The Great Apple
Big Cheese
If you are planning to alter something please post on this thread saying what you are currently working on. It would be great if this thread could be kept up to date with whatever everybody is working on at any one time. This should help to prevent conflicts where two people are altering the same piece of code for the same reasons.
Please only post once and edit your posts with any alterations!
If you plan to do some work on the project, it would be great if you could post this info:
1. Your skills
2. What you are currently working on
3. Your to-do list
4. Preferred method of communication (PM, email, etc)
Also, it would be good if you could keep a slighty more detailed "current projects" section on this thread with detials such as ETA's for mod completion.
TGA:
1) Python, XML, C++ (in that order). C++ isn't my strongest point, but I can do it
2) Specifically at the moment I'm working on more complicated algorithms to decide how the AI assigns emphasises in cities.
3) See spoiler:
4) PM
Current project details:
Working on the AI testing rig. I am currently able to regenerate maps from any point in the game, with players being able to be changed, however I'm having troubles with changing the world sizes.
Please only post once and edit your posts with any alterations!
If you plan to do some work on the project, it would be great if you could post this info:
1. Your skills
2. What you are currently working on
3. Your to-do list
4. Preferred method of communication (PM, email, etc)
Also, it would be good if you could keep a slighty more detailed "current projects" section on this thread with detials such as ETA's for mod completion.
TGA:
1) Python, XML, C++ (in that order). C++ isn't my strongest point, but I can do it
2) Specifically at the moment I'm working on more complicated algorithms to decide how the AI assigns emphasises in cities.
3) See spoiler:
Spoiler To-do list :
- Attempt to build an AI testing rig so that multiple AI vs AI games can take place with no user interaction, and their performance logged.
- Work on the City AI, both altering the way the governor works, and improving the AI city calculations.
- Tweak CvMap::plot(...) to take X and Y wrapping into account
- Improve CvCityAI::AI_neededDefenders() - reducing the number if the city is well within your borders. Also increasing the number of needed defenders based on a function to determine how likely an attack will be. It is currently based mainly on the city size.
- Implement some rudementary "rush spotting" code to make the AI perform better against early attacks.
- Make the diplomacy screen editable through python
- Add new AIs for overland transport.
4) PM
Current project details:
Working on the AI testing rig. I am currently able to regenerate maps from any point in the game, with players being able to be changed, however I'm having troubles with changing the world sizes.