CTIV-8: Health Nut Culture

ChrTh

Happy Yule!
Joined
Oct 13, 2001
Messages
6,255
Location
Piedmont Triad, North Carolina
EDIT: I HAVE DECIDED NOT TO RUN THIS GAME. OTHERS MAY USE THE CONCEPT IF THEY WANT TO.

CTIV-6 ended in glorious defeat. CTIV-8 will hopefully fare better.

Rules are going to be different from CTIV-6, and of course all CTIV-6 veterans have first dibs on the roster. I'm not going to start this for about a week/ten days, and it'll be on 1.61.

Civ: Peter the Great (Expansive, Philosophical)
Difficulty: Prince/Monarch (team's choice)
Land Type: Continents
Victory Conditions: All Enabled, but we're going for CULTURE
Terrain: Random
Barbs: Normal

Peter the Great is a health nut. He holds fun runs and ironman competitions. He provides tax breaks to communities that put in bike paths. And more importantly, he wants everyone to be healthy. So he has a mission: to spread health throughout the land!

To do this, he will build three Healthy Cities* whose Culture shall be Legendary among the world!

Variant Rule:
*Healthy Cities: The 3 cities that achieve Legendary Culture can not have any unhealthy buildings. No forges. No factories (although I've seen cultural wins where factories were not even researched). No drydocks. Etc. If recycling center is built, then they can be built, but I'll be surprised if we get that high in tech.
Also, no workshops in the fat T for the 3.

Other than that, though, we can build forges, etc. in our other cities.
 
This sounds good and I sure could like some revenge!
I'm in and please don't role us another crazy start, will you? ;)

As to difficulty, I'm open for both. Prince might be better with the new patch as strategies might be a bit different. I don't have much experience with it, but the lesser chop value does hurt the early expansion. Which is a good thing in my opinion, I just have to get used to it. :)

On the other hand, I played a Prince solo game today where I did overexpand (taking out closest neighbour before even close to CoL/Currency) and I managed to recover nicely and dominate research. I did the same thing before the new patch and was hopelessly behind in that game.

Conclusion: No strong feelings either way, maybe a little bit in favour of Prince.
 
Well, I could be interested, if Monarch dificulty choisen. From other point of view you might not want me, because I found I do some creasy strategies no one else does. If team ready tp discuss thinks, then it will work.

On side note. People make mistake when they think that cultural city need to build cottagess. Specialists give way more culture then any cottages could provide.
Second mistake is to make a culture a priority to early. Early developments is paromaunt.
Thurd, cutting was not the best strategy befor the patch and now it is probably a bad strategy.
Even befor the pach I hated when I have to mach forest around my starting position, as it forced me to waster time cutting worker to cut more trees.
 
I want revenge as well. The start has to be better. I'd weigh in for Prince, simply due to the fact that 1- new patch, new strats and 2 - I've only done cultural once, so I'm not exactly Monarch level when it comes to CV.
 
I usually play on Monarch, but I've never won through culture...

But either is good...
 
Ummmm...changed my mind. Put me in please ChrTh, I, like Gaspar~, want revenge.

If Lizzy's there can we please nuke her this time.

:)

Also, Prince for the same reason's as everyone...new patch-de-blah.

Also, the workshop situation...it seems strange that we can't be workshops, but there is no mention of mines...

Getting trade networks up quick will probably be a priority, as we need religion to spread to our lands rather than spending time founding religions all over the place. If we can get 9 cities (barb cities, early war as opposed to building them all) then get three religions spread to all cities, we can build a cathedral for each religion in the three main cities. The main cities should probably be cash cows as well, with maybe a fourth dedicated as a GA farm (lots of food plain tiles would be good). The rest could just be land/resource grab cities.

My two cents.
 
JesusOnEez said:
Also, the workshop situation...it seems strange that we can't be workshops, but there is no mention of mines...

Makes sense because the workshop has a food penalty just as unhealthy penalty does. Mines however do not have that penalty.
 
I'd be interested, if there was still room.

Just for added fun, let's do Prince, but why not try and ensure that we control at least ONE of every health resource, and maybe if we ever get unhealthy, we have to whip out the biggest city imp. that is available (not counting unhealthy bldgs)...or is this too extreme?!?

either way, though, i'd still ike to play
 
pholkhero: too extreme. It's the lifestyle we're promoting ;)

I actually want to keep the variant rules light because it will be testing out the new patch. I'm glad to see all the CTIV-6 players jumping in.
 
ChrTh said:
I actually want to keep the variant rules light because it will be testing out the new patch. I'm glad to see all the CTIV-6 players jumping in.
ahh well...but that does give me an idea . . .

edit: any chance of a start posting today?
 
pholkhero said:
ahh well...but that does give me an idea . . .

The problem with trying to control one of every anything is that it eventually requires war. While culture games can have war in them early, usually tech research has to stop after Grenadiers and war later on would result in massive death to us.

edit: any chance of a start posting today?

I'm not going to be starting this one for about a week as I won't be updating to the new patch before then.
 
ChrTh said:
I'm not going to be starting this one for about a week as I won't be updating to the new patch before then.
good point about the war and resources...i forgot the culture win condition...my mind was still on launching :)

ahh well, too bad about the start...now i have to actually do work at work
 
I do not undestand why research stop for culture win?
It does not.
ONe just need to destignate food rich/production rich city for culture win.
Build farms and assign specialists when culture production started.
Specialists producing far more cultyre themself then towns and produce even more culture from GP points.

AS result the rest of Empire can develop normally, as use cultural slider are not needed. IN addition specialists produce research under representation.

This kind of strategy benefit from Piramids and Cistine chapel.
 
Of course you don't have to turn off research to get a culture win. However, there's no guarantee that you can win without turning it off, so it pays to be prepared for multiple contigencies. Those contigencies also include not getting Pyramids, or being on a continent by yourself (you'll be behind in techs anyway ... unless you're fortunate enough to be Liz in CTIV-6 :mad: ).

The lone continent thing is actually the greatest danger: not because of falling behind techwise, but because it takes a lot longer to get the 3 religions in place and their buildings going.

EDIT: Also, it's typical in an SG to want to end as quickly as possible in order to maximize score, which is another reason culture SGs typically turn off the research slider at some point.
 
If you use specialists strategy you cultural town will produce just 4-10 commerce max. So, cultural slider will not give you anything.

Piramid or chapel are not compalsory, it just help early on.
 
I'm not a big fan of strategies that actually are pre-named. Heh, I'm tempted to add "no building farms" to the variant rules :mischief: ... but I won't. :D

BTW, I plan on doing a very minor mod to the game (if I can figure out how) to make it fit in a little closer to the scenario.
 
Sorry chaps...I've got to pull out of this. My physiotherapy is getting more intense now and leaving me in a fair amount of pain...all I want to do is sleep at the moment, so CIV is going to have to take a backseat until the physio eases off.

Sorry to let you down. I'll stick my oar in when I can.

For those who don't know, I was involved in a car accident a little while ago, and damaged my legs. Hence the physio.

(EDIT : It said it was my SG!!!)
 
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