Lockesdonkey
Liberal Jihadist
At the moment, the city population system is fairly unrealistic, with a frankly ludicrous percentage of a modern population "working the land." As anyone with half a brain knows, a minute fraction (generally less than ten percent) of a developed nation's population is "working the land" at any given time. So, I go to propose this system:
First, we must accurately model how things went. Therefore, we must determine how developed nations went from a majority working the land to a small minority. As any observer of history knows, this process began with industrialization, and industrialization can most accurately be modeled by the discovery of Steam Power. So with Steam Power, we make it so that up to four population units per city can work one extra tile. For example, a population ten city (with all twenty squares available to work and for the sake of simplicity assuming no Specialists) would have 14 worked squares.
Then we proceed with other technologies. Railroad should allow up to eight popunits to work an extra tile; that same city would now work 18 tiles.
With Combustion, all popunits can work double tiles, so a city of size 10 would have all tiles worked. A city of size 11 would have 1 Citizen.
With Electricity, each popunit could work one extra tile, and four would have one more tile; with Industrialism, that goes up to every popunit working two tiles. With that, a city of size seven would be able to work every tile; however, it would have to reach size eight before it gets Citizens.
Computers should allow two popunits to work four tiles, in addition to every other popunit working three. Robotics allows every popunit to harvest four tiles, so a population five city would harvest every tile.
Naturally, this leads to a lot of Citizens. This is a good thing, because if you think about it, most modern people are Citizens. However, in order to better model them, I think we should add these things:
Comments?
First, we must accurately model how things went. Therefore, we must determine how developed nations went from a majority working the land to a small minority. As any observer of history knows, this process began with industrialization, and industrialization can most accurately be modeled by the discovery of Steam Power. So with Steam Power, we make it so that up to four population units per city can work one extra tile. For example, a population ten city (with all twenty squares available to work and for the sake of simplicity assuming no Specialists) would have 14 worked squares.
Then we proceed with other technologies. Railroad should allow up to eight popunits to work an extra tile; that same city would now work 18 tiles.
With Combustion, all popunits can work double tiles, so a city of size 10 would have all tiles worked. A city of size 11 would have 1 Citizen.
With Electricity, each popunit could work one extra tile, and four would have one more tile; with Industrialism, that goes up to every popunit working two tiles. With that, a city of size seven would be able to work every tile; however, it would have to reach size eight before it gets Citizens.
Computers should allow two popunits to work four tiles, in addition to every other popunit working three. Robotics allows every popunit to harvest four tiles, so a population five city would harvest every tile.
Naturally, this leads to a lot of Citizens. This is a good thing, because if you think about it, most modern people are Citizens. However, in order to better model them, I think we should add these things:
- Education. I'll explain this concept more fully, but I envision Education to be a number like Health or Happiness (but no negatives), created through schools and existing educational buildings. The educational buildings' education values are as follows:
- Primary School: Provides two units of Education
- Secondary School: Provides four units of Education
- University: Provides six units of Education
- Library: Provides two units of Education
- Broadcast Tower: Provides two units of Education
- Monastery: Provides one unit of Education if of State Religion
- Factories should be revamped. I have other ideas about factories, which I will explain in another thread, but for the moment, suffice it to say that I beleive that there should be three levels of factory, which employ Citizens:
- Factory: Two Citizens produce +1 Hammers
- Manufacturing Complex: Four Citizens (in addition to Factory) produce +1 Hammers
- Industrial Park: Six Citizens (in addition to Factory and Manufacturing Complex) produce +1 Hammers
- Offices! So important, but totally unnoticed. So I model them thusly:
- Office Building: Two Citizens produce +1 Commerce, so long as Education is greater than or equal to 2
- Office Park: Four Citizens (in addition to Office Building) produce +1 Commerce, so long as Education is greater than or equal to six
- Commercial District: Six Citizens (in addition to Office Building and Office Park) produce +1 Commerce, so long as Education is greater than or equal to twelve
Comments?