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#1 | ||
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FFH Art team member
Join Date: Nov 2005
Location: Quebec
Posts: 2,112
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Futuristic Tanks Models - [Based on RW tanks]
I do some minor editing on Rabbit White's WH 4k tanks.
I want to thanks him, his model are so beautiful and they are easy to edit because it's all in differents part. So I have to version, one with the original Rabbit's skin and the other skinned by me. I use custom effect for those so if you want to use them you'll have to modify your CIV4EffectInfos XML. For the first one is the original HellHound effect of Rabbit White's Tanks, so you have to add those lines : Quote:
Quote:
I'll do others futuristics tanks and vehicules in the future, based on Rabbit White's stuff and some stuff by me too. Currently i'm working on a steal tank, but i have to do some FFH stuff do ![]() So here is it : The Rabbit's modified tank and the cyborg tank.
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Learn how to create and export your custom 3d model in Civ 4 with a free program : Blender Learn how to Import/Modify/Export animated 3d LeaderHead Part 2 (Shaded LH) With Ploeperpengel An easy way to create noshader units from your unit with shader in 6 Steps Fall From Heaven II(Forum)...........Fall From Heaven II(Download) |
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#2 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Very nicely done Roland. Those are awesome.
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#3 |
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Chieftain
Join Date: Jan 2006
Location: Llagostera (Catalonia)
Posts: 95
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Very nice, C.Roland
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Catalonia Civ: Version 3.3 (Compatible with Civ4 Warlords 2.08) Thread in CivFanatics.comUnits: Catalan Almogavar Wonders: Firaxis Games (with video) |
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#4 |
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King
Join Date: Nov 2003
Location: Planet
Posts: 748
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These are awesome, Roland -- I'm looking forward to featuring both in our mod.
EDIT: I was mentioning that this was causing a CTD, but that's because there's no KFM in the file. I'll copy the one over from RW's original and see if that works.
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Planet Roanoke : a SMAC tribute and remix (Sci-Fi Mod) In the early years of human interstellar colonization, accidents are bound to happen. But is the crash-landing of Mayflower II really an accident? Last edited by Padmewan; May 04, 2006 at 10:41 PM. |
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#5 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Normally you can leave the kfm from Civ4's original as well.
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#6 | |
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aka 2late2die
Join Date: Dec 2005
Location: Toronto
Posts: 1,836
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Quote:
![]() @Padmewan: Yeah copying the animations from my tanks should work, Roland probably didn't include them to save space.
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The presence of those seeking the truth is infinitely to be preferred to those who think they've found it. -- From Monstrous Regiment by Terry Pratchett My Units Library thread - Last updated on July 15, 2006 - How to add units, a guide. TUTORIALS > Exporting models from 3DS MAX into Civ IV > NIF Viewer Tutorial - Part 1 > Part 2 > Part 3 MISC. GRAPHICS > Spells Promotions > Tech Icons > WH40K Tech Icons > Great Generals' Portraits > GuildWars based buttons > New Wonders |
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#7 | |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Quote:
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#8 | |
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FFH Art team member
Join Date: Nov 2005
Location: Quebec
Posts: 2,112
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Quote:
__________________
Learn how to create and export your custom 3d model in Civ 4 with a free program : Blender Learn how to Import/Modify/Export animated 3d LeaderHead Part 2 (Shaded LH) With Ploeperpengel An easy way to create noshader units from your unit with shader in 6 Steps Fall From Heaven II(Forum)...........Fall From Heaven II(Download) |
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#9 |
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FFH Art team member
Join Date: Nov 2005
Location: Quebec
Posts: 2,112
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The cyborg tank animations are already in the zip
, for the other tank you can simple use Rabbit White's animations.
__________________
Learn how to create and export your custom 3d model in Civ 4 with a free program : Blender Learn how to Import/Modify/Export animated 3d LeaderHead Part 2 (Shaded LH) With Ploeperpengel An easy way to create noshader units from your unit with shader in 6 Steps Fall From Heaven II(Forum)...........Fall From Heaven II(Download) |
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#10 |
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Philosophy of Poverty
Join Date: May 2006
Location: Johto
Posts: 2,181
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The tanks look like the ones from Empire Earth (Oh yes I had lots of fun playing that) good job!!!!
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Everyone and everybody should be born a monarch without a crown. |
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#11 |
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Chieftain
Join Date: Jun 2006
Posts: 87
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Cyborg Tank ??
Considering the definition of Cyborg shouldn't this unit be renamed. Dictionary.com = A human who has certain physiological processes aided or controlled by mechanical or electronic devices. |
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#12 | |
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aka 2late2die
Join Date: Dec 2005
Location: Toronto
Posts: 1,836
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Quote:
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The presence of those seeking the truth is infinitely to be preferred to those who think they've found it. -- From Monstrous Regiment by Terry Pratchett My Units Library thread - Last updated on July 15, 2006 - How to add units, a guide. TUTORIALS > Exporting models from 3DS MAX into Civ IV > NIF Viewer Tutorial - Part 1 > Part 2 > Part 3 MISC. GRAPHICS > Spells Promotions > Tech Icons > WH40K Tech Icons > Great Generals' Portraits > GuildWars based buttons > New Wonders |
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#13 | |
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Emperor
Join Date: Mar 2006
Location: Germany
Posts: 1,267
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Quote:
we need more "processes"...
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(...) |
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#14 | |
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FFH Art team member
Join Date: Nov 2005
Location: Quebec
Posts: 2,112
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Quote:
If someone want to add it in a mod he can rename it like he want.
__________________
Learn how to create and export your custom 3d model in Civ 4 with a free program : Blender Learn how to Import/Modify/Export animated 3d LeaderHead Part 2 (Shaded LH) With Ploeperpengel An easy way to create noshader units from your unit with shader in 6 Steps Fall From Heaven II(Forum)...........Fall From Heaven II(Download) |
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#15 |
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Deity
Join Date: Dec 2002
Location: Arizona
Posts: 4,688
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i think this is what i need!
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#16 |
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Deity
Join Date: Dec 2002
Location: Arizona
Posts: 4,688
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ok c.roland,
this is where im at and what i need i have the jetfighter bomb effect with the nuke effect nif attached below it. this makes the nuke effect travel down with the bomb however. it looks kinda lame. what i've done is looked at EffectsInfos.xml and added EFFECT_JETFIGHTER_BOMB_EXPLOSION2 and referred it to the nuke blast effect. but how do i link the bomb's nif file to this xml entry (now that i added the "2" to the end of it)? how do i reference it there? nifviewer? |
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#17 |
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Bard
![]() Join Date: Jun 2003
Location: Gallery
Posts: 15,001
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Now that Garret has re-opened this thread...
Can the flame color be modded to look more like plasma? |
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#18 | |
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FFH Art team member
Join Date: Nov 2005
Location: Quebec
Posts: 2,112
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Quote:
But I think you are not obligate to use an heaxadecimal and you can do it via Nifskope. I'll check this tommorow.
__________________
Learn how to create and export your custom 3d model in Civ 4 with a free program : Blender Learn how to Import/Modify/Export animated 3d LeaderHead Part 2 (Shaded LH) With Ploeperpengel An easy way to create noshader units from your unit with shader in 6 Steps Fall From Heaven II(Forum)...........Fall From Heaven II(Download) |
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#19 |
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FFH Art team member
Join Date: Nov 2005
Location: Quebec
Posts: 2,112
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It can be recolored easily. If you want a new effect, it's possible but it's harder. You need to create a new effect in max (Blender can export correctly effects). If i'm right (sorry if I forgot someone) the only 2 members who created new effect are Chalid and RW(I think, i'm not sure).
__________________
Learn how to create and export your custom 3d model in Civ 4 with a free program : Blender Learn how to Import/Modify/Export animated 3d LeaderHead Part 2 (Shaded LH) With Ploeperpengel An easy way to create noshader units from your unit with shader in 6 Steps Fall From Heaven II(Forum)...........Fall From Heaven II(Download) |
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#20 |
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Deity
Join Date: Dec 2002
Location: Arizona
Posts: 4,688
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i think i could make the tank a plasma tank, i would just have to:
1.find the texture file used for the effects, and 2.then take them out of the shared folder, and 3.edit them to have lighter color and saturation, with a blue tint and more alpha channel. 4. make sure that the textures load in the new location. |
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