Dual
Gun Mage
UPDATED (4/19/06):
The unit now has team colors applied to it. See the updated picture below for how it looks in game. For the team colors to work my unit now has a FX.nif file included, which has to be pointed to in the <SHADERNIF> tag in the xml.
UPDATED (4/04/06):
I've improved a bit since I've started doing these Star Wars units, so over the next couple days I'm going back and updating the older TIEs I did.
For the first Fighter, I improved the wings a bit, added better ion engines on the back, and added a couple new textures. Because of the added stuff, the polygon count is now 772.
I also attached all of the Jet Fighter animations to the unit, so it should be more animated than before if you reference the origional Jet's animations in the xml files.
OLD POST: This is the origional TIE fighter from Episode 4 of Star Wars. If you wanted the TIE/LN model, from Episode 5 and 6, it would be very easy to skin it a light blue using the .dds file.
For those who are not versed in Star Wars lore, TIE stands for Twin Ion Engine. And this fighter was used in great numbers by the Galactic Empire. One interesting thing about this spaceship is that to save space it has no life support. The pilots have to wear a sealed flightsuit with it's own oxygen supply.
If you use the unit as an airplane, and give it the jet animations, the game will animate it like normal. There are some seams showing on the wing panels that I couldn't get rid of. But I don't think it distracts too much from the model. The number of polygons in this one is 740.
UPDATED PICS:
The unit now has team colors applied to it. See the updated picture below for how it looks in game. For the team colors to work my unit now has a FX.nif file included, which has to be pointed to in the <SHADERNIF> tag in the xml.
UPDATED (4/04/06):
I've improved a bit since I've started doing these Star Wars units, so over the next couple days I'm going back and updating the older TIEs I did.
For the first Fighter, I improved the wings a bit, added better ion engines on the back, and added a couple new textures. Because of the added stuff, the polygon count is now 772.
I also attached all of the Jet Fighter animations to the unit, so it should be more animated than before if you reference the origional Jet's animations in the xml files.
OLD POST: This is the origional TIE fighter from Episode 4 of Star Wars. If you wanted the TIE/LN model, from Episode 5 and 6, it would be very easy to skin it a light blue using the .dds file.
For those who are not versed in Star Wars lore, TIE stands for Twin Ion Engine. And this fighter was used in great numbers by the Galactic Empire. One interesting thing about this spaceship is that to save space it has no life support. The pilots have to wear a sealed flightsuit with it's own oxygen supply.
If you use the unit as an airplane, and give it the jet animations, the game will animate it like normal. There are some seams showing on the wing panels that I couldn't get rid of. But I don't think it distracts too much from the model. The number of polygons in this one is 740.
UPDATED PICS: