ChrTh
Happy Yule!
EDIT: I HAVE DECIDED NOT TO RUN THIS GAME. OTHERS MAY USE THE CONCEPT IF THEY WANT TO.
CTIV-6 ended in glorious defeat. CTIV-8 will hopefully fare better.
Rules are going to be different from CTIV-6, and of course all CTIV-6 veterans have first dibs on the roster. I'm not going to start this for about a week/ten days, and it'll be on 1.61.
Civ: Peter the Great (Expansive, Philosophical)
Difficulty: Prince/Monarch (team's choice)
Land Type: Continents
Victory Conditions: All Enabled, but we're going for CULTURE
Terrain: Random
Barbs: Normal
Peter the Great is a health nut. He holds fun runs and ironman competitions. He provides tax breaks to communities that put in bike paths. And more importantly, he wants everyone to be healthy. So he has a mission: to spread health throughout the land!
To do this, he will build three Healthy Cities* whose Culture shall be Legendary among the world!
Variant Rule:
*Healthy Cities: The 3 cities that achieve Legendary Culture can not have any unhealthy buildings. No forges. No factories (although I've seen cultural wins where factories were not even researched). No drydocks. Etc. If recycling center is built, then they can be built, but I'll be surprised if we get that high in tech.
Also, no workshops in the fat T for the 3.
Other than that, though, we can build forges, etc. in our other cities.
CTIV-6 ended in glorious defeat. CTIV-8 will hopefully fare better.
Rules are going to be different from CTIV-6, and of course all CTIV-6 veterans have first dibs on the roster. I'm not going to start this for about a week/ten days, and it'll be on 1.61.
Civ: Peter the Great (Expansive, Philosophical)
Difficulty: Prince/Monarch (team's choice)
Land Type: Continents
Victory Conditions: All Enabled, but we're going for CULTURE
Terrain: Random
Barbs: Normal
Peter the Great is a health nut. He holds fun runs and ironman competitions. He provides tax breaks to communities that put in bike paths. And more importantly, he wants everyone to be healthy. So he has a mission: to spread health throughout the land!
To do this, he will build three Healthy Cities* whose Culture shall be Legendary among the world!
Variant Rule:
*Healthy Cities: The 3 cities that achieve Legendary Culture can not have any unhealthy buildings. No forges. No factories (although I've seen cultural wins where factories were not even researched). No drydocks. Etc. If recycling center is built, then they can be built, but I'll be surprised if we get that high in tech.
Also, no workshops in the fat T for the 3.
Other than that, though, we can build forges, etc. in our other cities.