GeneralMatt
Emperor
Hi there.
I am attempting (Not sure if Goldflash wants to help, I know he is interested
)
to make a scenario based on the Game Pirates of the Spanish Main by Wizkids.
http://www.wizkidsgames.com/pirates/default.asp
It is basicaly a game were you play with cardboard ships and sail around collecting Gold, sinking enemy etc. Quite a fun strategy game.
Ok, ideas for it (those of you who play Pirates of the Spanish Main will know how these match)
Instead of Attack, use the bombard for the number for the cannon, and the hit per turn for how many cannon's it can hit with (masts).
The hit points will symbolize the amount of mast (So for a sloop with one mast it has 1 hp, and a large ship of the line has 5).
You may not be able to build settlers, you just start with one on an island to build it for your 'home' island.
Very few (maybe one for each civ) land units.
Civs are
England
Spain
France
Dutch (though they are not in the game but maybe..)
Pirates (Maybe in different factions)
Maybe later on...
Barbary Coast, Jade Rebellion.
Now, in Pirates you cannot build ships (though a 'modded' version me and my friends have been playing you can)
But in Civ you have to so here some ideas for building units.
Ships cost people (like settlers) to build (as to man ths ship), different amounts for the sizes. This is because cityies reaslisticaly in this are would nowhere near be as big.
Same with foot units.
The amount of rows to build a ship is the amount on the card.
I am not sure if we should be able to build specific ships or just generalize them.
We will be using alot of ships so if anyone knows of hidden age of sail ships...
GoldFlash, I have a neat little tool that can turn things into flics, we could make LH of differen major factions (like you suggusted having a 'Calico Cat' faction we have her as a lh...)
Any ideas for those of you who play 'Pirates of the spanish main'?
Oh yes, as far as I am concerened, this can only be inVanilla, I tried to get C3C, but to no avail...
I am attempting (Not sure if Goldflash wants to help, I know he is interested
)to make a scenario based on the Game Pirates of the Spanish Main by Wizkids.
http://www.wizkidsgames.com/pirates/default.asp
It is basicaly a game were you play with cardboard ships and sail around collecting Gold, sinking enemy etc. Quite a fun strategy game.
Ok, ideas for it (those of you who play Pirates of the Spanish Main will know how these match)
Instead of Attack, use the bombard for the number for the cannon, and the hit per turn for how many cannon's it can hit with (masts).
The hit points will symbolize the amount of mast (So for a sloop with one mast it has 1 hp, and a large ship of the line has 5).
You may not be able to build settlers, you just start with one on an island to build it for your 'home' island.
Very few (maybe one for each civ) land units.
Civs are
England
Spain
France
Dutch (though they are not in the game but maybe..)
Pirates (Maybe in different factions)
Maybe later on...
Barbary Coast, Jade Rebellion.
Now, in Pirates you cannot build ships (though a 'modded' version me and my friends have been playing you can)
But in Civ you have to so here some ideas for building units.
Ships cost people (like settlers) to build (as to man ths ship), different amounts for the sizes. This is because cityies reaslisticaly in this are would nowhere near be as big.
Same with foot units.
The amount of rows to build a ship is the amount on the card.
I am not sure if we should be able to build specific ships or just generalize them.
We will be using alot of ships so if anyone knows of hidden age of sail ships...
GoldFlash, I have a neat little tool that can turn things into flics, we could make LH of differen major factions (like you suggusted having a 'Calico Cat' faction we have her as a lh...)
Any ideas for those of you who play 'Pirates of the spanish main'?
Oh yes, as far as I am concerened, this can only be inVanilla, I tried to get C3C, but to no avail...

but I am to lazy at this time to learn it.

.
) that this is a good idea. I did a fair bit of testing, trying to balance some civ shipping in a similar time period scenario. I was looking at 4 more navally advanced civs (c16th European trading companies) compared to the competition. I gave them each a flavoured galleon (no GA, therefore not a UU). This added good contol to the civs nature in the waters, without overloading the game too much with a plethora of ships. Each civ behaved differently depending on the stats given to the ship and when it became available, but it was only one ship difference between them all. Galleons, I thought, were a highly underrated yet significant part of the navy, so I opted for that class.