General_W
Councilor & Merlot Noble
Domestic Department
(Term 7)
The government is us; we are the government, you and I.
(Theodore Roosevelt)
Starting Year: 200 BC
(Term 7)
The government is us; we are the government, you and I.
(Theodore Roosevelt)
Starting Year: 200 BC
Welcome to the center of all Domestic Activities.
Here we'll discuss the domestic progress of the Empire.
Please post all comments and domestic-related discussion here.
Notes for Future Reference:
Spoiler Corruption List :
For MIA towns currently between 25% and 75% corruption
With projected effect from a Courthouse build
Parga – 73% (53%)
Agrili – 68% (47%)
Woodridge – 66% (49%)
Filiatra – 65% (49%)
Rollah Costa– 62% (48%)
Ithaca – 60% (42%)
Sparta – 57% (43%)
Abdera – 56% (42%)
The Two Rivers – 56% (41%)
Rhodes - 48% (34%)
Ceasaria – 46% (35%)
Hindus River – 46% (32%)
Pale Dove – 45% (33%)
Olympia – 44% (32%)
Phoenopolis – 35% (24%)
Gorin – 34% (28%)
Tarkingrad – 34% (24%)
Ephebe – 32% (22%)
Look Here – 23% (18%)
Antville – 26% (17%)
Aliakmon Stronghold – 25% (20%)
Spoiler Banks and University Numbers :
Assuming an average rate of 70% science and 30% Tax…
Banks only make sense in towns that are doing a minimum of 4 uncorrupted gold per turn in tax revenue. That would mean gross uncorrupted gold income of around 14 gold.
Even here, a bank really only nets us +1gpt. (Is my math right?)
Still – even though that's not amazing – I still think it'd be worth it, if war comes, our Tax slider will have to go up, and those Banks will really help then.
Universities will make sense in more towns. To build one we need a minimum of 6 beakers per turn. (ultimately making us 1gpt ahead assuming a 1 gold to 1 beaker ratio). I still think that's a little low, and propose a minimum of 8 beakers per turn to make a university worthwhile. This requires about 11-12 uncorrupted gold.
Spoiler Knight Factory Plan :
Knight Factories:
Meleagerville
Phoenopolis
Antville
Look Here
Universities:
Black Hole (then Knights)
Aliakmon Stronghold (market first)
MIA Domestic Update:
Turn 120
Turn 120
Science Update: We Have Theology! Starting work on Education 0/1320 (+228?)
Treasury: 197 (+29?) (-40 to TNT 1 of 5 payments)
Black Purse: 28 (+2)
Domesitc Headline News:
2 New Towns Founded! Christened: “Tha She Blows” and "Rollah Coasta"
We have learned the secret of Theology!

CivAssist Update:
From Save File 120 (pre-play)
From Save File 120 (pre-play)


Domestic Orders for turn 120:
Cities:
* Antville – Finish Aqueduct, Start Marketplace
* Phoenopolis – Finish Library, Start Market
* Tha She Blows – Start Worker
* Rollah Costa – Start Worker
* Antville – Finish Aqueduct, Start Marketplace
* Phoenopolis – Finish Library, Start Market
* Tha She Blows – Start Worker
* Rollah Costa – Start Worker
Settlement Plan: (version 2.0)

* Settler “SeaSide” – SETTLE! Name = "Rollah Coasta"
* Settler “Ishmael” – SETTLE! Named = “Tha She Blows”
* Settler “Eskimo” – Head for Location “Jungle Fountain” (town name suggestions?)

* Settler “SeaSide” – SETTLE! Name = "Rollah Coasta"
* Settler “Ishmael” – SETTLE! Named = “Tha She Blows”
* Settler “Eskimo” – Head for Location “Jungle Fountain” (town name suggestions?)
Economy:
* Lux 0% - Science DOWN to 60%
* Send 40 gold to TNT with accept
* Lux 0% - Science DOWN to 60%
* Send 40 gold to TNT with accept
Please post any and all comments or suggestions here!
From the desk of the Domestic Minister:
* Happily, a small drop of just 10% in our Science spending will pick us up 29 gold per turn. This will easily keep us in the black till we can get TNT paid off for Engineering – and still gets us Education in just 6 turns.
*I’m thinking we should send our settler “Eskimo” to finish our western boundary with KISS by settling location Jungle Fountain. It’s not ideal for making workers, but we’ve got 2 new settlers coming next turn and we are running out of high food locations now anyway. Other opinions?
* Yes, I know term 7 doesn’t officially start till turn 121 – but I like the idea of starting on exactly 200 BC, and I thought , "hey, I'll get an early start on it!"

