of the unit (CIV4ArtDefines_Unit.xml) should be something like this (of particular importance are the bolded parts):
Code:
<UnitArtInfo>
<Type>ART_DEF_UNIT_ARABIAN_CAVALRY</Type>
<fScale>0.42</fScale>
<fInterfaceScale>0.9</fInterfaceScale>
[b]<NIF>Art/Units/arabian_cavalry/arabian_cavalry.nif</NIF>
<KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry.kfm</KFM>
<SHADERNIF>Art/Units/arabian_cavalry/arabian_cavalry_FX.nif</SHADERNIF>[/b]
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>0</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>
</UnitArtInfo>
Enjoy

P.S. The shield and the scimitar are suppose to be shiny, but they're not, I have no idea why (it works with other units).