Jason The King
Deity
stJNES: Amat Victoria Curam
I introduce you to King NES1: Amat Victoria Curam.
This is a story NES. And while it is a fresh start NES, I will, despite my dislike of IT/BT system, start off with one BT to get us to the early Iron Age. Updates will be three times a week: Monday, Wednesday and Friday. To keep this NES rapid, the updates will resemble those of EQs (actually they will be a little longer) in the sense that they are going to be short and succinct, mentioning a nation only if there is reason to mention it. Do not join this NES if you want me to do your story writing for you in the updates.
Furthermore, the rules are taken from many sources, some being my own making (whether they are new now or from a past JNES), some from contemporary mods, and some relics from the past. I do not claim credit for the whole of the set, and mention the many that may have helped contribute to it, whether directly or indirectly: das, erez, North King, and Eq.
And without further adieu, please, enjoy the NES and make the first series a memorable one, as I will try to do.
Rules
The Backbone: Economy
The economy is what gives you the spending points to increase your other stats. It is pretty simple, really. It will be represented in levels, you know, failing, stable, prosperous, and whatnot. Each level is worth 4 spending points, so if you sacrifice a level, you will receive 4 spending points in return, and the economy level will drop. But the level will also affect the attitudes of your people, so if it goes to low, your people will become angry with the lack of jobs/rate of inflation.
You may try and increase your economy by reinvesting into it (education and infrastructure), or to keep your people happy. It also helps to conquer new lands and expand your borders (or create colonies for that matter)
The levels go: depression, recession, failing, stable, growing, prosperous, outstanding.
On top of the levels, you are guaranteed one spending point of a turn as long as you are still playing. You can also receive a spending point for every Great City on the map that you control (more on this later). Spending points are used to increase a stat or upgrade your army.
How Old Are You?
An age stat is also added to keep you informed on what age your nation is actually in. As I said before, the NES will start in the Early Bronze Age, but I will do a BT for the first turn to boost us to the Early Iron Age, so for simplicity I just left it as Early Iron Age in your stats. Each time you increase in an age (induced, usually, by high living standards, good economy, and most importantly a high education), your education will drop to the bottom and your army and navy will need to be upgraded (costing 1 spending point each). Sometimes they will actually shrink when you upgrade as well.
Your Right and Left Arms
The army and navy are what, obviously, you command to keep your nation under order or to attack others. The army will be represented in numbers, in thousands and half thousands. The navy will have every ship represented.
To increase your army, you must use a spending point which will get you two thousand troops. The navy is a bit costlier, giving you 10 galleys per spending point.
A Learned People is a Good People
Educating your people should be one of your top priorities. A well educated populace is less likely to revolt (or more, depending on your politics). It also helps to increase the Age in which your nation is in. In addition, the education is also reflected through your generals and admirals, who will make better decisions if their education is better.
Roads, Aqueducts and Parks, Oh My!
A happier people are a people who live amongst beautiful parks, paved roads, and flowing aqueducts (along with other things that are represented in Infrastructure). It also helps to keep your economy high, or even increase it.
Living Standards are also represented, but you cannot increase directly. They increase with how good your economy is doing, how high your infrastructure is, your education, etc. The higher, the better in terms of happiness and confidence.
Culture and Religion
The culture stat is really a reflective stat in the sense that you cant directly increase it; rather it reflects what the culture of your nation is and how strong it is compared to other cultures. A higher culture will make it easier to go to war with your peoples approval, and help your people revolt under foreign occupation. It could also spread to other nations, and cause havoc elsewhere. Religion is one of the main instruments in expanding your culture.
Wonders
You may only build a wonder if there is an opportunity to. Check the updates for an opportunity to build a wonder, and then be the first one to do it. Wonders take time, but you can speed it up by a turn with spending points (1 SP=1 Turn). Wonders do give you small bonuses, but most of all they make the chance of you generating a Great City where it is built much higher (and the more wonders in the city, the better).
Speaking of Great Cities
Great Cities each give you +1 spending points each turn, but can be conquered. There are two different Great Cities: Cultural Cities and Trade Cities. Cultural Cities are gained by being the holy city of a large religion, or by containing wonders within it. Trade Cities are generated when lots of trade is conducted through it ( duh?). Trade cities are much more numerous, but are also susceptible to disappearing over time.
Nation
Ruler/Player:
Government:
Economy: Stable +1
Age: Early Iron Age
Army:
Navy:
Education: Nonexistent
Infrastructure: Nonexistent
Living Standards: Horrible
Culture: Nonexistent
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:
*I reserve the right to change or edit these rules at any time during the game.
I introduce you to King NES1: Amat Victoria Curam.
This is a story NES. And while it is a fresh start NES, I will, despite my dislike of IT/BT system, start off with one BT to get us to the early Iron Age. Updates will be three times a week: Monday, Wednesday and Friday. To keep this NES rapid, the updates will resemble those of EQs (actually they will be a little longer) in the sense that they are going to be short and succinct, mentioning a nation only if there is reason to mention it. Do not join this NES if you want me to do your story writing for you in the updates.
Furthermore, the rules are taken from many sources, some being my own making (whether they are new now or from a past JNES), some from contemporary mods, and some relics from the past. I do not claim credit for the whole of the set, and mention the many that may have helped contribute to it, whether directly or indirectly: das, erez, North King, and Eq.
And without further adieu, please, enjoy the NES and make the first series a memorable one, as I will try to do.
Rules
The Backbone: Economy
The economy is what gives you the spending points to increase your other stats. It is pretty simple, really. It will be represented in levels, you know, failing, stable, prosperous, and whatnot. Each level is worth 4 spending points, so if you sacrifice a level, you will receive 4 spending points in return, and the economy level will drop. But the level will also affect the attitudes of your people, so if it goes to low, your people will become angry with the lack of jobs/rate of inflation.
You may try and increase your economy by reinvesting into it (education and infrastructure), or to keep your people happy. It also helps to conquer new lands and expand your borders (or create colonies for that matter)
The levels go: depression, recession, failing, stable, growing, prosperous, outstanding.
On top of the levels, you are guaranteed one spending point of a turn as long as you are still playing. You can also receive a spending point for every Great City on the map that you control (more on this later). Spending points are used to increase a stat or upgrade your army.
How Old Are You?
An age stat is also added to keep you informed on what age your nation is actually in. As I said before, the NES will start in the Early Bronze Age, but I will do a BT for the first turn to boost us to the Early Iron Age, so for simplicity I just left it as Early Iron Age in your stats. Each time you increase in an age (induced, usually, by high living standards, good economy, and most importantly a high education), your education will drop to the bottom and your army and navy will need to be upgraded (costing 1 spending point each). Sometimes they will actually shrink when you upgrade as well.
Your Right and Left Arms
The army and navy are what, obviously, you command to keep your nation under order or to attack others. The army will be represented in numbers, in thousands and half thousands. The navy will have every ship represented.
To increase your army, you must use a spending point which will get you two thousand troops. The navy is a bit costlier, giving you 10 galleys per spending point.
A Learned People is a Good People
Educating your people should be one of your top priorities. A well educated populace is less likely to revolt (or more, depending on your politics). It also helps to increase the Age in which your nation is in. In addition, the education is also reflected through your generals and admirals, who will make better decisions if their education is better.
Roads, Aqueducts and Parks, Oh My!
A happier people are a people who live amongst beautiful parks, paved roads, and flowing aqueducts (along with other things that are represented in Infrastructure). It also helps to keep your economy high, or even increase it.
Living Standards are also represented, but you cannot increase directly. They increase with how good your economy is doing, how high your infrastructure is, your education, etc. The higher, the better in terms of happiness and confidence.
Culture and Religion
The culture stat is really a reflective stat in the sense that you cant directly increase it; rather it reflects what the culture of your nation is and how strong it is compared to other cultures. A higher culture will make it easier to go to war with your peoples approval, and help your people revolt under foreign occupation. It could also spread to other nations, and cause havoc elsewhere. Religion is one of the main instruments in expanding your culture.
Wonders
You may only build a wonder if there is an opportunity to. Check the updates for an opportunity to build a wonder, and then be the first one to do it. Wonders take time, but you can speed it up by a turn with spending points (1 SP=1 Turn). Wonders do give you small bonuses, but most of all they make the chance of you generating a Great City where it is built much higher (and the more wonders in the city, the better).
Speaking of Great Cities
Great Cities each give you +1 spending points each turn, but can be conquered. There are two different Great Cities: Cultural Cities and Trade Cities. Cultural Cities are gained by being the holy city of a large religion, or by containing wonders within it. Trade Cities are generated when lots of trade is conducted through it ( duh?). Trade cities are much more numerous, but are also susceptible to disappearing over time.
Nation
Ruler/Player:
Government:
Economy: Stable +1
Age: Early Iron Age
Army:
Navy:
Education: Nonexistent
Infrastructure: Nonexistent
Living Standards: Horrible
Culture: Nonexistent
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:
*I reserve the right to change or edit these rules at any time during the game.