Alright, lets get technical.
We have twenty turns to play. Our island is explored; we have one worker and need no more. Pyramids in three turns, Writing in five, and we have started on Parthenon.
Nothing to do but wait three turns for Pyramids. We get them but Oracle is finished in the meantime. Shame we only needed six turns for it. OK, scratch the Code of Laws idea we are now pushing for Literature first and foremost.
The race is on to get Parthenon. Arguably it will be even more useful for us than Oracle. As we already have Pyramids, we can switch to Representation when we like, so any great people will bring us science points, of which we currently earn a pitiful eleven. An extra three is like having a library at this time.
So, dont switch to Representation yet instead, push full speed on Parthenon, coming online in a dozen turns or so. Research Alphabet yes, thirty-two turns is a lot but thats the gambit we play.
In the year 750 BC, Colossus is built in a distant land, we get Parthenon (see picture one), and I revolt to representation, even though we currently have no specialists. Why? We are at maximum happiness, and an extra two happy people cant hurt us right now we can afford them with our health.
We are set to build a library, and this is where I make my major weed I do not think ahead. We have two religions but do not have meditation, so cant build monasteries. Library will finish soon, but what can we build after that?
So, I blithely go on researching Alphabet, and Berlin looks like this at the end of my turn when I realize my mistake (see picture two). Once that library finishes, we can move the worker off the mountain and make him a scientist to generate our first Great Person quicker. This should jump our research up to 21!
Contrast this with a replay of the rest of my turn after I built Parthenon and revolted to representation, where I switched to study Meditation for a bit while building a Library, and paid attention to how much hammers were put in, thus saving a turn on the library (see picture three). There, we are easily set to build a warrior for two turns, and then continue with two monasteries, while proceeding with our research into Alphabet/Literature.
So, guilty as charged.
To whoever comes next consider stopping by to pick up Meditation after all. It will cost you five turns or thereabouts once we have the library/scientist combo. The two monasteries should still save us enough time on Alphabet/Literature to make it worth it. Consider building a Barracks in the meantime (I dont think we need temples just yet).
If we get an artist, join him. If we get a scientist, build an academy. If we get a great engineer Im tempted to say join him as well. Hell produce both hammers and research that way, and we are industrious, so should get Great Library with our rush to it.
After this, we need to rush to Civil Service, although consider picking up some early techs like Pottery and IW (we were promised iron perhaps in fat cross?). Actually, Im uncertain whether its actually worth it to build any cottages, or whether we would be better served by farming. Dont forget that while using Representation/Bureaucracy we arent getting either US or Free Speech, so the towns value isnt that high for us.
One wonder Im very partial to is Hanging Gardens due to its health effect but this might be too far out of our way.
And now Im going to stop talking.