Erik the Red Viking Kingdom and New Naval Unit Mod

yatta77

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There's a think I don't really like about Civ IV (I have it since 3 weeks, that's what I can say for now about a game I really like for the rest): the absence of more ancient naval unit. I mean there's only the Galley until the Caravel unit and there's not a battle unit until the Frigate. It's like there's no evolution from the Roman or Greek Galleys to the Caravels. And like Roman or Greek naval war or Viking raids didn't exist. People used ship just to move around settlers. And of course no barrack for naval soldiers. The impact in game is the following:
- No possibility to have a stronger ship, since (I'm used to Civ games so I started playing at Emperor level, no experience on lower levels) it is really hard to destroy a galley with a galley (10% defence bonus). And also if you are lucky and win few battles to get a promotion as the 10% of Combat One still not such a big thing.
- There's not strategy in moving your naval unit: never attack (unless you want to attack with 2 galleys and sacrificate the first) and be relaxed when moving around settlers on a galley, nothing bad will happen to them.

So I tought about few more naval unit and added them in this mod component:

- Discovering Sailing allows to build, bedides Galleys, the Trireme Unit.
Trireme (roman and greek war ship) has Str 2, Mov 2, and cannot enter the ocean as the Galley, it has very low cargo space (only for 1 special unit as scouts, great people, ....), but it has 2 first strikes. Cost 40. Upgrades to Frigate.

- Discovering Compass allows to build War Galley and Merchant Ship Units.
War Galley (medieval war ship) has Str 3, Mov 2, and cannot enter the ocean, it has cargo space only for 1 unit, it has 2 first strikes. Cost 60. Upgrades to Frigate.
Merchant Ship (medieval trading ship) has the same stats of the Galley, except that it has 3 unit of cargo space. Cost 50. Upgrades to Galleon.

- Discovering Compass _AND_ Monarchy allows to build War Vassel Unit.
War Vassel (medieval war ship) has Str 4, Mov 2, and cannot enter the ocean, it has cargo space for 2 unit, it has 2 first strikes. Cost 75. Upgrades to Frigate.

I edited the Galley Info creating a new UNITCLASS for every new unit (taking out the AI Settler thing for the military units I added), and I made four new buttons for those new units which works well. In the other hand it is not so easy to recognize them while playing, but it's good enough to me (for the military units I made I used the Galley and reskinned the little shields on the side in yellow, red or blue depending on the kind of ship. For the merchant ship I used the Caravel the way it is). If I have a doubt about a unit I just move the mouse on the little flag beside. The Viking UU (see below) looks the same of the "regular" ones. Of course, if someone wants to add graphics to the mod is welcome to let me have them, it would be great to have my new units look different!

Beside adding a new unit this Mod adds a new Civ, the Viking Kingdom, and a new Leader, Erik the Red (the guy who colonised the Greenland and the father of the guy who probably arrived in the Northern part of the Canada). The Vikings have Fishing and Sailing as free tech. Erik has the same profile of G.Khan except for: Aggressive and Industrious Traits; Ereditary Rule as favourite civic; Military and Gold flavor.

Unique Units: there's four unique units for the viking kingdom, but actually it is just one since the UU are basically the new ships I made just a little faster:
Drakkan Snekke (remplaces Trireme): 3 Mov instead of 2
Drakkan Skeide (remplaces War Galley): 3 Mov instead of 2
Drakkan Bosse (remplaces War Vassel): 3 Mov instead of 2, can enter the ocean*
Knaar (remplaces Merchant Ship): can enter the ocean*
(*) the viking kings actually did a lot before the caravels!

About my english: I know is far away from beeing perfect, I hope you can understand it ;)

Thank You.

The link: http://www.civfanatics.net/uploads11/RedErik.zip

NOTE: this mode is very expemental. I'm not sure that the way I edit it is the right way. It works for me so I posted it.
 
Not much. Just the Civilpedia and the galley unit I reskin a little to make new units.
 
I'll explain here the editing made in this mod (as soon as I find time to write it down ;)) in case someone wants to add things.
 
If I am understanding you correctly this is more a new Civ for Civ4 than a mod component correct? If it is you might want to ask one of the forum admins to move this to here: http://forums.civfanatics.com/forumdisplay.php?f=179 instead. Otherwise great job on your mod! ::goodjob::
 
This looks just fantastic! Can't wait to see some screenies!
 
TheLopez said:
If I am understanding you correctly this is more a new Civ for Civ4 than a mod component correct? If it is you might want to ask one of the forum admins to move this to here: http://forums.civfanatics.com/forumdisplay.php?f=179 instead. Otherwise great job on your mod! ::goodjob::


Ooops. Maybe I didn't understand well what's a mod component...
I thought it was a small editing that change just few things keeping the most of the original features of the game itself. So I didn't care about what the mod was changing exctly. If I was wrong, sorry twice, because it is the 2nd civ I'm publishing here.
If someone of the admins wants to change the place of this (and the other, the name is: Leonardo url http://forums.civfanatics.com/showthread.php?t=164368) to put it in a more correct place it is welcome.
Thank you for the "graet job".
 
Nice looking work so far yatta. A lot of us were disappointed that the Vikings (generic term) were omitted from Civ4 by Firaxis.
 
woodelf said:
Nice looking work so far yatta. A lot of us were disappointed that the Vikings (generic term) were omitted from Civ4 by Firaxis.

Yes, and the sillyest thing is that the Galleys really look like the Viking Drakkans. It's not like "they couldn't think about it"
 
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