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Old Apr 09, 2006, 10:08 PM   #1
MaxRiga
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[MOD-BTS&Vanilla] MaxRigaMod - video+1901-1941-1961-2001 scenar.

OFFICIAL SITE OF THE MAXRIGAMOD



SCREEN OF UNITS I
Spoiler:



SCREEN OF UNITS II
Spoiler:




DONATION FOR THE MOD PROGRESS

Hello

First of all i've created additional techologies, such as - technology-unit. Which means you can train your BF109 fighter or MI24 chopper only if you have developed ( or traded ) technology of the plane/chopper/tank.
Then i made standart size world map, because it's getting really laggy on big maps at the end
And, of course, i have inserted lot of new units taken from this forum But all units could be build only if you have discovered the MILITARY GENERATION of the unit ! ( for example, IL2 or Panzer tank needs M.GENERATION II etc ).

Additionally i want to assume you that i will keep working on this mod by adding more of new units and stuff regulary. There are also bugs to fix and stuff to add

There is also my video for my Mod which shows you some units, the map and general stuff in my mod. I really hope you will enjoy watching my video cause i havn't seen anybody making such a thing in civ-community before

Here you go the link on my promotion video for my 1941 scenario (13MB) - 1941

Here you go the link on my promotion video for my 1961 scenario (14MB) - 1961

Intro trailers - download

!!! MaxRigaMod is not compoundable with Blue Terrain and it is for English language only !!!!!!

There are the links for MaxRigaMod5.3 ( Vanilla version ) ( 46MB ) -

MIRROR#1
MIRROR#2



There are the links for MaxRigaMod - BTS3 ( BTS, scenarios are included ) ( 56MB ) -

MIRROR#1
MIRROR#2

The MaxRigaMod was made only for my scenarious, so i have no idea how will it work in single games and is it interesting to play it or not ( just don't forget there is no settlers in the mod! ). Put any of my scenarios in your Public Maps folder and double click on it to launch.

DONATION FOR THE MOD PROGRESS
Attached Files
File Type: zip maxrigascenarios.zip (283.1 KB, 5318 views)
File Type: doc unitsinfo-bts.doc (52.0 KB, 931 views)
File Type: zip MaxRigaModBTS3-patch1.zip (1.53 MB, 639 views)

Last edited by MaxRiga; Nov 23, 2009 at 01:05 PM.
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Old Apr 09, 2006, 10:09 PM   #2
MaxRiga
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Massive WW2 Scenario for MaxRigaMod-BTS3 - CLICK THERE

My own records in playing scenarios -

1961 scenario

PICTURES OF ALL UNITS IN MY MOD AND ITS ABILITIES THERE

SCREENS OF 1901 SCENARIO ARE THERE

SCREENS OF 1961 SCENARIO ARE THERE

superpowers -
USSR (1941, 1961 ) ( spec.weapon - Red Army, T34, T80, Akula SSN, BTR80 etc )
Russia ( 1901 ) ( spec.weapon - Russo-Balt, Cossacks, T34, T80, Akula SSN, BTR80 etc )
USA ( spec.weapon - M26, Cowboys, M1 Abram Tank, F15, B52, AH1,Ticonderoga, Los Angeles SSN etc )
Nazi Germany ( 1941 ) ( spec.weapon - sdkfz251, sdkfz180, Panzer, Me262, Leopard, U-boat, PanzerV, Waffen SS ets )
NATO ( 1961 ) ( spec.weapon - Me262, Leopard, U-boat, PanzerV, Mirage Fighter,M113 etc )
Great Britain ( spec.weapon - m26, Churchil Tank, UN Modern Tank etc )
Japan ( spec.weapon - Zero )

and other playable countries

Canada
South Africa
Argentina
Brazilia
Egypt
Arabia
China
India

the tech lines for units (must research the previous tech to get ability research the new one )

ww1 soldiers - ww2 infantry - modern infantry - robotics infantry
mig15-mig21-mig29-mig31
su25-su33-su37-su47
f4-f14-f16-f18-f35
mi8-mi24-ka50
ww1 tanks - ww2 tanks - heavy ww2 tanks- cold war tanks - modern tanks - futuristic tanks

and many more ...

MILITARY GENERATIONS

I – req. Gunpowder + Military traditions
II – req. Physics + Biology
III – req. Reactive Engine + Fission +Heavy WW2 Tanks
IV – req. Computers + Radars + SSN
V – req. Robotics + Genetics + Air Transport

MILITARY FACTORIES

MIG - req tech – mig3
BOEING - req tech – p38
LUFTWAFFE - req tech – fw190a
SU - req tech – SU25
TANKS - req tech - Industrialism
MODERNTANKS - req tech - Composites
LOCKHEED MARTIN - req tech – F4Phantom
HELICOPTER - req tech - Rocketry
RAF - req tech - Spitfire
MISSILES - req tech - Rocketry

Spoiler:

MaxRigaMod5 features -
attantion - 50% of units are upgradable now!

1-transports will carry foot units only ( except sea transport )
2-it will take five times longer to builds all kind of improvements now!
3-reduce time for worker production in cities
4-worker no longer available after improvement was built up ( like fishing boat )
5-gunship ( ah1 ) can go anywhere as other choppers
6-helicopters can't cross ocean anymore
7-two satellites added ( as spy unit, 3 per nation )
8-german TIGER tank replaced with another TIGER unit ( better model )
9-two french tanks added
10-su33 fighter added
11-ww1 soldiers have been added ( french, russian, british, german, italian and turkish )
12 - ww1 tank MarkV added
13 - ww1-ww2-modern infantry tech line added
14 - ZIS russian truck ( uu for ussr/russia )
15 - su25 tech and unit ( now su factory allows with this tech )
16 - Tornado unit added
17 - reskined t34 by Sharik
5.1 update
1 - british MK4 tank - smaller scale
2 - cavalry will be upgradable till infantry
3 - choppers bug ( none attacking ) will be fixed
4 - no more sikorsy and mil factories - just one HELICOPTER factory
5 - combat helicopters can't cross water anymore and has upgratable line - gunship-mi24-ka50
6 - fixed upgrate line - tank to t72, heavy tank to modern armor
7 - new models of f14, mig29k and mirage ( the conquere unit maker )
8 - amount of police units increased from 5 per nation till 10
9 - bismark battleship ( snafusmith ) unit as UU for gemany
10 - f4 phantom and Harrier units ( by the Conquest )
11 - modern battleships
12 - futuristic tanks
5.2 update
1 - new f16 models of The Conquest
2 - some new buttons of The Lopez
3 - Lockheed Marten factory available now with F4 Phantom tech.
4 - fixed bug ( f4 requires Lockheed M. factory now instead of MIG )
5 - new unit - IL76 transport plane allows carry mechanized units ( very convenient to transport tanks etc to your allies now ) it cam make 2 moves per turn, so fly to&return! Unit by The Conquest
6 - Tu170 bomber as UU for Russia/USSR, China, India and Arabia. Unit by The Conquest
7 - 3 new buildings - military academy, navy academy and special forces academy
8 - new unit - special forces ( spetsnaz as UU for ussr/russia )
9 - Yamato battleship unit as UU for Japan by ArdRaeiss
10 - new zeppelin unit by Chamaedrys
11 - it's taking 3 times longer now to wait cottage becames town etc
12 - new f18 model by The Conquest
13 - counter espionage. two new UU units - KGB and CIA spies and new global unit - Counterspy (it sees other spies and can kill it during war time)
14 - new russian/american/european flavor system for units. For example - Japan builds ( and researches ) pro-American weapon as well as China pro-Russian.
15 - new diplomacy window shows now military generations !!! ( huge thanks to BlackSun )
http://forums.civfanatics.com/upload...iploscreen.JPG

5.3 includes :

1 - fixed bug for tu160 ( no lockheed martin factory needed ) and fixed bug with it's size
2 - new UU Fighter plane for USA, UK, France and Canada - TBF_Avenger by ArdRaeiss
3 - new German mashinegunner, VDV ( uu russia marines ) and new Red Army model by Iloveplaycivilization
4 - new Yamato class model of the ship by ArdRaeiss
5 - Centurion - heavy ww2 tank for UK
6 - anomations for b52, he111, tu160
7 - m60 american cold war tank model for wester countries by snafusmith
8 - il28 bomber by ArdRaeiss ( new tech - cold war bombers )
9 - Katjusha as UU Artilry for USSR/Russia by Iloveplaycivilization
10 - Military / AirForces ( new ) and Naval Academies can be built only in the cities with Academies
11 - Special Forces school can be build only in a city with military academy
12- tu95 bomber by ArdRaeiss
13- G3M bomber by ArdRaeiss
14- Canberra bomber by ArdRaeiss
15- Japanese carrier by ArdRaeiss
16 - Sherman tank for US as UU and RollsRoys armored car by Snafusmith
17 - 3 new ships by Snafusmith
18 - new tanks and bombers research lines
19 - cruise missiles doesn't cost money for support any more ( build as much as u wish )
20 - ah64 by Snafusith ( chopper for west and mi24 now will be chopper for east )
21 - j-10 uu of jet fighter for China and JA37 as uu for Sweden
22 - c47 dakota transport plane by Snafusmith
23 - Gotha and C4 ww1 bombers by snafusmith
24- all TheConquest's models are animated + his f15 and mig25/31 models
25- tech line - light cruiser - destroyers - cruiser
26- uss monitor ( uu for usa for ironclaw )
27- Tu3 bomber for USSR/Russian Empire
28- new wonders/buildings have been added - Reichstag, Branderburg gate, World Trade Center, Sydney Opera House, Bigben,CN Tower, White House

MaxRigaMod5.3 v2 includes -

1-btr80 - COLD WAR TANKS tech
2-trucks upgrade to btr80 and m113
3-sabre unit and tech
4-typhhon sub ( UU for Russia )
5-kirov russian battleship ( UU for Russia )
6-Dreadnought ( UU for UK )
7-anti sub cruiser ( tech and unit )
8-Kuznecov Carrier ( UU for Russia )
9-NKVD ( UU for Russia )
10-Gestapo ( UU for Nazi Germany )
11-Val Fighter ( UU for Japan )
12-TopolM1 ( UU for Russia )
13-new Bonus - Cosmodrom ( Improvement - Space Center )
14-Robot Infantry ( Futuristic Unit )
15-Illustrious Carrier ( UU for UK, Australia, Brazil and Argentina )
16-Mi8

New system of special units !!! for example - Space Shuttle can be built by USA only ( it can see whole earth by recon ). Germany can build V2 rocket ( ballistic missile for WW2 ) and some other special unit noone has for some nations.

List of features for MaxRigaModBTS2 version-

1-Fast Workers now can be transported as well as Workers ( in trucks, cars, airships, transport planes etc )
2-Iron bonus is added for the main Japan island
3-F15 now is UU for Japan too
4-National Trade Centre wonder allows to build logistic trucks, cargo planes and tankers ( open borders now good for trade too )
5-Logistic trucks ( LAND ) and cargo planes ( AIR ) are similar to the tankers ( SEA, already in BTS1 version ) and you can build it up and sell if u r short in cash. The profit you will recieve in selling this units is -
Logistic truck - $300-500
Cargo plane - $400-600
Tanker - $600-1000
6-fixed-usa satellite requires cosmodrom bonus
7-german cannon bug fixed
8-icbm's now can be launched
9-new IOWA BB model
10-new german Uboat model
11-new german Light Cruiser model - Brandenburg
12-new german Old Carrier model - Graf Zeppelin
13-fixed bug - missioners now transportable
14-fixed bug - german panzer doesn't have +50% bonus vs all armors now
15- new skin for russian marines, at tanks ( RPG Infantry ) and AA ( IGLA Infantry )
16-new japanese light cruiser unit UU - Mikasa
17-fixed bug - panzer doesn't have +50% attack bonus vs armour
18-fixed bug - Missile Cruiser ccarries Guided missiles not tactical nukes
19-Astute SSN as UU for the UK
20-Terrorist UU for Arabia ( also available for Egypt and Turkey ). This unit can be used as worker during peace time but can attack all enemies of the state while war time. Unit has hidden nationality and suicide ability.
21-new UU subs for USA ( Gato class ), Russia ( Shuka class ), Japan ( I15 ) and UK ( T class )
22-Space Fighter unit - ( pro-helicopter class ) can flight over any terrains and detect satellites and destroy it during war time.
23-added UU for Italy WW1 tank ( fiat3000 ) and for France ( StCharmond ) and Russia ( FT17 )
24-special unit, one per global - ISS ( international space station ). Good for spying from space.




Special thx -
1-MaxRigaMod1 was based on Andy's XX CENTURY MOD
2-Cruise missiles scripts ( for vanilla version of the mod ) are taken from Dali's Code Factory
3-Little diplomacy window was modernized by Nevermind and Blacksun.

BIG THX TO ALL UNITS MAKERS ARE LISTED HERE

DONATION FOR THE MOD PROGRESS
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Last edited by MaxRiga; Mar 02, 2009 at 05:49 PM.
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Old Apr 16, 2006, 02:57 AM   #3
C44
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Great idea MaxRiga... all this new units wow! Now andy has fixed the bug in graphics.
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Old Apr 16, 2006, 06:15 AM   #4
Civmansam
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One thing I think is wierd is Why is Gandhi Buddhist? He was a Hindu from what I know
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Warhammer Fantasy Battles Mod
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Old Apr 16, 2006, 07:01 AM   #5
chrisjustinparr
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Shouldn't Stalin and Mao have no religion at all? They actually persecuted those who followed religions
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Old Apr 16, 2006, 05:13 PM   #6
MaxRiga
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c44 - thx, me and andy are working seporatly, i've just taking his xx century mod 2.0 as base. All this bugs have been fixed by me ( i have no idea is it still in his versions or not )

Civmansan - shouldn't some1 be budda .. lol

chris - how to make no religion at all?

I've just completed my second edition on 1941 scenario, so, this is final one. No more work on this scenario, just fixing some bugs. Going to make 1961 scenario in week or so.

Last edited by MaxRiga; Apr 16, 2006 at 09:50 PM.
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Old Apr 17, 2006, 01:53 AM   #7
Shaked
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max, how come in the XX u got Israel and in yours there's no Israel?
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Old Apr 17, 2006, 08:21 AM   #8
MaxRiga
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shaked - the map is standart, there is no land enought even for big nations ( such as mexico, australia, indonesia and some others ) but Israil! Another reason is to make game not lagging. More civilizations - more lagging! Now it goes fast and good, pleasent to play.

Last edited by MaxRiga; Apr 17, 2006 at 10:36 AM.
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Old Apr 19, 2006, 06:41 AM   #9
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Is it compatible with 1.61 ?
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Old Apr 19, 2006, 04:12 PM   #10
MaxRiga
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donno, lol, actually it should be, i'm testing this still in 1.52 ...

working on 1961 - Cold War scenario .... looks good ))

Last edited by MaxRiga; Apr 19, 2006 at 10:19 PM.
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Old Apr 20, 2006, 04:52 AM   #11
Maverick667
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Just tried out your mod...

I played with Germany, but the problem is they're army isn't that big, almost no tanks.

and they're production speed is very limited as well, all the cities could use factories and coal plants right from the start.

The Germans also lack transports...

and they occupy Spain which they never did during WW2
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Old Apr 20, 2006, 05:37 PM   #12
MaxRiga
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Quote:
Originally Posted by Maverick667
Just tried out your mod...

I played with Germany, but the problem is they're army isn't that big, almost no tanks.

and they're production speed is very limited as well, all the cities could use factories and coal plants right from the start.

The Germans also lack transports...

and they occupy Spain which they never did during WW2
Quote:
Then i made standart size world map, because it's getting really laggy on big maps at the end
i don't want to make more civilizations ( 13 is already more then enought ) for the standart size map, that's the reason why Germany holds the whole Europe. But, propably, i will make scenario ww2-europe in future and then you be able to play 13 civilizations on Europe map with this mod ( Including spain, Holland , Poland etc ).
There is no transports at the begining because i wanted to concentrate German power on the continent for the begining of the game, but you can still build it in in 4-6 turns
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Old Apr 21, 2006, 08:48 PM   #13
Propunk
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Max

I was playing your mod as Brazil and I noticed that the cost of a settler was too high; it'd take about 250 turns to make one in my capital. Is it supposed to be like that? I have patch 1.61 installed.
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Old Apr 21, 2006, 09:42 PM   #14
MaxRiga
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yes, in my mod the settlers and workers are very expensive now. And i'm planing to add more turn for construction of the stuff ( like ferms, oil regs etc ), so, it will take really long to develop the country in my next update i think it's more closer to real life.

P.S. You will play another Brazilian leader in my next 1961 scenario have just added the picture for Brazil in it.
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Old Apr 23, 2006, 08:56 AM   #15
Hardner
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Seems not to be compatible with 1.61 at all. Just tried to play and no fonts after loading the mod..
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Old Apr 23, 2006, 09:32 AM   #16
MaxRiga
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Quote:
Originally Posted by Hardner
Seems not to be compatible with 1.61 at all. Just tried to play and no fonts after loading the mod..
the guy above is playing this ok, as i see. what fonts? any way i will update it in 1.61 soon
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Old Apr 23, 2006, 10:53 AM   #17
AndyTerry
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Quote:
Originally Posted by MaxRiga
the guy above is playing this ok, as i see. what fonts? any way i will update it in 1.61 soon
No text at all, I guess
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Old Apr 24, 2006, 05:10 AM   #18
Hardner
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Quote:
Originally Posted by AndyTerry
No text at all, I guess
absolutely right! I also made a clean installation with the patch. Uninstalled and deleted really ALL Civ4 folders then installed Civ4 then the patch. Your mod was the very first additional thing I installed and tried to play. So my Civ4 is a 1.61 vanilla except your mod..
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Old Apr 24, 2006, 05:23 AM   #19
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Quote:
Originally Posted by Hardner
absolutely right! I also made a clean installation with the patch. Uninstalled and deleted really ALL Civ4 folders then installed Civ4 then the patch. Your mod was the very first additional thing I installed and tried to play. So my Civ4 is a 1.61 vanilla except your mod..
A problem of compatibility. "XX Century" had this bug too, and I had to release a new version.
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Old Apr 24, 2006, 05:33 AM   #20
Hardner
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Probably due to my german version of Civ4?
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