National Production direction

GeorgeOP

RF Bleachers
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[QUOTE="Secretary of War]Honorable MoI
The War Department would like you to formally request our governors to build units. Library's and theatres are fine but not if we have to defend ourselves with actors dressed as soldiers using books as their weapons.

The War department would like each city to be protected by a pair of properly trained and promoted archers. The front line cities will also be protected by spearman and axmen. In addition we request at least 3 more War Chariots, at least 4 more axman, and at least 8 swordsman . Our great country is very weak and our defenses are spread thin. At present we will not live through a determined an attack.[/QUOTE]

Currently, here is what we have (and under production)
Boaring Wallow-Warrior (Worker)
Abydos-Archer, Warrior (Settler)
Micalian's Gate-Axeman (Library)
City 4-Axeman (Archer)

The SoW wants 7 Archers, 3 Chariots, 4 Axemen, and 8 Swordsmen. Do we honor this request? Part of it? Hold up signs and chant anti-war sentiments outside his residence? I believe this is a decision that requires imput of the Assembly.
 
I propose 5 Archer( 1 more for each established city, and 2 for City4), 2 Chariots for Barbarian Defense(They will be outdated by the time we go to war), 2 Axeman(Defense, and barbarians), and the 8 Swordsman( For War)
 
Though I agree that defense is needed I must suggest that it not overshadow our expansion. Currently there is a lot of land that still has not been claimed and it is of my opinion that our neighbors will spend most of their own resources in gaining ground through expansion rather than conquest at this current time.

My proposal would have maybe one productive city, and possibly a second not as productive city, build military units while another of our productive cities continue building settlers.

We need to grab as much ground as possible first IMO.
 
Thanks Methos, I was just about to ask how Swissy wanted the production divided up. I can tell the GC to produce units, and they decide who builds what. But I can designate the specialization of cities. Should we start to do that, designate a city to the specialization of war units at the cost of the cities growth or happiness?

I'm not saying the discussion on our building plans are done, just that I also want people to think about which cities are to produce what they want.
 
The priority should be archers, chariots and axes. The swords are for our war. If we decide to be good neighbors then they are not needed.

I should caution that if we build one more city protecting workers becomes very difficult until each city has an adequate garrison.

Swiss's proposal of warrior taking the place of an archers is adequate in any city North of Abydos along as in a time of war we can upgrade those warriors to axes.
 
I agree with what robboo said in the Science thread about having BW be our military producing city. One thing we need to look at is how many units we can have before upkeep starts setting in.

I've already shut the game down so can't remember, but which one would produce settlers faster, Abydos or MG?
 
Also..one thing that Swiss brought up...about the chariots being outdated..

Upgrade path
Chariots > horse archers>knights>calvary>gunships

IF you upgrade like this and they get promotions you will end up with some really strong units during all phases of the game. No unit in civ is completely outdated as long as you can upgrade and upgrades are preferred to building new because of the promotions being kept by the upgraded unit.

Again...war started by us..we need swords..war unlikely to be started by us we need more spears, axes and chariots.
 
Abydos will finish it's current Settler in 7 tuns. At the same time the worker and archer will also finish.

Boaring Wallow: 15H, 2F
Settler 8 turns(11 extra), Ax 3 turns(2 extra), Archer/Chariot 3 turns(14 extra)
Abydos: 8H, 3F
Settler 12 turns(7 extra), Ax 6 turns(5 extra), Archer/Chariot 4 turns(1 extra)
Micalian's Gate: 9H, 0F
Settler 14 turns(1 extra), Ax 5 turns(2 extra), Archer/Chariot 4 turns(5 extra)
Settler is 125 production, Ax is 43H, Archer is 31H, and Chariots are 31H.

Micalian's Gate can not grow anymore, it doesn't have the food. Therefore it doesn't need anything to help it's unhappiness nor unhealthiness. It is on the far north side of the continent, so unless we plan on going for a culture win, it doesn't need the obelesk or theater. I think that is the best candidate for a war production city. I also think it would be a good idea to have Abydos work on a theater next, to help push our national boundries.

These are my ideas as a citizen. I want to hear other people's ideas.
 
Abydos can not push the boundries into Mongolian territory..its against the capitol. We are too far behind it culturalwise to make a dent and the other city in "beta or green dot" will fill in between aybdos and "alpha city". Theatre might be wasted production right now.
 
1) Abydos can push the boundaries ... even the capital doesn't have much culture - if they don't have any buildings they have 2CP (culture points/turn) from Palace - Abydos has 2CP from our creative treat and with theatre it will have 5CP and slowly getting stronger influence in Mongolian lands :)

2) I'm sure that it's better to build up our military than settlers. We'll finish soon the settler in Abydos and found a city in site Beta. Any more cities would cost too much in maintenance and would really cripple our research. Mongolians will have to bring a galley and found a city on our peninsula ... that will be an easy target and will save us building a settler ... BUT we have to be ready for a WAR.

3) Our chariots are quite strong ... in fact in attack they are as strong as axmen, though they can't have cityraider promotions and don't get deffensive bonusses. Anyway I wouldn't say that they'll be outdated when the war starts.
 
Here's what I'm thinking so far. Please discuss.
Micalian's Gate: Specialized city in military production
Boaring Wallow: military production, with obelisk and another worker mixed in
Abydos: Theater, worker, military
City 4: finish archer, make another archer for protection, then theater
City 5: theater right away (it will be quicker to make archers in other cities and have them walk over.
 
Methos said:
Though I agree that defense is needed I must suggest that it not overshadow our expansion. Currently there is a lot of land that still has not been claimed and it is of my opinion that our neighbors will spend most of their own resources in gaining ground through expansion rather than conquest at this current time.

My proposal would have maybe one productive city, and possibly a second not as productive city, build military units while another of our productive cities continue building settlers.

We need to grab as much ground as possible first IMO.

however no point in having all that land with nothing to defened it, were looking a very easy target for the AI and this needs to be rectified by building as many units as possible at least one city should be on permananet unit production for awhile.
 
The idea of having city 4 start an archer is that it will be a while before the other cities finish current builds. It's better to get one started, even if it won't start out with experience, than it is to wait.

MG is on a library (and just finishing up) so we can then choose to use a scientist, not because the raw beakers make a big difference. What we need to do is acquire the ability to build a lighthouse there. Then we can let MG grow, using the 3 coastal tiles for 2g each, along with 2 grass+cottage. In that configuration it's not a big hammer producer, but it does generate some decent commerce, activating the library benefit.

Not looking at the game so this might be a dumb comment, but we have CoL, right? What about whipping courthouses in high maintenance cities?
 
no city 4 should build a barracks..archers need the promotion to make them effective as garrisons.

Build the first archer and then build a barrracks while the ax stays as a helper to garrison with the new archer.
OR
Build an archer(s) else where and bring in trained archers.
 
This is going off of memory, but as I recall the city radius did not have very many productive tiles. So preparing this city as any type of productive city probably wouldn't be very wise. I suggest instead making this a science city. In that case possibly a library.

Methos
Minister of Culture
 
City 4 will be a major production center..check out the post I made in the city 4 production poll.
 
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