- Joined
- Aug 15, 2001
- Messages
- 20,061
It turns out there are only 6 civs left not played in the LK series. I randomly choose between Aztec, Egypt, Inca, Japan, Mali and Persia. The roll is a 2, and we will be Egypt.
The warrior popped a hut on the plains tile and we gained the scout.
Since I had a specific request to post the start, I am doing so. I don't plan to do this on a regular basis as it traps us into the starting position no matter how horrid it turns out. Even this position could turn out to be absolute trash if we don't find some luxuries.
With being creative there is no real need for Stonehenge unless we want an early prophet to hope to get a mid-range religion. Not building cheap temples really plays against our civs attributes.
This is a horrid start for luxuries as the only visible one is dyes, and that requires waiting for calendar. For being a "spiritual" civ I really don't understand why we don't start with mysticism. Looking how choked we are with forest and jungles, and lacking mysticism I feel trapped with only one viable game plan:
Initial build = worker to farm the rice, then plains ASAP.
Tech path = mining, bronze working (need to clear that jungle), animal husbandry (pigs on-line and horses for our UU), and then see what the terrain pushes.
I don't see a rush for pottery, as our initial city is a production city with farms and hills.
I propose building the initial city where the warrior stands as it gets two food bonus to support all those hills.
I will complete the turn Monday as that allows plenty of discussion time.
Image in next post...
The warrior popped a hut on the plains tile and we gained the scout.
Since I had a specific request to post the start, I am doing so. I don't plan to do this on a regular basis as it traps us into the starting position no matter how horrid it turns out. Even this position could turn out to be absolute trash if we don't find some luxuries.
With being creative there is no real need for Stonehenge unless we want an early prophet to hope to get a mid-range religion. Not building cheap temples really plays against our civs attributes.
This is a horrid start for luxuries as the only visible one is dyes, and that requires waiting for calendar. For being a "spiritual" civ I really don't understand why we don't start with mysticism. Looking how choked we are with forest and jungles, and lacking mysticism I feel trapped with only one viable game plan:
Initial build = worker to farm the rice, then plains ASAP.
Tech path = mining, bronze working (need to clear that jungle), animal husbandry (pigs on-line and horses for our UU), and then see what the terrain pushes.
I don't see a rush for pottery, as our initial city is a production city with farms and hills.
I propose building the initial city where the warrior stands as it gets two food bonus to support all those hills.
I will complete the turn Monday as that allows plenty of discussion time.
Image in next post...