[Medieval] Empire Soldiers

seZereth

FfH´s art monk(ey)
Joined
Feb 3, 2006
Messages
3,900
Location
Bayreuth
EDIT: I uploaded the rest of the empirial army here.
This includes an updated version of the longbowman and the Halberdier.
Swordsman, Spearman and Handgunner have to be downloaded here!

--------------------------------------------------------------------


Original post:
Ok, these are the Empirial Swordsman, Longbowman (gave him a sword too instead of his staff), Spearman and reskins for the canonier and the halberdier (he needs a helbard and a feather attached to his helmet!).
These are (you know it ;) ) for the Warhammer FB mod! go and check it out, we need more teammembers!

UPDATE:
Got the handgunner reskin for the French Musketeer ;) Tell me if it is ok how it is, cause i had to use a "trick", so it depends on the viewing angle if it looks nice or a little bit irritating ;)
 

Attachments

  • Empire1.jpg
    Empire1.jpg
    268.8 KB · Views: 2,098
  • Empire1.zip
    Empire1.zip
    222.2 KB · Views: 345
  • empire Handgunner.zip
    empire Handgunner.zip
    10.5 KB · Views: 312
  • Empire Handgunner.jpg
    Empire Handgunner.jpg
    146.7 KB · Views: 1,177
GeoModder said:
Is that the "seZereth" emblem? :mischief:

no i saw that on the cover of the miniatures box for empirial swordsman :P
 
Of what nation this unit? May I use this model in my mod?
 
hello i made these tags and i have a pink arrow with the longbowman


</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_EMPIRE_LONGBOWMAN</Type>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/empirelongbowman/Longbowman.nif</NIF>
<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
<SHADERNIF>Art/Units/empirelongbowman/longbowman_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>


thank you!!
 
The pink arrow problem doesn't come from the art definitions (strangely enough), it's in the basic unit definition (unitsinfo xml file) towards the end, the line looks something like this
Code:
<Button>,Art/Interface/Buttons/Units/Crossbowman.dds,Art/Interface/Buttons/Unit_Resource_Atlas.dds,4,8</Button>
You need to remove the part after (and including) the second comma, remove the first comma as well, and replace reference to .../units/crossbowman.dds with reference to whatever button image you use for that unit. Something like this:
Code:
<Button>Art/Interface/Buttons/Units/warhammerlongbowmen.dds</Button>
 
FK2006 said:
hello i made these tags and i have a pink arrow with the longbowman


</UnitArtInfo>
<UnitArtInfo>
<Type>ART_DEF_UNIT_EMPIRE_LONGBOWMAN</Type>
<fScale>0.44</fScale>
<fInterfaceScale>1.0</fInterfaceScale>
<NIF>Art/Units/empirelongbowman/Longbowman.nif</NIF>
<KFM>Art/Units/Longbowman/Longbowman.kfm</KFM>
<SHADERNIF>Art/Units/empirelongbowman/longbowman_fx.nif</SHADERNIF>
<ShadowDef>
<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
<fShadowScale>1.0</fShadowScale>
</ShadowDef>
<fBattleDistance>0.35</fBattleDistance>
<fRangedDeathTime>0.31</fRangedDeathTime>
<bActAsRanged>1</bActAsRanged>
<TrainSound>AS2D_UNIT_BUILD_UNIT</TrainSound>
<AudioRunSounds>
<AudioRunTypeLoop/>
<AudioRunTypeEnd/>
</AudioRunSounds>


thank you!!

I think Rabbit missunderstood you, you mean the arrow he fires with his bow ?! not the button or?
If the arrow is pink, i cant tell you why, it seems that the texture for it is missing, which leads me to the point... Where is the texture for this damn longbowman arrow?? i hate this white red stripes thing.... ok, well i could look the position up in the nif... perhaps i should do this, later...
 
seZereth said:
I think Rabbit missunderstood you, you mean the arrow he fires with his bow ?! not the button or?
If the arrow is pink, i cant tell you why, it seems that the texture for it is missing, which leads me to the point... Where is the texture for this damn longbowman arrow?? i hate this white red stripes thing.... ok, well i could look the position up in the nif... perhaps i should do this, later...
Oh did I? I'm sorry. If it is indeed the actual arrow then what you need is to copy the file longbowman.dds (not longbowman_128.dds) to that folder. That's the file that contains the texture for the arrow. I guess when they re-textured the unit at some point they didn't bother re-texturing the arrow.
 
Rabbit said:
Oh did I? I'm sorry. If it is indeed the actual arrow then what you need is to copy the file longbowman.dds (not longbowman_128.dds) to that folder. That's the file that contains the texture for the arrow. I guess when they re-textured the unit at some point they didn't bother re-texturing the arrow.


Yea there are some strange relicts of a "first art version" with many units. I will draw a better Arrow for the Longbowman and then post the dds here i think. well, when i have time for it...
 
thank you
(yes sure it's the arrow not the button).
i'll try what you said back home
maybe it's the same kind of problem that i have with the ashigaru pikeman, spearman monk and samourai pikeman

thank you very much
 
FK2006 said:
thank you
(yes sure it's the arrow not the button).
i'll try what you said back home
maybe it's the same kind of problem that i have with the ashigaru pikeman, spearman monk and samourai pikeman

thank you very much

I will redo the nippon units a little bit and then make sure they work right!
plus they will get some ranged units ;)
 
Why are you reviving a thread that is about a year and a half old for a simple comment? :splat:

Why not? I think it's a very good thing. It has its benefits:

1) Revives an old thread that other users may have missed, giving them an opportunity to finally view the thread.

2) Gives more credit to the author for his hard work. I know I like receiving compliments for my work no matter how long ago I created it (or made the thread).


Good job SeZereth, I hope you can devote some time into making more!
 
Why not? I think it's a very good thing. It has its benefits:

1) Revives an old thread that other users may have missed, giving them an opportunity to finally view the thread.

2) Gives more credit to the author for his hard work. I know I like receiving compliments for my work no matter how long ago I created it (or made the thread).


Good job SeZereth, I hope you can devote some time into making more!

thanks :) actually the WHFBmod has it all, we created a lot of warhammer like units and I think we created the whole set for these ones here.
just download in modpacks section and extract them with unpak.exe
 
Back
Top Bottom