Term 4 - Governor's Council

GeorgeOP

RF Bleachers
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Code of Laws said:
IB. Powers and Duties of the Governors Council:
1. The Governors Council shall not exist until there are at least three Governors.
2. The Governors Council shall consist of the Governors of all Cities and States.
3. The Governors Council may veto the actions of any member of the Cabinet with a 6/10 (60%) majority.
4. The Governors Council may end a State of Mobilization prematurely by a 6/10 (60%) vote after at least 7 game turns of Mobilization have passed.
I hearby create the Governor's Council.

States:
None

Cities:
Boaring Wallow - Tubby Rower
Abydos - CivGeneral
Micalian's Gate - Whomp
Toot Uncommon - Swissempire
Auda City - BCLG100
 
First order of buisness should be as follows:
Code of Laws said:
IV. Governor Vacancies
IVA. The Governors Council must request interested citizens that do not currently hold office to contact them. If no such citizen contacts the Council within 72 hours of the office being declared Vacant, the Council may appoint any citizen to the office.

Please apply either here or via PM to the MoI office.
 
I would like to apply for Governorship of City 4. :goodjob:

Plan to come later, will asnswer questions
 
Honorable MoI George--
I sense we, as well as some other governors, have differing views on the use of a whip. Is this something you are willing to discuss since I would prefer not have this require judicial and citizen discussion.
This seems reasonably vague IMO...
CoL said:
2. The Minister of the Interior shall designate any specialization of Cities
 
Whomp said:
Honorable MoI George--
I sense we, as well as some other governors, have differing views on the use of a whip.

Even in a game the discussion of States Rights' appears! :D

Since this is a democracy, wouldn't it be up to the citizens to decide on whether or not to use the whip? As MoI he has the final say in the discussion, but I would believe going against [if that's how it went] the majority of the citizens would cause a backlash.
 
My feelings on the whip is purely on desparate need. I really don't see this game getting to that point. So in this game, I won't use the whip unless forced too. But it still is fun to whip SwissEmpire
:cringe::whipped:
 
Does any one know if the 72 hour rule applies to governorship?
 
Yes it does. Also, please note that the start time of the 72 hours is not the time of my original post. The post was made before I was MoI, so there will be no governor for the next turnchat.

I would like all candidates to answer some questions. The first one is, What will be your stance on using the whip generally, and in your city?
 
Dear Honorable MoI GeorgeOP,

I have some concerns over our building a library in Micalian's Gate. Our city is only producing 2 beakers with science at 70%. If it finishes it would require moving off one of the productive tiles to a coastal tile to capture 5 beakers and be of any impact.

I'm not sure how quickly hammers decay but the city seems better suited to produce units with our high hammer count until we can get the two grass forest tiles chopped and cottages started. At that point the city would be better suited for a library.

I understand if you feel it is best to finish the library but I will be candid and say it will be of no assistance for some time without the two grassland areas chopped and cottages go up.
 
1. My postion on using the whip is a simple one, what do the citiziens want. Any time where whip use could be deemed a potentiality, i(or someone else) would poll the citiziens. I will never whip with out citizein approval!
 
You are the consumate politician Swissie. :D
 
Well i have to be because if people realized i was attempting to take over the demogame and det up a Dictatorgame, that wouldn't be good:goodjob:

:joke:
 
Governor Whomp:
You are right in that the Library will have no effect on science for a long time. However, we are only three turns away from completing it. I think you should just finish the project. It will give your city 2 culture per turn, plus allows you to build the National Epic or Great Library someday.
 
MoI Prince GeorgeOP Fielder ;),

Tubby has offered to let the worker that finishes at BW to start the chops at Mic's Gate. If that's the case it would seem to make more sense to have the builds be axemen instead of archers.

Any other builds you would consider for the city?
 
I will need that worker back after you've improved 2 of your tiles. Or I'll have to build another one.
 
We could use one of the chops to cut another worker or settler.
 
be careful we dont add to many cities too quickly. Another settler in addition to the one being built in Abydos might cause a large reduction in sci rate.

Worker or maybe a wonder???
 
Dear Governors Council,

It was requested that the worker which will be completed in Boaring Wallow chop two forests down near Micalian's Gate. Please specify which two tiles should be clearcut by color from the diagram below: (keep in mind that shared tiles can be "stolen" from another city's fat cross)
Spoiler :

Our workers are assembling this very moment. Please reply before tonight so that I can give them the correct orders.

Respectfully,
Sigma
 
My feelings are orange and purple but any are fine by me. Blue Green or Yellow might have the shields go to BW. Which could be good too. A wonder might need some wood in the near future.
 
Ahem, it has been 72 hours... ahem....cough...hint....
 
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