~~Weltpolitik I~~

stalin006

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Weltpolitik I​

This is set in a different world. The year now is 1834.
Introduction

This is an example of the Influence of Das and his neses. However this is not a clone, if you look carefully it has considerable differences. I put time into getting this together, so Das, dont get mad or anything.​

"There aren't too many nations here, which only makes my emphasis on the player commitment stronger. If you don't have time for furious diplo exchange, conniving intrigue and complete orders (as opposed to just long orders - under "complete orders" I mean orders that cover all the subjects that need covering in orders, hopefully in a precise, clear manner), then don't play, or at least don't play as a major power."
Players - unlimited. Please only join if you trully have the time to PARTICIPATE, and that doesn't simply mean telling me to "grow economy" at every turn.


-Das (nes legend)

Have fun!
 
RULES- READ THEM AND UNDERSTAND THEM

Government

Government - A very Important thing in the Nes, Government is based in ideology and can range from Liberal to anarcho-liberal, to socialist to reactionary. If your government is different than that of your populations ideals, then you will get into problems. Do note that i want realism here, u cant just change from Conservative to liberal, since reactionary would be more realistic.
Change of government is a very serious thing, meaning that everything could very well go wrong
-be warned!

Satellite States: If you start as a satellite state, then you are going to work on the side of the mother country. You are stuck that way other than revolution or similar. However doesnt mean that you give your economy to them when demanded, you have some self authority and excessive demands from them can allow you to succede.

Ideology Ratio-
This is how your population think how the nation should be run, I control this stat and it changes slowly through the nes. You must manouver yourself and use it to your own good.
As of now there are only 2 sides

Conservative: Jungoism, moralism, State Press, laize-fair, Limited citizenship etc
-More efficient Military, suffers less effects of war on population. You dont have to deal w/ the masses when making decisions. People leave your country for a better place to live. No need to worry about elections most of the time. Conscription more acceptable

Liberal: pro-military, pluarlism, free press, interventionism, full citizenship
-less efficient Military, suffers more effects of war on population. Divided politics. Receives more Immigrants looking for a better place to live. very inventive. Conscription almost imposible

Modernization
Some nations are considered uncivilized, or simply outdated in every respect.
The special Modernization project will take time, but once complete, all of your irregular forces will disapear but you will be able to build regular armies (ofcoure you will have some startup forces to replace the evaporation of your irregulars). your leadership, economy and infrastructure will also be given a boost depending on my judgement.

Military

That will, as of now, consist of army and navy. These will be number-based as it gives more versatility. These will be represented in divisions and squadrons

What will you have in it? Anything that you can have in it, according to your tech level; if you aren't sure about something, just ask me for clarification. If you just invented some sort of a weapon, you will have to invest some money to re-equip your army/navy with it; the training will also probably drop, due to the unfamiliarity of the weapons. Each "stat-growth" will increase any part of military by 5 (however, there could be exceptions). But know that if you have too large an army, your economy will probably suffer, as will your confidence; ofcourse, both could be, sometimes, restored by succesful military campaigns, or perhaps campaigns of propaganda back at home. If you grow your military too fast, your training, and later your military leadership, will suffer.

UUs - one per nation, but can be changed at any point (though the newly-"demoted" UU units will not be happy). I will keep a list of them, somewhere. Could be land, sea, or air at a later point. They will be separated from other units in the stats. They are grown as normal units. Remember to keep them REALISTIC. If the amount of UUs exceeds the amount of regular units, they will begin to drop in quality, morale and also in loyalty as their commanders, often being rather arrogant and ambitious (hey, they aren't commanders of an elite unit for nothing), will probably try to use their power base in one way or another.

Irregulars & uncivilized armies - local militias and simple civilian population that, for whatever reasons, took up arms - most often in rebellion or to defend against an invader, though there are exceptions - they aren't good for much that isn't guerrila warfare, though they can also be a neat diversion, and professional cannon fodder. They aren't too reliable, and often are rather hard for you to control; then again, they are also best left uncontrolled - they fight even worse when away from home, and, on the other hand, if at home they'll probably know what to do better, with their knowledge of the situation and the terrain. Irregular are also those armies of uncivilized nations that are very outdated.

Training - it is done in levels. There are separate training stats for army, navy and fleet, and it is grown with eco. points. UU is assumed to be one level higher then the average training level for its branch. If your army grows too quickly, there will be a chance of training level lowering. (Everytime your army doubles or so, your training will be cut in half)

None-Rabble-Semi-Rabble-Tolerable-Normal-Better-Good-Very Good-Professional-Elite

Conscription will give you a certain amount of conscript divisions that you could specify if you want; ofcourse, conscription, especially in democratic countries, tends to be quite unpopular, especially the large-scale variety...

As a certain Corsican once said in OTL, an army marches on its stomach. Logistical support is necessary for any real military operations, so you will probably have to invest 1 eco. point into each such operation, whether offensive or defensive; if involving a particularily-large army (or navy), or if taking place in a difficult territory with little chances for local resupply, you might have to invest more than one eco. point. And if its a large army somewhere far away in the middle of a desert... things get interesting.

Economy

The Economy System is based (along with much of the nes) on Das neses. This nes is really heavily influenced by him... too much perhaps :p

Economy levels still play the vital role. However, the amount of economy points that you have differs from level to level (if you get a negative amount of them, I will decrease a random stat per negative point); To grow economy (i.e. to advance from one level to another), you have to a) not spend your eco. pointson anything else that turn and b) to point out what exactly are you going to do to grow it (note that eco. growth might not always be succesful, depending on what you do and how things fold out).

Eco. points could (and should) be spent on growing military, miscellanous stats (see below), logistical support for the military and on continuing projects. Speaking of the latter, you could also invest a whole eco. level into a project to speed it up by two turns. (other than the special projects)

Eco. points cannot be banked.

Eco. levels still could be "sacrificed", i.e. converted into 4 eco. points each. Only one eco. levels could be sacrificed per turn.


Depression (-2)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Not Bad (+1)-Normal (+1)-Good Enough (+2)-Growing (+2)-Rich (+3)-Very Rich (+3)-Richer (+4)-Richest (+4)-Economic Powerhouse (+5)-Monopoly (+6) (after Monopoly, you get Monopoly+x (+6+x), where x is the amount of economy levels beyond Monopoly)

Militancy:
Militancy is not how good your men fight!, it is how likely they are to revolt if they think they can get away with it. Militancy depends on many things, including rival cultural identity, ideology diferences w/ the Govt and other.
Low - Medium Low - Medium - Medium High - High



Miscellanous Stats

Those four/five stats below are all grown with eco. points, but, like with growing economy itself, you are supposed to point out what exactly you are doing.

Leadership

Whether military or civilian, leadership is an important factor. Competent military leaders will succesfully carry out plans or will even attain some successes on their own without orders; competent buerocrats will greatly help all government programs and assist the development of the land. But incompetent generals will even with the best plan stagger and blunder, while incompetent civilian administrators will embezzle funds and otherwise will be corrupt. So, this is quite crucial, and cadre preparation thus should be an important priority. Note that sometimes it is best to give specifics when growing this stat (meaning, how EXACTLY are you training your new leaders - what military doctrines should be emphasized, for instance, what stance should your buerocrats take on the various rebels, et cetera). When you expand your army radically, your military leadership will suffer; when you expand your territory, the civilian one will.

None-Imbecile-Moronic-Stupid-Incompetent-Barely Tolerable-Tolerable-Competent-Better-Good-Brilliant

Infrastructure

Roads, bridges, boats - all things used for transportation of goods and men - are listed under infrastructure. The higher is your infrastructure, the easier it is to move your (or enemy) troops across your territory; also, infrastructure could sometimes slightly grow economic benefits from trade centers, and it is a must for maintenance of a high culture level in large empires, as well as actually maintaining your grip on faraway provinces.

None-Dirt Paths-Pathetic-Barely Tolerable-Tolerable-Improving-Good-Efficient-Very Efficient-Great-Excellent

Education

This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a "miraculous invention". You could design better walls and siege engines, and ships for that matter, with higher education. The higher education, the more chances you have to develop some technology.

Once someone reaches Enlightenment education, he becomes much more likely to reach the next age as soon as it becomes possible at all. When he does, he loses two education levels.

None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Perfect-Academic-Enlightenment

Living Standards

This is pretty simple. The higher your living standards are, the happier your population is; the lower, the tougher it is, because of the tougher life. Living standards drop easily, due to economic weakness and war; they are raised as any other economic stats are raised, but the more they are raised the more greedy your people get for more. To create a classic revolutionary situation, raise the living standards somewhat and then neglect them and let them drop.

None-Slums-Very Low-Low-Barely Tolerable-Tolerable-Normal-Higher-Very High-Splendid

Culture
Culture wont be judged on wheter or not someone can read and play the violin. The culture stat has been remplaced to symbolise the ethnic-cultural majorities on a given nation. This cant be controled (well kinda). but you must act different w/ a nation of many cultures than one w/ a homogeneous one.

Investments

Wait! There is even more stuff you could waste your treasury on! Particularily, you could invest it, in the form of eco. points, into all sorts of programs - for example, you could invest them into the development of some technology (NOTE - it MUST be something conceivable for this time. You probably will have to consult me about this too... :sigh: ), though the success will depend not just on the amount of money invested, but also on your education level and on chance. Sometimes it could take quite a while. Or maybe you could invest it into a colonial venture. Or into some nice idea that you have, such as a jungle-clearing program that might increase infrastructure, and, in long-term, economy. This is also one of the few ways you could increase culture and confidence using money.

Note - in no case is success - or, at least, complete success - guaranteed. But its possible.

Deterioration

Over time, all your stats will detiriorate. This can be sped up by many factors, such as war, rebellion, neglect, low economy (not just with a minus eco. point, though the lower the "better"), et cetera. You could delay this by investing money into maintaining your current stats, the more money the less your stats will detiriorate.

Projects

Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You will have to invest an eco. point once each turn for the work on the project to continue You cant sacrifice an econ. level to speed it up. Note that there is a limit - you can only invest one eco. point per turn.
Special Projects wont cost you a thing. Just the time waiting.

Nation Background

To better fit in as the ruler of your country, you will have a brief history of each country here.
 
STATS I (II)

**Mexico -Disenfrancised
Ruling party: Liberals (Democracy under 1821 constitution)
Ideology Ratio: 25% Conservative / 75% Liberal
Army (Training): 15 Divisions (Tolerable)
Navy (Training): 12 Squadrons (Normal)
Economy: Growing (+2)
Leadership (Military/Civilian): Moronic / Better
Infrastructure: Barely Tolerable
Education: Tolerable
Living Standards: Normal
Culture: Mexican 70%, Irish 15%, Chinese 10%, African Minor 5%
Militancy: Medium Low
Projects: Pacific Seaboard (+2 eco +2 Infra) 2/6


**United States oF America -
Ruling party: Conservative (Under Articles of Confederation)
Ideology Ratio: 80% Conservative / 20% Liberal
Army (Training): 25 Divisions (Good)
Navy (Training): 1 Squadron (Rabble)
Economy: Normal (+1)
Leadership (Military/Civilian): Competent/ Moronic
Infrastructure: Tolerable
Education: Illiterate
Living Standards: Tolerable
Culture: Yankee 45% Dixie 40% 15% African Minor
Militancy: Medium
Projects:


**Canada - Finmaster
Ruling party: British Conservatives ( A Satellite State of Great Britain)
Ideology Ratio: 50% Conservative / 50% Liberal
Army (Training): 10 Divisions (Tolerable)
Navy (Training): 7 Squadrons (Good)
Economy: Normal (+1)
Leadership (Military/Civilian): Incompetent / Incompetent
Infrastructure: Pathetic
Education: Literate
Living Standards: Tolerable
Culture: British Canadians 45%, French Quebec 50%, English (5%)
Militancy: 'High'
Projects: Treehouse of Terror (?) (2/3)


**Spanish Empire - Das
Ruling party: Reactionary (Carlist Monarchy)
Ideology Ratio: 20% Reactionary / 50% Conservative / 30% Liberal
Army (Training): 31 Divisions (Better) 5 Conscripted Divisons (Semi-Rabble)
Navy (Training): 20 Squadrons (Tolerable)
Economy: Rich (+3)
Leadership (Military/Civilian): Competent/ Incompetent
Infrastructure: Improving
Education: Literate
Living Standards: Tolerable
Culture: Iberian 50% Indigenous-American 30% African 10% Dutch 5% Italian 5%
Militancy: Medium Low
Projects:


**Argentina - Bombshoo
Ruling party: Conservative (Military Dictatorship)
Ideology Ratio: 85 % Conservative / 15 % Liberal
Army (Training): 18 divisions (Normal)
Navy (Training): 0 squadrons (Normal)
Economy: Good Enough (+2)
Leadership (Military/Civilian): Competent / Competent
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Low
Culture: Argenetinian White 22% Indigenous Argentinians 78%
Militancy: Medium
Projects:


**Brazil
Ruling party: Conservative (Satellite Monarchy of Portugal)
Ideology Ratio: 74% Conservative / 26% Liberal
Army (Training): 15 Divisions (better)
Navy (Training): 0 Squadrons
Economy: Normal (+1)
Leadership (Military/Civilian): Stupid / Stupid
Infrastructure: Pathetic
Education: Illiterate
Living Standards: Very Low
Culture: Portuguese 20%, Amazonian 55%, African 25%
Militancy: Low
Projects:
 
STATS II (II)


**Portugal
Ruling party: Conservative (Monarchy)
Ideology Ratio: 60% Conservative / 40% Liberal
Army (Training): 25 Divisions (Normal)
Navy (Training): 20 Squadrons (Normal)
Economy: Growing (+2)
Leadership (Military/Civilian): Incompetent/ Incompetent
Infrastructure: Tolerable
Education: Educated
Living Standards: Normal
Culture: Iberian 70%, African 15% American Indegenous 15%
Militancy: Medium Low
Projects:


**Second French Empire - Warman
Ruling party: Conservative (Bonapartist Dictatorship)
Ideology Ratio: 30% Conservative / 70% Liberal
Army (Training): 45 divisions (Normal)
La Garde Impériale: 10 divisions (Special - elite)
Navy (Training): 20 squadrons (Normal)
Economy: Richer (+4)
Leadership (Military/Civilian): Incompetent / Tolerable
Infrastructure: Good
Education: Well Educated
Living Standards: Normal
Culture: French 72%, North Italian 8%, Dutch 5% African 15%
Militancy: Medium Low
Projects: L'Acadamy Impérial (+1 Edu, +1 Ci L. +1 Mil L.) (1/2)


**Great Britain - Contempt
Ruling party: Conservative (Parlimentarian Monarchy)
Ideology Ratio: 70% Conservative / 30% Liberal
Army (Training): 30 divisions (Good)
Navy (Training): 50 squadrons (Very Good)
Economy: Richer (+4)
Leadership (Military/Civilian): Better/Better
Infrastructure: Efficient
Education: Educated
Living Standards: Higher
Culture: British 48% Irish 12% Indian 25% African 5% Canadian 5% Austraialian 5%
Militancy: Low
Projects: White Man's Burden (2/3) Expansionism Bonus


**Scandinavian Commonwealth - Azale
Ruling party: Conservative (Confederation of the three crowns)
Ideology Ratio: 80% Conservative / 20% Liberal
Army (Training): 30 Profesional
Navy (Training): 5 Good
Economy: Good Enough (+2)
Leadership (Military/Civilian): Competent / Competent
Infrastructure: Good
Education: Academic
Living Standards: Higher
Culture: Swedish 45%, Norwegian 35% Danish 20%
Militancy: Low
Projects:


**North German Confederation (Prussian Dominated) - Dachspmg
Ruling party: Conservative (Prussian dominated constitutional monarchy)
Ideology Ratio: 90% Conservative / 10% Liberal
Army (Training): 45 divisions (Elite)
Navy (Training): 15 squadrons (Better)
Economy: Very Rich (+3)
Leadership (Military/Civilian): Good / tolerable
Infrastructure: Efficient
Education: Educated
Living Standards: Higher
Culture: German 80% Polish 15% French 5%
Militancy: Medium Low
Projects: Kriegsakademie (+10 divisions, +2 army training, +3 military leadership (1/4)



**South German Confederation (Austrian Dominated) - Thefarow
Ruling party: Conservative (Austrian-Bavarian Dominated constitutional monarchy)
Ideology Ratio: 90% Conservative / 10% Liberal
Army (Training): 15 divisions (normal)
Navy (Training): 5 squadrons (good)
Economy: Growing (+2)
Leadership (Military/Civilian): moronic / competent
Infrastructure: good
Education: Educated
Living Standards: Normal
Culture: German 70% Swiss 15% North Italian 10% slav 5%
Militancy: Low
Projects:


**Hungary (Liberal Republic) - Moros
Ruling party: Liberals (Under 'Fifth of November' Constitution)
Ideology Ratio: 15% Conservative / 85% Liberal
Army (Training): 20 divisions (tolerable)
Navy (Training): 0 squadrons
Economy: Normal (+1)
Leadership (Military/Civilian): Tolerable / better
Infrastructure: Improving
Education: Tolerable
Living Standards: low
Culture: Hungarian 75% Slavic 25%
Militancy: low
Projects:


**Russian Empire (Monarchy) - Icmancin
Ruling party: Conservative (Czarist Rule)
Ideology Ratio: 70% Conservative / 30% Liberal
Army (Training): 50 Divisions (Tolerable)
Tsarist Guard: 1 Division (Special - Elite)
Navy (Training): 15 squadrons (good)
Economy: Rich (+3)
Leadership (Military/Civilian): Competent / Barely tolerable
Infrastructure: Barely Tolerable
Education: Tolerable
Living Standards: Barely Tolerable
Culture: Slavic 70% Other 30%
Militancy: Medium Low
Projects:


**Ukraine (Liberal Monarch) -
Ruling party: Conservative (The Orange Czar)
Ideology Ratio: 30% Conservative / 70% Liberal
Army (Training): 15 divisions (Normal)
Navy (Training): 10 squadrons (normal)
Economy: Good Enough (+2)
Leadership (Military/Civilian): tolerable/tolerable
Infrastructure: Improving
Education: Illiterate
Living Standards: low
Culture: Ukranian 60% Slavic 40% (Mmmh.. arent they the same?!)
Militancy: Medium high
Projects:


**Ottoman Empire (Theocratic Monarchy) Stormbringer
Ruling party: Conservative (Ottoman Leadership)
Ideology Ratio: 90% Conservative / 10% Liberal
Army (Training): 7 Divisions (normal) 40 Divisions (Irregulars)
Navy (Training): 5 squadrons (Rabble)
Economy: verypoor (0)
Leadership (Military/Civilian): imbecile / imbecile
Infrastructure: Dirt-Paths
Education: Illiterate
Living Standards: low
Culture: Arab-Turkish 80% Greek 10% Slav 10%
Militancy: Medium High
Projects: Modernisation (Special)(6/7)

**Persia (Theocratic Monarchy) Julius Gandi
Ruling party: Conservative (Islamic Law)
Ideology Ratio: 95% Conservative / 5% Liberal
Army (Training): 30 Divisions (Irregulars)
Navy (Training): 5 squadrons (Rabble)
Economy: verypoor (0)
Leadership (Military/Civilian): imbecile / imbecile
Infrastructure: Dirt-Paths
Education: Illiterate
Living Standards: low
Culture: Persian 90%, Other 10%
Militancy: Medium High
Projects: Modernisation (Special)(3/7)

**China (Divine Mandate) - Thomander
Ruling party: Conservative (Traditionalistic Monarchy)
Ideology Ratio: 90% Conservative / 10% Liberal
Army (Training): 80 divisions (Irregular)
Navy (Training): 20 Squadrons (Very outdated)
Economy: Good Enough (+2)
Leadership (Military/Civilian): incompetent/incompetent
Infrastructure: Tolerable
Education: Illiterate
Living Standards: Tolerable
Culture: Chinese 90% Other 10%
Militancy: Low
Projects: Modernization (special) (4/8)


**Japan (Constitutional Monarchy) -SwissEmpire
Ruling party: Conservative (Meiji Emperor)
Ideology Ratio: 95% Conservative / 5% Liberal
Army (Training): 10 divisions (Normal)
Navy (Training): 10 squadrons (Tolerable)
Economy: Good Enough (+2)
Leadership (Military/Civilian): Incompetent/Incompetent
Infrastructure: tolerable
Education: tolerable
Living Standards: barely tolerable
Culture: Japanese 100%
Militancy: Medium Low
Projects: Modernization (Complete)

Uncivilized Nations:
Ill post their stats when someone needs them.
They are playable, but very very very hard to play- Be warned.
Egypt
Korea
Siam
Annam
Ethiopia
indian blobs
The rest of the world is not organized enough to be even nations!
 
World Map 1834!
 

Attachments

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National Backgrounds:

Mexico:
Unlike its Northern backwater Neighbor, Mexico is very wealthy, blessed with seemingly endless resources and land to put to use. Mexico is also very rare when it comes to its popular composition and ideological Majority. Mexico is the largest Liberal-minded nation in the world. This resulting in an influx of immigrants that enjoy full citizenship, progressive reforms and a fair government.
South of the Rio Grande ofcourse, Mexico is dominated by mexican culture. But in the State of Tejas & Coahuila of the north, It is heavily populated by Irish immigrants and Runaway slaves from the US.
The most interesting area is that of california, where chinese and mexicans are on a 1:1 ratio.
Surprisingly enough the nation seems to be working fine despite the diversity of its people and few problems have been seen so far.
Like other powers in the continent, Mexico must develop the nation it already owns before expanding and defend itself against possible imperialism in the part of its neighbors, or the great European Powers.

United States oF America
Nation Background: The United States seemed not to ever be able to take flight up to the point that Tobacco was cultivated. Since then, the US (uncluding the Northern States) dependende heavily on agricultural exports and very much on Slavery. After the Revolution, The Articles of confederation were drawn up, but it was very uneficient. There was an attempt to abolish it and stablish a new constition (that of July 4). But it didnt pass as states threatened to seccede. Today The United states economy is laging behind due to the slavery-Agricultural dependance. But things could be turned around .... maybe.The United States has potential and the ability to expand from sea to sea. The Canadians dont seem to be a threat, and neither is the liberal mindset of Mexico.

Canada
Nation Background: Canada was once divided between french and british areas of influence. Eventually after the French-Indian war, The british got total control of the area, stablishing a puppet dominion
soon after. The Rulers are blood relatives of the Queen of England, and its prime minister hand-picked by the London Parliment. The increase in militancy is due to the Quebec separatist and the liberal movements that push the nation closer and closer to civil war. But as the PM of canada tells the British "Nothing is going on in old Canada!"

Spanish Empire:
"God is Spanish!", or so was the cry between 1696 and 1726. Paz Hispanica ruled much of europe and was the first world empire. However that is a long time ago, and spain lost much land in the Americas.- Mexico, Florida, Argentina (fomerly known as LaPaz Veceroyalty). But spain remains a strong player in Europe, maintaining remnants of the once great spanish habsburgs. Naples and part of the netherlands were maintained after a bloody war w/ the French bourbons and control to its colonies remains tight. Spain can rise or fall depending on how good her King can manage the nation.

Argentina
Nation Background: Argentina declared independence at the same time Mexico did. But Argentina is nothing like Mexico. It is ruled by a very conservative military dictatorship that distinguishes the peoples rights based on the color of the skin.
Argentina now looks forward towards the lands of the north-west as an easy victory (if it wasnt for those spanish!). Argentina has the potential to become the greatest of powers in South America if played right. Altough it might collapse from the inside...

Brazil
Nation Background: Brazil remains controlled by portugal, altough indirectly. A Monarchy was stablished in the country made up from relatives of the European one. The nation is rich in resources and has a good economy despite virtually no roads inside the vast jungles of the nation. There was Slavery practiced here at one point, but it was abolished after a catholic call for its end. Brazil is an uneasy, but loyal satellite of Portugal, helping the greater crown in europe while watching her borders agaisnt Argentinians and more.

Portugal
Nation Background: Portugal Is doing quite good with the means it was given. Having a good place to expand in Africa and power in the new world. Portugal must maintain its strenght in Iberia and keep an eye on its satellite. To succed portugal must remain out of unecessary wars and expand her colonial holdings. This and good sense can turn her into a great power.

Second French Empire
Nation Background: Times can be remembered when Napoleon Ruled the continent and everyone feared his presence. But endless wars, long campaigns and economic problems ended those days despite Napoleons partial victory at Waterloo. Napoleon himself did not live long, as he died a few years later without a heir to the empire. An empire that was somewhat rebuilt fighting the Spanish and Italians, These campaigns ended with the Prussian expedition that forced him to sign peace and give up territory. But the empire did not crumble, another figure would rise to lead the French empire, rebuild its infrastructure, strenghten the economy and rebuild the army to large numbers. A continental empire is still a dream not so far away.

Great Britain
Nation Background: Britain rules the waves!, having currently the only empire where the sun never sets. An economic power with Canada as a puppet, colonies in Australia, Africa and most importantly in India. Expansion in India has become an obsesion as it is extremely profitable, but also dangerous. The Great game is in its climax as both Russia and Great Britain face each other for control of the area. Great Britain has good relations with the Ottomans and ideas for china. A world empire, a true world empire is a good posibility.

Scandinavian Commonwealth
Nation Background: Scandinavian power Sweden was once rated as powerful as England and France, but long ago it was eclipsed by its russian neighbor. But things changed after the Prussian invasion of Denmark (one started after an attempt to absorb minor German states into Denmark itself) ended in an easy victory. Denmark now had the support of a scared population (scared of future Prussian aggresion) to finally aprove an extensive allience with Sweden that would end in a Confederation. Scandinavia is not in need of colonies (other than those in the north Atlantic), and instead waits for an opportunity to push the russians back and re-gain its territories in Finnland. Despite its small population, it has the highest living standards in Europe.

North German Confederation (Prussian Dominated):
Nation Background: After a war against Austria to claim leadership of (most) the german minor states, and a war with France to cement it, The german confederation developed into a powerful nation. A nation that is booming from the industry in the Rhineland and Silesia. Other than the nations around it, the Rise of Liberalism could spell trouble. But the Junkers worked long and hard to unite these states, and will not be an adversary to ignore. As always, the German Army is among the finest in europe.

South German Confederation (Austrian Dominated)
Nation Background: Austria-Hungary was split in a blood-less decision to avert civil war, then it was struck by a defeat in the hands of Prussia. But Austria was able on the least to rally the southern German minors and the large state of Bavaria to its side. Along with a deal with switzerland, Austria grew in size and could be as powerful as its neighbor to the north and west. But this state was once rotting from corruption and must now work towards reforms.

Hungary (Liberal Republic)
Nation Background: After separation from Austria, Hungary was victim of a succesful liberal revolution that seems to be doing quite good. After the fifth of November coup and stablishment of a republic the same day, it maintains a high popularity with the masses. Hungary however needs a corridor to the sea if its ever going to strenghten its economy to its full potential. The ottomans lie to the south and the russians to the east. It is a very dangerous place for a new liberal Hungary, but only time will tell.

Russian Empire (Monarchy)
Nation Background: Russia Expands south for a warm seaport, and after years of fighting, the Great game might come to a climax. India is within reach of Russia and a weaker Chinese and Ottoman empires surrounds her borders. The Russian Czar also wishes to have all Slavs under one roof, under russian ofcourse. With a large population, larger resources and opportunities, Russia can become the greatest power in Eurasia if not the world. (Altough it must be careful not to be stunted in the cradle by mere revolutionaries)

Ukraine (Russian Satellite)
Nation Background: After several bombings, partisan movements and forcing russia to stablish martial law, the Russian Czar decided upon a solution towards a very liberal orientated Ukranian people. He gave independence to them in paper, and stablished his brother as their Czar. But this hardly had any effects on the population that continues to think that a Dead Czar, is the only good Czar. Ukraine is rich with resources and fertile land, the potential is there if it can be taken.

Ottoman Empire (Theocratic Monarchy)
Nation Background: Reforms and Prussian advisors continue to work trying to bring the Ottoman Empire back to its feet. The Ottomans can expand into africa, regain Egypt and stablish itself as a great power in the area. That is if it can survive that long....

China (Divine Mandate)
Nation Background: Napoleon once said that one should worry when china awakes. And that might not be such bad advice. A modernised China could easily match anything on the East, even outmatch it. But there are several reasons why is hard for china to modernize and it will be a long and painfull road. If it can keep itself together until the self strenghtening movement is completed, then the world can be hers.

Japan (Constitutional Monarchy)
Nation Background: Modernization is in full swing, and Japan will become the first modern state to western standards in Asia. But that is only the begining as Japan itself lacks many of the resources to fuel a world class economy. Soon after modernization, it must look out of its island for such needs....
 
You may join now. (Read the first post in the thread at least!)

Updates are going to be mondays or wednsdays every week.
First update will be wedsnday.!
 
Mexico
Ruling party: Liberals (Democracy under 1821 constitution)
Ideology Ratio: 25% Conservative / 75% Liberal
Army (Training): 15 Divisions (Tolerable)
Navy (Training): 2 Squadrons (Tolerable)
Economy: Growing (+2)
Leadership (Military/Civilian): Moronic / Competent
Infrastructure: Pathetic
Education: Tolerable
Living Standards: Normal
Culture: Mexican 70%, Irish 15%, Chinese 10%, African Minor 5%
Militancy: Medium Low
Projects:
Nation Background: Unlike its Northern backwater Neighbor, Mexico is very wealthy, blessed with seemingly endless resources and land to put to use. Mexico is also very rare when it comes to its popular composition and ideological Majority. Mexico is the largest Liberal-minded nation in the world. This resulting in an influx of immigrants that enjoy full citizenship, progressive reforms and a fair government.
South of the Rio Grande ofcourse, Mexico is dominated by mexican culture. But in the State of Tejas & Coahuila of the north, It is heavily populated by Irish immigrants and Runaway slaves from the US.
The most interesting area is that of california, where chinese and mexicans are on a 1:1 ratio.
Surprisingly enough the nation seems to be working fine despite the diversity of its people and few problems have been seen so far.
Like other powers in the continent, Mexico must develop the nation it already owns before expanding and defend itself against possible imperialism in the part of its neighbors, or the great European Powers.

I call Mexico! This looks pretty cool.
Question 1: Why are there so many chinese?
Question 2: Why does Portugal control Central america south of the Yucatan?
 
Spanish Empire
Ruling party: Conservative (Carlist Monarchy)
Ideology Ratio: 70% Conservative / 30% Liberal
Army (Training): 30 Divisions (Better)
Navy (Training): 20 Squadrons (Rabble)
Economy: Rich (+3)
Leadership (Military/Civilian): Competent/ Incompetent
Infrastructure: Improving
Education: Literate
Living Standards: Tolerable
Culture: Iberian 45% Indigenous-American 40% African 15%
Militancy: Medium Low
Projects:
Nation Background: "God is Spanish!", or so was the cry between 1696 and 1626. Paz Hispanica ruled much of europe and was the first world empire. However that is a long time ago, and spain lost much land in the Americas.- Mexico, Florida, Argentina (fomerly known as LaPaz Veceroyalty). But spain remains a strong player in Europe, maintaining remnants of the once great spanish habsburgs. Naples and part of the netherlands were maintained after a bloody war w/ the French bourbons and control to its colonies remains tight. Spain can rise or fall depending on how good her King can manage the nation.

Espana y Santiago!
 
I call Chinese!

China (Divine Mandate)
Ruling party: Conservative (Traditionalistic Monarchy)
Ideology Ratio: 100% Conservative / 0% Liberal
Army (Training): 80 divisions (Irregular)
Navy (Training): 20 Squadrons (Very outdated)
Economy: Not Bad (+1)
Leadership (Military/Civilian): incompetent/incompetent
Infrastructure: Tolerable
Education: Illiterate
Living Standards: Tolerable
Culture: Chinese 90% Other 10%
Militancy: Low
Projects: Modernization (special) (0/8)
Nation Background: Napoleon once said that one should worry when china awakes. And that might not be such bad advice. A modernised China could easily match anything on the East, even outmatch it. But there are several reasons why is hard for china to modernize and it will be a long and painfull road. If it can keep itself together until the self strenghtening movement is completed, then the world can be hers.
 
Disenfrancised said:
I call Mexico! This looks pretty cool.
Question 1: Why are there so many chinese?
Question 2: Why does Portugal control Central america south of the Yucatan?


In real history there was a huge number of chinese immigrants to the California coast in the 1800s, but after governemtn restrictions towards 'the yellow peril" immigration was halted. In this Alt hist, chinese immigration was not halted, but encouraged. (altough most second generation chinese speak spanish and converted to catholicism.

United States of Central America was stablished during the great wars of independence from Spain. They however lasted for a few years until they broke up in civil war (several states fighting each other). Eventually The leaders of Nicaragua asked for intervention from Portugal, but ended as another portugese colony. Quite sad.
 
ooops sorry i just realized that i lack time ;).
 
North German Confederation (Prussian Dominated)
Ruling party: Conservative (Prussian dominated constitutional monarchy)
Ideology Ratio: 90% Conservative / 10% Liberal
Army (Training): 30 divisions (Very Good)
Navy (Training): 5 squadrons (Normal)
Economy: Richer (+4)
Leadership (Military/Civilian): Good / tolerable
Infrastructure: Efficient
Education: Educated
Living Standards: Normal
Culture: German 80% Polish 15% French 5%
Militancy: Medium Low
Projects:
Nation Background: After a war against Austria to claim leadership of (most) the german minor states, and a war with France to cement it, The german confederation developed into a powerful nation. A nation that is booming from the industry in the Rhineland and Silesia. Other than the nations around it, the Rise of Liberalism could spell trouble. But the Junkers worked long and hard to unite these states, and will not be an adversary to ignore. As always, the German Army is among the finest in europe.

I am Prussia. Not von Dunkelheit.
 
I want Russia.

Russian Empire (Monarchy)
Ruling party: Conservative (Czarist Rule)
Ideology Ratio: 70% Conservative / 30% Liberal
Army (Training): 50 Divisions (Semi-Rabble)
Navy (Training): 10 squadrons (good)
Economy: Rich (+3)
Leadership (Military/Civilian): Competent / Stupid
Infrastructure: Pathetic
Education: Illiterate
Living Standards: Low
Culture: Slavic 70% Other 30%
Militancy: Medium Low
Projects:
Nation Background: Russia Expands south for a warm seaport, and after years of fighting, the Great game might come to a climax. India is within reach of Russia and a weaker Chinese and Ottoman empires surrounds her borders. The Russian Czar also wishes to have all Slavs under one roof, under russian ofcourse. With a large population, larger resources and opportunities, Russia can become the greatest power in Eurasia if not the world. (Altough it must be careful not to be stunted in the cradle by mere revolutionaries)
 
Can I be the Ukraine?

Ukraine (Russian Satellite)
Ruling party: Conservative (The Orange Czar)
Ideology Ratio: 30% Conservative / 70% Liberal
Army (Training): 10 divisions (Tolerable)
Navy (Training): 0 squadrons
Economy: Good Enough (+2)
Leadership (Military/Civilian): tolerable/tolerable
Infrastructure: Improving
Education: Illiterate
Living Standards: low
Culture: Ukranian 60% Slavic 40% (Mmmh.. arent they the same?!)
Militancy: Medium high
Projects:
Nation Background: After several bombings, partisan movements and forcing russia to ((e?))stablish martial law, the Russian Czar decided upon a solution towards a very liberal orientated Ukranian people. He gave independence to them in paper, and ((e?))stablished his brother as their Czar. But this hardly had any effects on the population that continues to think that a Dead Czar, is the only good Czar. Ukraine is rich with resources and fertile land, the potential is there if it can be taken.
 
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