Dual
Gun Mage
UPDATED (4/19/06):
Added team colors to the unit, by adding a FX.nif file.
UPDATED (4/06/06):
I've improved the wings on the Interceptor, added better ion engines, added more textures, and attached more animations to the unit. The polygon count is now 1156.
I used the origional Jet Fighter's animations, so that is what you should point to in the <KFM> tag in the XML file.
OLD POST: Here's the TIE Interceptor now, modified from the TIE Fighter I posted earlier today. I just stuck new wings on the Fighter's cockpit. The Interceptor's wings are a lot more complex, so the polygon count is higher at 1220.
The TIE Interceptor is a greatly improved fighter craft over the TIE/LN. It's faster, has improved visibility for the pilot, and has greater firepower from the wing-mounted blasters.
UPDATED PICS:

I have a couple other units I want to make first, but I'm going to make a few more TIE variations soon. I'm planning on doing the TIE Avenger, TIE Defender, and probably the TIE Bomber too.
Added team colors to the unit, by adding a FX.nif file.
UPDATED (4/06/06):
I've improved the wings on the Interceptor, added better ion engines, added more textures, and attached more animations to the unit. The polygon count is now 1156.
I used the origional Jet Fighter's animations, so that is what you should point to in the <KFM> tag in the XML file.
OLD POST: Here's the TIE Interceptor now, modified from the TIE Fighter I posted earlier today. I just stuck new wings on the Fighter's cockpit. The Interceptor's wings are a lot more complex, so the polygon count is higher at 1220.
The TIE Interceptor is a greatly improved fighter craft over the TIE/LN. It's faster, has improved visibility for the pilot, and has greater firepower from the wing-mounted blasters.
UPDATED PICS:


I have a couple other units I want to make first, but I'm going to make a few more TIE variations soon. I'm planning on doing the TIE Avenger, TIE Defender, and probably the TIE Bomber too.
