TomPW's comments have got me thinking about what we are up against with the change in level.
I have done some searching trying to find what changes occur between Prince & Monarch and have come up with the following (abbreviated) list:
- Higher animal attack probability
- Less free units support
- Higher unit cost
- Larger distance maintenance
- Higher civic upkeep
- Higher Inflation
- More barbarians and they come earlier
In addition, the AI starts with a free defense unit (archer I presume), 1 worker and a free tech (Archery).
Health & Happiness seem to be the same as prince difficulty level. Goody huts also seem to be about the same with a slightly lower chance of gold and a higher chance of encountering strong barbarians (15%!).
Most of this information is from
here.
Now what does this all mean to us? I guess it means we are behind the 8-ball as soon as we even start. We need to get our research going as soon as possible and as fast as possible as we are already chasing.
We are going to have to concentrate on getting health and happy bonuses to allow our cities to grow. And we need a worker fast to get them connected up.
We also need to get some defenses in place fairly quickly as the barbarians will come earlier and more frequently.
All in all a big challenge.
EDIT: And
here's some discussion of the problem we seem to be having. That is, going from prince to monarch.
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