Hello sorry i know it's in general forum but my precedent was lost...
i have this 290MO mod impossible to upload if somebody has a solution:
WORKS PERFECTLY WITH MY OLD GFORCEMX400 64MO.....FROM 1999.
version 161
NEW CIV :
Byzance, Israel, Viking (Scandinavia), Austria, Poland, Portugal, Change Mali to Africa_Zulu,
NEW LEADERS: 5 or 6 for each civ.
(statics Leaders)
New Civics 12 or more (With adapted screen)
New Traits 9 or 8 (and 3 for each leader)
Merged Python Files:
Assassin mod, Kill List, Reintercep, Great Specialists
doctor general statesman, Bad People, RealFort,
StackAid, ExtraXp, TechConquest, Shepherd, TrainingBarracks(modified),
torigate(modified), RangedSiege(modified),
Alliegance, monuments(modified), forrest replant(from green mod),
All Sevopedia, Greenmod demolitiontroop,
First Contact, ETC.....
UNITS:
Lots of additions:
elite sword, elite mace, elite warriors, Prehistoric warrior,
Elite pikeman(1800s), elite cavalry, elite gunship,
Mobile sam, bazooka, trebuchet1, trebuchet2, Catapult2,
Ship of line, commerce caravans, commerce cargo(not finished cause can make them into enemy cities),
sniper, cyborg, Lot MORE etc... etc....
Post ROBOTICS: New Futures Tech Makes New units (SF units various skins (exemple: xwing, tiefighter,
moon soldier, trooper, robot etc... still working on it cause the strengh value is "boring" to make)
FANTASY: NOT too Many, just a few for ancient and medieval age, add some fantasy
units limited to 1 or 2 each for each civilizations:
(reaper, fire mage, shaman, hellmount, pegasus etc....) all has a special
function in the game and are upgradable to rifleman or infantry (NO more fantasy in recent ages)
BARBARIAN: fantasy skins for them : (ogre, cyclop, Skeleton, etc...) some other changes.
UNIQUE UNITS: All civ has different units with DIFFERENT SKINS for each when i found a new skin.
EXEMPLE: ENGLAND:
<Units>
<Unit>
<UnitClassType>UNITCLASS_AXEMAN</UnitClassType>
<UnitType>UNIT_CELT_GAELIC_WARRIOR</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
<UnitType>UNIT_HIGHLANDER_SWORD</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ELITE_SWORDSMAN</UnitClassType>
<UnitType>UNIT_ELITE_HIGHLANDER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ARCHER</UnitClassType>
<UnitType>UNIT_IRISHSKIRMISHER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_SPEARMAN</UnitClassType>
<UnitType>UNIT_ENGSPEARMAN</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_CHARIOT</UnitClassType>
<UnitType>UNIT_CELTIC_CHARIOT</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLAS ETC......ETC............
WORKS PERFECTLY.
I used almost all that i found in the download section (only the good ones).
MY FAVORITES: the ninja, the pirate empire sword(for barbarian), Fire units, Cyborg, Future tanks,
KA50, F117jet, Arabian cavalry various, chinook and others.....
Some of them didn't work i removed them.
Some civilizations have less different skins than others but still adding....
ETC.....
BUILDINGS: about more than 30 new buildings or wonders :
all with adapted changes in citysystem.xml
all fits perfectly even in big 30population cities (and my video card in VERY VERY OLD)
70% of these new buildings are small size (1x1) or (2x1).
Skins are mostly different for all (still 2 or 3 to change)
some buildings makes new non buildable units (exemple: "futurecenter" : 3 robots appears etc...).
No Movies for new wonders.
ETC.....
BONUS: Added green mod bonus, some others, some has a special function too.
IMPROVMENT: Some more (8 or9)
PROMOTIONS: ones from "promotionsandperks" + some others
TECHNOLOGIES: Mostly Everything changes (about 50 more) (lot of inspiration from stoneagemod,
ancientmediterraneanmod and from all the mods) extended in future SF tech)
Raised the cost of "era change techs".
ETC.....
OTHER CHANGES:
Changes the goodies for some reasons
game speed changed
I don't remember but there's more.
NO CHANGES: religion(i'd like too), Terrains or features graphics.
NEXT CHANGES:
-Upgrade farms but too difficult to change the PlotSystem.xml for a new "modernfarm" Skin.
-Python changes but Novice...
-Still adding more units skins, civics, skins and various.
BUGS:
The city bar icons (religion gold etc...) doesn't appear anymore (comes from gamefont or cvmaininteface.py????)
2 or 3 civs have wrong flags ( i hate that playercolorinfo Thing......)
I think that's the only bugs.
The mobster from "badpeople" doesn't work properly since 2 or 3 days but doesn't crash...
NO CRASH
WORKS PERFECTLY WITH MY OLD GFORCEMX400 64MO.....FROM 1999.
not upgrade yet to 161 (installed it removed it and reinstall civ4 with 152
i have this 290MO mod impossible to upload if somebody has a solution:
WORKS PERFECTLY WITH MY OLD GFORCEMX400 64MO.....FROM 1999.
version 161
NEW CIV :
Byzance, Israel, Viking (Scandinavia), Austria, Poland, Portugal, Change Mali to Africa_Zulu,
NEW LEADERS: 5 or 6 for each civ.
(statics Leaders)
New Civics 12 or more (With adapted screen)
New Traits 9 or 8 (and 3 for each leader)
Merged Python Files:
Assassin mod, Kill List, Reintercep, Great Specialists
doctor general statesman, Bad People, RealFort,
StackAid, ExtraXp, TechConquest, Shepherd, TrainingBarracks(modified),
torigate(modified), RangedSiege(modified),
Alliegance, monuments(modified), forrest replant(from green mod),
All Sevopedia, Greenmod demolitiontroop,
First Contact, ETC.....
UNITS:
Lots of additions:
elite sword, elite mace, elite warriors, Prehistoric warrior,
Elite pikeman(1800s), elite cavalry, elite gunship,
Mobile sam, bazooka, trebuchet1, trebuchet2, Catapult2,
Ship of line, commerce caravans, commerce cargo(not finished cause can make them into enemy cities),
sniper, cyborg, Lot MORE etc... etc....
Post ROBOTICS: New Futures Tech Makes New units (SF units various skins (exemple: xwing, tiefighter,
moon soldier, trooper, robot etc... still working on it cause the strengh value is "boring" to make)
FANTASY: NOT too Many, just a few for ancient and medieval age, add some fantasy
units limited to 1 or 2 each for each civilizations:
(reaper, fire mage, shaman, hellmount, pegasus etc....) all has a special
function in the game and are upgradable to rifleman or infantry (NO more fantasy in recent ages)
BARBARIAN: fantasy skins for them : (ogre, cyclop, Skeleton, etc...) some other changes.
UNIQUE UNITS: All civ has different units with DIFFERENT SKINS for each when i found a new skin.
EXEMPLE: ENGLAND:
<Units>
<Unit>
<UnitClassType>UNITCLASS_AXEMAN</UnitClassType>
<UnitType>UNIT_CELT_GAELIC_WARRIOR</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_SWORDSMAN</UnitClassType>
<UnitType>UNIT_HIGHLANDER_SWORD</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ELITE_SWORDSMAN</UnitClassType>
<UnitType>UNIT_ELITE_HIGHLANDER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_ARCHER</UnitClassType>
<UnitType>UNIT_IRISHSKIRMISHER</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_SPEARMAN</UnitClassType>
<UnitType>UNIT_ENGSPEARMAN</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLASS_CHARIOT</UnitClassType>
<UnitType>UNIT_CELTIC_CHARIOT</UnitType>
</Unit>
<Unit>
<UnitClassType>UNITCLAS ETC......ETC............
WORKS PERFECTLY.
I used almost all that i found in the download section (only the good ones).
MY FAVORITES: the ninja, the pirate empire sword(for barbarian), Fire units, Cyborg, Future tanks,
KA50, F117jet, Arabian cavalry various, chinook and others.....
Some of them didn't work i removed them.
Some civilizations have less different skins than others but still adding....
ETC.....
BUILDINGS: about more than 30 new buildings or wonders :
all with adapted changes in citysystem.xml
all fits perfectly even in big 30population cities (and my video card in VERY VERY OLD)
70% of these new buildings are small size (1x1) or (2x1).
Skins are mostly different for all (still 2 or 3 to change)
some buildings makes new non buildable units (exemple: "futurecenter" : 3 robots appears etc...).
No Movies for new wonders.
ETC.....
BONUS: Added green mod bonus, some others, some has a special function too.
IMPROVMENT: Some more (8 or9)
PROMOTIONS: ones from "promotionsandperks" + some others
TECHNOLOGIES: Mostly Everything changes (about 50 more) (lot of inspiration from stoneagemod,
ancientmediterraneanmod and from all the mods) extended in future SF tech)
Raised the cost of "era change techs".
ETC.....
OTHER CHANGES:
Changes the goodies for some reasons
game speed changed
I don't remember but there's more.
NO CHANGES: religion(i'd like too), Terrains or features graphics.
NEXT CHANGES:
-Upgrade farms but too difficult to change the PlotSystem.xml for a new "modernfarm" Skin.
-Python changes but Novice...
-Still adding more units skins, civics, skins and various.
BUGS:
The city bar icons (religion gold etc...) doesn't appear anymore (comes from gamefont or cvmaininteface.py????)
2 or 3 civs have wrong flags ( i hate that playercolorinfo Thing......)
I think that's the only bugs.
The mobster from "badpeople" doesn't work properly since 2 or 3 days but doesn't crash...
NO CRASH
WORKS PERFECTLY WITH MY OLD GFORCEMX400 64MO.....FROM 1999.
not upgrade yet to 161 (installed it removed it and reinstall civ4 with 152