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#1 |
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CIV Gold - Project Lead
Join Date: Nov 2001
Posts: 2,424
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CIV Gold!
[BtS] CIV Gold 5.1 FINAL now available for download
[BtS] CIV Gold 5.1 FINAL This version replaces 4.0 and adds numerous 30 civs, 24 leaderheads and fixes to the mix. CIV Gold 5.1 ------------ July 24, 2009 CIV Gold is a civilizations mod for Civ4 that combines serveral of the most popular user-created civilizations, while applying standards for graphics and content across the board. It can be used as a standalone mod to give users more options in their games, or it can be used by mod-makers to add a “plug-and-play” civ component to their projects. With CIV Gold we are attempting to create the “definitive” civ add-on for users and mod-makers, alike. This pack is meant to be focused, complete, and comprehensive. Version 4.0 contained 90 new civilizations and 24 new leaders for existing Firaxis civs. In version 5.0, that number has increased to 120 civilizations and 58 leaders, in addition to several new leaders for 4.0 civs. NOTE: This is a very big mod. Loading time may be up to 15-20 minutes. Added Civilizations for 5.0 --------------------------- Algonqian* Apache* Arawak Ashanti Bangladesh Belgium Benin Burma Cherokee* Chola Dene* Garamentes Georgia Haida* Hausa Huns Inuit* Kazakh Kitara Latvia Lebanon Malaysia Metis* Moche Navajo* Nez Perce* Paiute* Palmyra Parthia Philippines Seminole Serbia Timurid Uzbek *Native Realignment ------------------ The North American First Peoples' civs were re-aligned as follows: Anishnaabek ---> Algonqian Aniyonega ---> Cherokee and Seminole Dinnehih ---> Apache and Navajo Ni-Mii-Pu ---> Nez Perce Piliwni ---> Paiute Tillikum ---> Haida Upaajut ---> Inuit and Dene Vo'ostaneo'o ---> Metis The Barbarian civ list was edited to reflect the new additions. Added Leaderheads for 5.0 ------------------------- Abu Bakr (Arabia) Adenauer (Germany) Akbar (India) Amina (Nigeria) Ataturk (Ottomans) Atotoztli (Aztecs) Boru (Ireland) Bush (America) Caligula (Rome) Cixi (China) Constantine (Rome) deWitt (Netherlands) Duvaliler (West Indies) Dido (Carthage) Francis II (HRE, Austria) Gorbachev (Russia) Gustav (Sweden) Henry the Navigator (Portugal) Hitler (Germany) Innocent III (HRE) Itzcoatl (Aztec) Jackson (America) Jean (Canada) Jingu (Japan) Kim Jong Il (Korea) Khufu (Egypt) Kruger (South Africa) Logan (Iroquois) L'overture (West Indies) Meiji (Japan) Menelik II (Ethiopia) Mursilis (Hittites) Mussolini (Italy) Nefertiti (Egypt) Pachacuti (Inca) Philip II (Spain) Pinochet (Chile) Pius X (HRE) Piye (Nubia) Pol Pot (Khmer) Putin (Russia) Reagan (America) Richard I (England) San Martin (Argentina, Bolivarian) Santa Ana (Mexico) Smoke Jaguar (Mayans) Trudeau (Canada) Vercingetorix (Celts) Wu (China) Xerxes (Persia) Leaderhead Replacements ----------------------- The follow leaders were replaced with improved versions: Ayenwatha (Iroquois) Alexander (Greece) Basil (Byzantines) Bolivar (Bolivarians) Charles V (Spain/HRE) Cochise (Apache) Cunhambebe (Tupi) Curtin (Australia) Deganawida (Algonqians) Dom Pedro II (Brazil) Franz Joseph (Austria) Geronimo (Apache) Hector (Troy) Ho Chi Mihn (Vietnam) Kamehameha (Polynesia) Kekkonen (Finland) Lenin (Russia) Maria Teresa (Austria) Mary Queen of Scots (Scotland) Mihai (Romania) Mindaugas (Lithuania) Mongkut (Siam) O'Higgins (Chile) Peron (Argentina) Richelieu (France) Robert the Bruce (Scotland) Selassie (Ethiopia) CIV Gold Credits ---------------- Giving credit in a project like CIV Gold is a logistical nightmare. Over a period of several releases spanning 5 versions, components are added, removed, replaced modified, etc. An original civ may, over time, have the text edited, leader replaced and unit redesigned to the point where it is almost a new civ. Likewise, contributions are often cumulative. A new unit is designed. Someone adds a new weapon to it. A third person does some re-texturing. The fourth supplies some missing pedia and strategy text. Bearing in mind the complexity of collaboration in the project, the following represents my best attempt at crediting all those community members who played a role in brining this project together. It's important to note that some individuals are being acknowledged because, although their original work may have been removed or replaced, their inital contribution remains highly valued. Core Team Wyz_sub10 (Project Lead) Fierabras (3.0, 4.0, 5.0) Sevo (1.0, 2.0) Shqype (1.0, 2.0) Amra (3.0, 4.0) ripple01 (3.0) purplexus (3.0) Add. CIV Designers AndyTerry Anima Croatorum Aranor BORNAparte CivArmy 1994 cybrxkhan Drtad DWOLF esnaz Golem_Ryder hockeyrox38 IgorS Jecrell Martinus monkspider Perseid svetg Tactician Zhao The Q-Meister Tremo Tunch Khan Uluk WaxonWaxov Wazdix Add. Art Contributors 0d1n3oo3Broad AlazkanAssassin ambrox62 asioasioasio avain Bakuel bernie14 bmarnz Chamaedrys Charcoal charly1977 Chugginator Civmansam cybrxkhan C.Roland danrell dutchking Ekmek Edgecrusher Flintlock1415 gabihime GarretSidzaka GeoModder Hadrean hrochland Iloveplayciv john0452 jojoweb jorrtappen kael kodzi NikNaks93 Mattastic MethylOrange MightyOne pay-t pencilgod Ploeperpengel Prestidigitator PW90 R8XFT Rabbit, White Refar Robo Magic Man sakhr sepamu92 seZereth Smeagolheart snipperrabbit!! strategyonly The Capo The_Coyote woodelf Zerver Add. Sound Contributors cybrxkhan purplexus Add. XML Work and Testing datlowen Duneflower Impaler[WrG] huayna capac357 Jerrymander Mkann paulrego The Almighty dF TheLopez The Snag Special thanks to the following non-core members who contributed A LOT of materials, time and expertise: Aranor, bernie14, esnaz, cybrxkhan, C.Roland, Ekmek, GarretSidzaka, GeoModder, Rabbit, TheCapo, White, woodelf and Mkann. Spoiler:
Leaderhead Pics
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CIV Gold 5.0 - 120 new civs and 58 new leaders for existing civs for BtS CIV Gold Project Forum [BtS] Canada Mod - Deluxe. Five leaders, several flavour units, custom soundpack Last edited by Wyz_sub10; Jul 25, 2009 at 09:08 AM. |
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#2 |
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Warlord
Join Date: Jan 2006
Posts: 285
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YES! DL woo!
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#3 |
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CIV Gold - Project Lead
Join Date: Nov 2001
Posts: 2,424
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Version 2.0 FAQ Addendum
What’s changed from version 1.0? The focus on 2.0 was, of course, the addition of 23 new civilizations. But we took the time to make a few corrections to version 1.0. Most notably, adding proper colour-based flags with alpha channels (eliminating “white flag” problems), and changing the colour values so that there is no border overlapping. How will this work with the ‘Warlords’ expansion pack? Right now, version 2.0 is not compatible with ‘Warlords’. In the near future, however, two versions (or one with a patch) will be available so that CIV Gold can be used along with ‘Warlords’. An additional challenge will be adding civ-specific buildings for 43 new civs. What about duplicate civs between ‘CIV Gold’ and ‘Warlords’? For ‘Warlords’ owners, the patch will make the six duplicate Gold civs unplayable. In other words, users will play with the ‘Warlords’ versions of the Zulu, Turks, Korean etc. For non-Warlords owners, they will continue to use the Gold versions of these civs. Will there be a ‘CIV Gold 3.0’? It became quite clear during the making of 2.0 that massive updates – 20+ civs – are simply too difficult to coordinate with any predictability. Plus, one opens oneself to the risk or more errors, more bugs going undetected. Future releases will include new civs, to be sure, but they will be smaller (and hopefully more frequent) additions of 2-3 civs. You added ‘x’, but you didn’t get the appearance/description/abilities right. If you think we’ve missed the mark with anything in CIV Gold, please let us know. We’re responded to past comments by changing Sobieski’s appearance, the Mohawk Archer unit, and the civ colours in 2.0. We will definitely consider all requests for changes, but may not accommodate all requests for changes. Why was White Rabbit’s ‘Ethnically Diverse Units’ left out? Two reasons – 1) time. This release had been delayed so many times that I just wanted to get it out with all the critical components addressed. 2) Because EDU affect all civs (including vanilla ones) I wanted to wait until ‘Warlords’ to see what would be affected. The plan is definitely to add them (at least Settler, Scout and Warrior) in a future update. You added unit sounds for some civs, but not for others. Plus, some civs had diplomacy music that hasn’t been included. Why’s that? Unit sounds for civs have been included where available. I didn’t create any new ones, as my Khmer and Samoan are not up to par. As for diplomacy sounds, they take up a lot of space and really push the download size. I may add these as an optional download at a later date. ------------------------------------------------------------------------- FAQ Why didn’t you include ‘x’ civilization? We had to draw a line somewhere. In order to ensure that we did things right, we needed to work with a small amount of civs. Twenty is still a decent number, though, and we tried to include those civs that were the most popular among users. Many outstanding civs remain and we plan to incorporate more of them in future versions. How did you decide which civs would be included? We looked at a variety of things – popularity among users, degree of work done (i.e. did it have re-skinned units, pedia entries, etc.), and geographic distribution, etc. We did not entertain political issues. Some of the leaderheads don’t look like their real-life counterparts. Why is that? At present, the editing tools are a bit limited. We worked to mix and match whatever “parts” were currently available to us. Our goal here was to try and create at least a vague resemblance to the real thing, and to try and have some variety in the animations. Why did some of the leaders disappear? Canada, Turks, etc. used to have more than two leaders. We decided to standardize the leaders at a max of two per civ. This was done for two reasons – balance and time. We didn’t want one civ to have too many options, and because we were doing animated leaderheads, we needed to keep the overall number reasonable. Some of the unique units have changed a bit. One of the issues that seems to come up a lot with new civs is balance. With this in mind we looked at the unique units and compared them to those found in the “vanilla” version of the game, making changes where warranted. Why have you listed some navigators and kings as ‘Great Engineers’? Ancient history has recorded a fairly narrow range of contributors to society. When trying to find great people for some civilizations, the options were often limited. As such, a king who commissioned stunning architecture might be called a great engineer (certainly, he had a vision!) or a great prophet. A navigator or general might be labeled an engineer because in a sense, they are. Where did you get the text for the First Contact meetings? Where possible we used direct quotes from the leaders, themselves. In many cases, though, quotes simply weren’t available. For those leaders, proverbs from their representative culture were used. What about the expansion pack – won’t it add six new civs? When the expansion pack is released, we will likely have two versions: the non-expansion version with all CIV Gold civs, and the expansion version with the duplicate civs removed…removing ours, not theirs of course. What’s next for CIV Gold? No doubt we will be tweaking the original release based on user feedback. Plans are already underway for a second and third release that looks to incorporate additional civs. Although there is no specific date for future releases, we do have a handle on where to go from here. Community feedback is always appreciated. For instance, what would you like to see in future releases? 1 More civs? 2 More leaders for existing civs? 3 Second Unique Units? 4 Civ-specific buildings?
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CIV Gold 5.0 - 120 new civs and 58 new leaders for existing civs for BtS CIV Gold Project Forum [BtS] Canada Mod - Deluxe. Five leaders, several flavour units, custom soundpack Last edited by Wyz_sub10; Jul 24, 2006 at 11:16 AM. |
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#4 |
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CIV Gold - Project Lead
Join Date: Nov 2001
Posts: 2,424
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Some screenshots.
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CIV Gold 5.0 - 120 new civs and 58 new leaders for existing civs for BtS CIV Gold Project Forum [BtS] Canada Mod - Deluxe. Five leaders, several flavour units, custom soundpack Last edited by Wyz_sub10; Apr 04, 2006 at 06:58 PM. |
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#5 |
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[Insert Title]
Join Date: Aug 2005
Posts: 1,803
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Do you have any screenshots?
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#6 |
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Shqyptar
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Yes, they shall be posted shortly
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#7 |
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Mobster Inc©
Join Date: Sep 2002
Posts: 324
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I can't open the .7z file
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#8 |
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Shqyptar
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Did you try using winrar?
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#9 |
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Civ Fanatic
Join Date: Jun 2003
Location: Delaware (USA)
Posts: 332
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I am not familiar with the .7z format... what do I need to open it?
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#10 |
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Chieftain
Join Date: May 2002
Location: Wisconsin
Posts: 50
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I am still downloading it, so I do not know. But by what .7z is a file name that uses 7-zip program. However if you have winrar, you can open it.
Here download winrar: http://www.download.com/3000-2250-10007677.html |
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#11 |
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Mobster Inc©
Join Date: Sep 2002
Posts: 324
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Thanks, Yexus
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#12 |
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the Lion
Join Date: Mar 2006
Location: Khauran
Posts: 1,036
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@Wyz_sub10
Wow! Looks really nice. I posted something similar last night in regards to all civs having animated leaderheads but I think you did quite a bit more regarding the unit graphics, etc. I can't wait to try it out. If you can use any of the leaderheads I did for future releases, please do. I'd be flattered. You can find the links in my sig.
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"It's always been difficult for me to believe that a grown man could actually believe such nonsense." -- Terry Goodkind (Confessor) "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -- Robert E Howard (The Tower of the Elephant) Currently retired from Civ4 modding.
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#13 |
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Shqyptar
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yexusbeliever is right. Thanks for explaining!
If I didn't 7-zip the file (and used winzip instead), it would be about 200 MB large. Use WinRAR to extract the file.
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BtS Rallying Call: Renaissance Mod of Eastern European Battles against the Ottoman Turks! Chechen Republic: Chechnya civilization! - Euzkadi: Basque civilization Ancient Illyria and Ethnic Albania BTS 3.13 compatible! - Kosova Republik Modular for BTS [BTS SDK MODCOMPS]: Route Restricter (Restrict a unit's movement to roads, railroads, or both!), BuildingCitySizePrereq (Assign city size requirements before cities can construct buildings), Vicinity Bonus (Set units/buildings to only be constructed if resources are in a city's workable radius) How to pronounce my username (with audio samples) |
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#14 | |
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CIV Gold - Project Lead
Join Date: Nov 2001
Posts: 2,424
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Quote:
We have more civs to do, you know...could also use help, especially with leaderheads.
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#15 |
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Chieftain
Join Date: May 2002
Location: Wisconsin
Posts: 50
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Yea.. teaming up is good
![]() CIV Gold is awesome! Just wondering.. what is the difference between Civ Gold and Amra's Animated Leaderhead Modpack v1.0 for Civ4 v1.52 (link here -> http://forums.civfanatics.com/showthread.php?t=165876 ) ??? |
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#16 |
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the Lion
Join Date: Mar 2006
Location: Khauran
Posts: 1,036
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Wyz_sub10,
Did you see this Zulu mod with an animated head posted by Mattastic back in January? I just now noticed it and apparently he figured out the animation swapping a while back. And here, I thought I was onto something ![]() Anyway, did you do that for any of the civs in your mod? It's a pain in the a$$ trial and error wise but I thought in the end that it made the reskinned LH's not seem so familiar. I'm hoping to do some more LH reskinning sometime soon when I can find the time but I've got a wife & kids, taxes to do and numerous projects to get to what with Spring arriving. I think my wife is probably about ready to divorce me after spending the last month working on the computer with my mod, but I'd be happy to help if I can. I have an idea for a civ using the Sid leaderhead. Is it just me or does he look a little like Jimmy Buffett? I'm thinking a flower or tie-dye shirt and he'd be perfect as ruler of the Parrothead empire. I just need to figure out a UU, maybe a middle aged groupie!(edit) Just saw the post above mine, maybe we should combine mods. My mod, however is only version 1.0 and I'm not sure if there are any bugs in the python coding (I haven't found any yet but I'm much better at the xml & leaderhead stuff)
__________________
"It's always been difficult for me to believe that a grown man could actually believe such nonsense." -- Terry Goodkind (Confessor) "Civilized men are more discourteous than savages because they know they can be impolite without having their skulls split, as a general thing." -- Robert E Howard (The Tower of the Elephant) Currently retired from Civ4 modding.
Last edited by Amra; Apr 04, 2006 at 08:58 PM. |
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#17 | ||||
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CIV Gold - Project Lead
Join Date: Nov 2001
Posts: 2,424
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Quote:
Quote:
Quote:
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#18 |
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Prince
Join Date: Mar 2005
Location: Sweden, Umeå
Posts: 508
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Nice to see civ Gold out! But could the readme be posted on this forum? I cant load up civ due to workrelated issues (Im at work!).
I would love to see what new units there is and their stats. |
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#19 |
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Warlord
Join Date: Mar 2006
Location: Quahog, Rhode Island
Posts: 256
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this is a great mod. maybe u could combine it with amra's animated modpack.
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#20 |
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Great Reverend
Join Date: Nov 2005
Location: Peoria, IL
Posts: 1,621
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WooHOO! I can't wait to download this.. well since its 94 mb and I have dialup, make that I will have to wait for this.. about 12 hours wait to be more exact
but it is soooo worth it. :>I'm going to have ta throw this in with the Out of Africa and First Peoples of NA mods and go civ choice crazy ![]() Keep up all the good work yall. |
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