Twonky said:
I wasted some time researching Astro, Physics, ToG for the precious wonders, but missed monopolies completely. PP and Demo were my only monopolies.
I think this hurt a lot. The fast tech pace on DG makes it hard to get these. Shake'speares is more important than either Cope's or Newton's, and is easier to get as a monopoly, just hold on to your printing press and democracy monopolies as long as possible. I'll usually research Edu, Music Theory, PP, Demo, Free Artistry. Music theory is either a fall back if I lose Sistine, or as a prebuild for Shakespeare's. Sometimes I'll go Astronomy instead of Music theory, to do the same job. I tend not to get so far on the back of the great library, because I beeline for Edu and unis, so making a big push for ToG usually isn't even an option.
The long time it took me to get Cath/Uni/Col can partly be explained by the 7 turns of anarchy I had after completing the Great Lighthouse. I know that´s much too late, but the AI wouldn´t research Republic until very late.
Ouch.
Yes, I was rather angry when I saw the iron hill just outside the city limits.

There are some bg´s, but the total production on size 12 would be 22 shields, which is basically the same as 20. I feel like that is the minimum needed. In your experience, how much better would, say, 25 shields be?
Makes a bit of difference, not a huge amount. Makes a lot of difference if you miss a wonder by only 1 or 2 turns. It hurts more after shake's & especially after RR. Also hurts because you have no flexibility, a good location will let you end by running a food deficit to temporarily boost shields. 20 is very low at size 12, 24-26 seems to be a decent amount. Looks like you planted forests to boost it, which is good.
That is probably so, because I chose civs that start without Alphabet and CB. I think I got to both techs as the first. IIrc, I selected Zulu, Mongol, America and China as enemies.
I've been going with Zulu, Mongol, Inca & Aztec. I don't want Masonry appearing too early.
Thanks to all of you for your replies, I guess I´ll take another shot with another civ. SCI was no big help, maybe IND pays out better.
I'd suggest Spain. seafaring will help explore, and starting with Alphabet is a big help. 2 turn anarchies rather than 7 helps a lot, as do the cheap buildings.
I've just submitted my first game. First two attempts were abandoned, one wasn't coastal, I missed Pyramids a couple of turns before philosophy, and had to waste shields, one I spent too long detouring for techs, and missed the free tech from philo, which also caused problems.
The one I submitted was as Babylon, a 1650 win. Coastal, 3 cow location, only 1 SGL all game, but at least it was early. I fell a long way behind on tech as I shared a big island with the Zulu, and the Aztecs had a big island too. Both of them ran away on tech & land a fair bit.
It's possible it won't qualify, real life got in the way a few times and the reload count will likely be very borderline up to 10AD.
Fairly sure I can get down below 1600 with a bit of luck though.