friskymike
Listening to:
Our city-state of anarchists will have as little to do as possible with the decadent so-called "civilisations" of the world. We hanker for a world led by the so-called "barbarians" where man can truly be free from the chains of the the nation-states.
Goal: Win by Team Barbarian, excluding Conquest
Civilisation: Elizabeth of the English (financial, philosophical)
Teamed with the Barbs!
World: Normal size / Epic speed / Pangea / Raging barbs / OCC / Prince difficulty
Opponents: random, 1 less than normal (to provide more room for barb spawning)
Game Notes: As this is an OCC, any cities we capture will auto-raze. Therefore we need to be in position to help our team-mates to capture cities without destroying the last defender ourselves. Barbarians share our technologies for their built units (as opposed to spawned units) so building a tech lead would obviously be advantageous! As the Barbarian Team we initially start off in contact with and at war with all players, but normal diplomacy is possible after this.
I have tried this with a noble/quick/tiny game, and won by domination. I'm not sure if prince is the right level on a standard size map, buts it worth a go
I first thought of this concept after reading a comment by Gyathaar in RAT12.
OCC enables us to concentrate on helping the barbs, without building up an empire ourself. It would be great to see a Barb cultural or spaceship win, although domination is probably easiest and perhaps more fun, but the team shall decide.
I did a forum search about barbarian behaviour, and found the posts by JerichoHill in this thread to be the most useful. It would be cool if he wanted to play in this game, I am sure we will learn even more about barbarian behaviour
Goal: Win by Team Barbarian, excluding Conquest
Civilisation: Elizabeth of the English (financial, philosophical)
Teamed with the Barbs!
World: Normal size / Epic speed / Pangea / Raging barbs / OCC / Prince difficulty
Opponents: random, 1 less than normal (to provide more room for barb spawning)
Game Notes: As this is an OCC, any cities we capture will auto-raze. Therefore we need to be in position to help our team-mates to capture cities without destroying the last defender ourselves. Barbarians share our technologies for their built units (as opposed to spawned units) so building a tech lead would obviously be advantageous! As the Barbarian Team we initially start off in contact with and at war with all players, but normal diplomacy is possible after this.
I have tried this with a noble/quick/tiny game, and won by domination. I'm not sure if prince is the right level on a standard size map, buts it worth a go

I first thought of this concept after reading a comment by Gyathaar in RAT12.
Gyathaar said:Another interesting setup is putting yourself in a team with raging barbs.. (it is possible.. you have to make a worldbuilder save, and then edit it in a text editor to set the player to play in team 18)
OCC enables us to concentrate on helping the barbs, without building up an empire ourself. It would be great to see a Barb cultural or spaceship win, although domination is probably easiest and perhaps more fun, but the team shall decide.
I did a forum search about barbarian behaviour, and found the posts by JerichoHill in this thread to be the most useful. It would be cool if he wanted to play in this game, I am sure we will learn even more about barbarian behaviour
