futurehermit
Deity
- Joined
- Apr 3, 2006
- Messages
- 5,724
I think it's kind of ironic (and sucky) that the aggressive civs have such mediocre UUs: phalanx, keshik, quechua, jaguar, musketeer, samurai.
Kinda hard to be **aggressive** with these units!!! Musketeer, jaguar, and phalanx are defensive units, the keshik requires you to research two deadend techs (hbriding, archery), quechua has such a short period of use and is of questionable usefulness, which leaves only the samurai. The samurai is debatable, but I have found that they lack the punch you would like to face longbowmen at that point in the game.
I dunno, does anyone else have any thoughts on this? I started out really wanting to go with an aggressive civ, but because of the UUs, I've started playing with other civs and finding much more success.
edit: I wonder if this is consequently why conquest seems so much harder than the other victory conditions? Imo the 4 best conquest civs on paper would be: napoleon, genghis, huayna, montezuma. This is because of synergy of traits and UUs "in theory". But since their respective UUs actually suck
conquest is made more difficult since you can't leverage your UUs. What do you think?
Kinda hard to be **aggressive** with these units!!! Musketeer, jaguar, and phalanx are defensive units, the keshik requires you to research two deadend techs (hbriding, archery), quechua has such a short period of use and is of questionable usefulness, which leaves only the samurai. The samurai is debatable, but I have found that they lack the punch you would like to face longbowmen at that point in the game.
I dunno, does anyone else have any thoughts on this? I started out really wanting to go with an aggressive civ, but because of the UUs, I've started playing with other civs and finding much more success.
edit: I wonder if this is consequently why conquest seems so much harder than the other victory conditions? Imo the 4 best conquest civs on paper would be: napoleon, genghis, huayna, montezuma. This is because of synergy of traits and UUs "in theory". But since their respective UUs actually suck
