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#1 |
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aka White Rabbit
Join Date: Dec 2005
Location: Toronto
Posts: 1,835
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Ethnically Diverse Units v2.8 - Download v2.6 > Download v2.8
Compatible with Civilization IV 1.61 and Warlords 2.08 Description Ethnically Diverse Units (EDU) MOD is an attempt to introduce some ethnic diversity to Civilization IV. I find it odd that the Mali for instance have only one unit that appears to be of African descent - Skirmisher, and this is of course just one example of many. The implementation of the unique looking units is similar to the regular Unique Units in Civ4, however unlike UU's these units differ only in look and otherwise have exactly the same stats. For a complete list of currently available units please refer to version history at the bottom of this post. Finally, I welcome any contributions to this project - ideas, suggestions, models, items and especially skins and buttons. Overview of Version 2.8 v2.8 is actually a patch (i.e. you still need to download version 2.6), but it adds 5 new ancient units (screenshot below) and 12 modern units from snafusmith's excellent Modern Warfare mod. It also fixes couple of missing structures from previous version. Please note that barring fixes and patches this is the last version of EDU that supports Civ4 1.61 (i.e vanilla). From the next version and up EDU will be only Warlords compatible. Screenshot of the new units Spoiler for Old Screenshots:
Direct Download (v2.6) > Download v2.8 Installation Instructions (also available in the readme file) Spoiler:
Known Issues No major issues AFAIK Future Plans - I'm gonna keep working on formations - As always more units ![]() Version History Spoiler:
Cheers Last edited by Rabbit, White; Mar 14, 2007 at 01:28 PM. Reason: Updated to version 2.8 |
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#2 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,034
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It wasn't only you that that bugged Rabbit. Nice job and I love the gypsy wagon addition.
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#3 |
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Mod lister!
Join Date: Nov 2005
Location: Sweden
Posts: 1,108
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Very nicely done
.
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#4 |
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Emperor
Join Date: Jan 2006
Posts: 1,067
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ah bless you
I was just getting ready to do the stuff for my mod when i hit refresh and this popped up, now i can put off the hard stuff ![]() (and frankly that always did bother me too) |
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#5 |
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Lunar Resident
Join Date: Nov 2005
Posts: 5,571
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Oooooh... Shiny!
![]() Do you think an asian setup for this is possible? For instance that unit with the asian hat comes to mind as settler. |
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#6 |
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Lighting Up Your World
Join Date: May 2005
Location: USA #1
Posts: 12,196
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I love you. I needed this for Age of Civilizations. Thank you.
Adding on to GeoModders suggestion, could we add Arabian to Asian as some ethnicities.
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Brought to you courtesy of the red, white, and blue! |
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#7 | |
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aka White Rabbit
Join Date: Dec 2005
Location: Toronto
Posts: 1,835
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Thanks guys.
Quote:
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#8 | |
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Lighting Up Your World
Join Date: May 2005
Location: USA #1
Posts: 12,196
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Quote:
Thank you so much.
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Brought to you courtesy of the red, white, and blue! |
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#9 |
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King
Join Date: Feb 2004
Location: Europe
Posts: 916
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That is great!!!
Please continue your project and expand it! I really waited for something like this. Thanks a lot!!CellKu |
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#10 |
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Chieftain
Join Date: Mar 2006
Posts: 43
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Very nice
Do you have an ETA for the others?
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#11 |
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.
Join Date: Jul 2005
Location: Prague, Czech Republic
Posts: 101
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But what if the Caucasians (or "Caucasian style" nations) are born somewhere near the equator and the Mali up north?
![]() No, I'm just kidding, great job really, White Rabbit! |
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#12 | |
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aka White Rabbit
Join Date: Dec 2005
Location: Toronto
Posts: 1,835
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Quote:
Here's what I have so far for the four variations I mentioned: For Chinese/Japanese I'm thinking I'll add another kid, give the adults those cone-shaped hats, and plus a cow and a donkey. For Mongolian I was thinking of adding just animals - horse, bull and dog. I'm not sure how I'll make the settlers themselves look Mongolian. For Hindu I was thinking of using the Hindu Missionary as part of the group (maybe replace the male settler maybe add as an extra), plus one or two kids and a dog. Finally for Arabian settler I was thinking I might actually use Persian Immortal as part of the group, also I think the Islamic Missionary would probably fit in there (as like the elder or something), and another woman and a horse. |
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#13 |
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Chieftain
Join Date: Mar 2006
Posts: 43
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Sounds good. I've integrated this with the regiments mod and it looks great. The XML was a bit tricky however
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#14 |
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Prince
Join Date: Dec 2005
Location: A state of Fear and Loathing
Posts: 523
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It always bothered me as well.
However I don't know how to skin, my apologies.
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Whenever they's a fight so hungry people can eat, I'll be there. Whenever they's a cop beatin' up a guy, I'll be there . . . I'll be in the way guys yell when they're mad an'-I'll be in the way kids laugh when they're hungry an' they know supper's ready. An' when our folks eat the stuff they raise an' live in the houses they build-why, I'll be there. |
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#15 |
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Chieftain
Join Date: Mar 2006
Posts: 37
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Good job man!
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#16 |
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Gun Mage
Join Date: Mar 2005
Location: The Gateway to the West
Posts: 492
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Good work!
Come to think of it, I'm a little surprised Firaxis didn't do this for the vanilla game. Maybe not a skin for every civ, but for every cultural group like they did for the buildings.
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UNITS: <Red Mage> <Link> <Blaster Master Tank> <Forest Dragon> <Moon Robot> <TIE Fighter> <TIE Interceptor> <TIE Defender> <TIE Raptor> <TIE Avenger> <TIE Bomber> <A-Wing> <X-Wing> <Y-Wing> <B-Wing> <E-Wing> <Z-95 Headhunter> <Magitek Armor> <Air Armor> <Slime> <Iksar Warrior> <Iksar Unit Pack> BUILDINGS: <Sci-fi/Fantasy Buildings> MODS: <Shinto Religion> <SG1 Civ> <Transformers Civ> |
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#17 | |
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Wordbug
Join Date: Sep 2005
Location: 800 AD
Posts: 2,083
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Quote:
![]() This is good stuff. I'll be looking out for the rest of it!
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#18 |
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God-King
Join Date: Feb 2006
Location: Driving my enemies before me.
Posts: 490
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This is a near necessary project Rabbit and its a good thing you've taken it up. Looking forward to your next skins. Great job.
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#19 |
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aka White Rabbit
Join Date: Dec 2005
Location: Toronto
Posts: 1,835
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Good to see there's a demand for this
and yeah I don't think there are different styles for buildings either, even though the XMLs are "ready" for it, since they have tags for Asian and European and other styles. It's a shame but maybe they'll add that in the expansion pack. Speaking of which, if anyone wants to model and texture the different architecture styles I can put them in game, I think I mostly figured out the files responsible for that. I'd do it myself but first the Earth will need to slow down its rotation because 24 hours just ain't enough.
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#20 | |
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Gun Mage
Join Date: Mar 2005
Location: The Gateway to the West
Posts: 492
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Quote:
![]() We do need longer days, so I can mod and play.
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UNITS: <Red Mage> <Link> <Blaster Master Tank> <Forest Dragon> <Moon Robot> <TIE Fighter> <TIE Interceptor> <TIE Defender> <TIE Raptor> <TIE Avenger> <TIE Bomber> <A-Wing> <X-Wing> <Y-Wing> <B-Wing> <E-Wing> <Z-95 Headhunter> <Magitek Armor> <Air Armor> <Slime> <Iksar Warrior> <Iksar Unit Pack> BUILDINGS: <Sci-fi/Fantasy Buildings> MODS: <Shinto Religion> <SG1 Civ> <Transformers Civ> |
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