Arabian Cavalry

  • Thread starter Thread starter Rabbit, White
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Rabbit, White

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This was requested by J_Period.

arabiancavalry1tn.jpg


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Thanks to RogerBacon for pointing out a feature of NIF Viewer I didn't think of (and that came in handy while making this unit).

The art definition of the unit (CIV4ArtDefines_Unit.xml) should be something like this (of particular importance are the bolded parts):
Code:
<UnitArtInfo>
	<Type>ART_DEF_UNIT_ARABIAN_CAVALRY</Type>
	<fScale>0.42</fScale>
	<fInterfaceScale>0.9</fInterfaceScale>
	[b]<NIF>Art/Units/arabian_cavalry/arabian_cavalry.nif</NIF>
	<KFM>Art/Units/Scenario/companion_cavalry/companion_cavalry.kfm</KFM>
	<SHADERNIF>Art/Units/arabian_cavalry/arabian_cavalry_FX.nif</SHADERNIF>[/b]
	<ShadowDef>
		<ShadowNIF>Art/Units/01_UnitShadows/HorseShadow.nif</ShadowNIF>
		<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
		<fShadowScale>1.0</fShadowScale>
	</ShadowDef>
	<fBattleDistance>0.35</fBattleDistance>
	<fRangedDeathTime>0.31</fRangedDeathTime>
	<bActAsRanged>0</bActAsRanged>
	<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
	<AudioRunSounds>
		<AudioRunTypeLoop/>
		<AudioRunTypeEnd/>
	</AudioRunSounds>
</UnitArtInfo>

Enjoy :thumbsup:

P.S. The shield and the scimitar are suppose to be shiny, but they're not, I have no idea why (it works with other units).
 

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good stuff!
another thing i will have to reskin for WH FB ;)

But please tell us (or me) the mysterious nifviewer feature you talk about!!!
 
seZereth said:
good stuff!
another thing i will have to reskin for WH FB ;)

But please tell us (or me) the mysterious nifviewer feature you talk about!!!
Oh it's nothing big, but scaling bone nodes scales anything skinned to them, and in this case I scaled the ponytail node to 0.5 thus removing the ponytail. :)
 
Rabbit said:
Oh it's nothing big, but scaling bone nodes scales anything skinned to them, and in this case I scaled the ponytail node to 0.5 thus removing the ponytail. :)

I dont know if i understand u right, but well, i will try around with that and if i does what i think it does,... then well, "nothing big" is not the real expression.
But well, i shouldnt cheer before i actually tried around with it!
 
great model, as always !

and, will you be so kind to specify what NIF viwer feature you are talking about ? thank you in advance

and another question please, can anybody say if there is a way to edit thread title ? thank you.
 
@nautil: I explained the feature in post #5, if it's not clear from what I say there just open up a model and change the scale of one of the BIP nodes, you'll see what I mean. :)

As for the thread title, you can edit it when you go into advanced editing mod (i.e. edit post->go advanced). However, the new thread title will only show up once you open the thread, i.e. as the title of the first post. It will not show up on the boards themselves, and as far as I know there's no way to change that.
 
Nice job again :goodjob:

Rabbit said:
Oh it's nothing big, but scaling bone nodes scales anything skinned to them, and in this case I scaled the ponytail node to 0.5 thus removing the ponytail. :)
Yeah ! I already did it wit the tank explosion for the futuristic shrick's tank remake. The explosion is 10x bigger than normaly.
 
I really like the moon shape of that shield. You can just picture him glinting over the top as he charges into archer ranks.
 
Nice looking unit there, Rabbit, White. :thumbsup:

You should announce your work in this new file announcement thread for inclusion in the weekly announcement. This way alot more people will see it. :)
 
This is really good. I like it, and since i play Arabs i look forward to using it.
 
I know thgis is a month old thread but I have a request could you make this unit as a regular swordsman, not on the horse? This is a great unit Im a big fan.
 
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