stJNES: Amat Victoria Curam

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stJNES: Amat Victoria Curam

I introduce you to King NES1: Amat Victoria Curam.

This is a story NES. And while it is a fresh start NES, I will, despite my dislike of IT/BT system, start off with one BT to get us to the early Iron Age. Updates will be three times a week: Monday, Wednesday and Friday. To keep this NES rapid, the updates will resemble those of EQ’s (actually they will be a little longer) in the sense that they are going to be short and succinct, mentioning a nation only if there is reason to mention it. Do not join this NES if you want me to do your story writing for you in the updates.

Furthermore, the rules are taken from many sources, some being my own making (whether they are new now or from a past JNES), some from contemporary mods, and some relics from the past. I do not claim credit for the whole of the set, and mention the many that may have helped contribute to it, whether directly or indirectly: das, erez, North King, and Eq.

And without further adieu, please, enjoy the NES and make the first series a memorable one, as I will try to do.

Rules

The Backbone: Economy

The economy is what gives you the spending points to increase your other stats. It is pretty simple, really. It will be represented in levels, you know, “failing,” stable,” “prosperous,” and whatnot. Each level is worth 4 spending points, so if you sacrifice a level, you will receive 4 spending points in return, and the economy level will drop. But the level will also affect the attitudes of your people, so if it goes to low, your people will become angry with the lack of jobs/rate of inflation.

You may try and increase your economy by reinvesting into it (education and infrastructure), or to keep your people happy. It also helps to conquer new lands and expand your borders (or create colonies for that matter)…

The levels go: depression, recession, failing, stable, growing, prosperous, outstanding.

On top of the levels, you are guaranteed one spending point of a turn as long as you are still playing. You can also receive a spending point for every Great City on the map that you control (more on this later). Spending points are used to increase a stat or upgrade your army.

How Old Are You?
An age stat is also added to keep you informed on what age your nation is actually in. As I said before, the NES will “start” in the Early Bronze Age, but I will do a BT for the first turn to boost us to the Early Iron Age, so for simplicity I just left it as Early Iron Age in your stats. Each time you increase in an age (induced, usually, by high living standards, good economy, and most importantly a high education), your education will drop to the bottom and your army and navy will need to be upgraded (costing 1 spending point each). Sometimes they will actually shrink when you upgrade as well.

Your Right and Left Arms
The army and navy are what, obviously, you command to keep your nation under order or to attack others. The army will be represented in numbers, in thousands and half thousands. The navy will have every ship represented.

To increase your army, you must use a spending point which will get you two thousand troops. The navy is a bit costlier, giving you 10 galleys per spending point.

A Learned People is a Good People
Educating your people should be one of your top priorities. A well educated populace is less likely to revolt (or more, depending on your politics). It also helps to increase the Age in which your nation is in. In addition, the education is also reflected through your generals and admirals, who will make better decisions if their education is better.

Roads, Aqueducts and Parks, Oh My!
A happier people are a people who live amongst beautiful parks, paved roads, and flowing aqueducts (along with other things that are represented in Infrastructure). It also helps to keep your economy high, or even increase it.

Living Standards are also represented, but you cannot increase directly. They increase with how good your economy is doing, how high your infrastructure is, your education, etc. The higher, the better in terms of happiness and confidence.

Culture and Religion
The culture stat is really a reflective stat in the sense that you can’t directly increase it; rather it reflects what the culture of your nation is and how strong it is compared to other cultures. A higher culture will make it easier to go to war with your people’s approval, and help your people revolt under foreign occupation. It could also spread to other nations, and cause havoc elsewhere. Religion is one of the main instruments in expanding your culture.

Wonders
You may only build a wonder if there is an opportunity to. Check the updates for an opportunity to build a wonder, and then be the first one to do it. Wonders take time, but you can speed it up by a turn with spending points (1 SP=1 Turn). Wonders do give you small bonuses, but most of all they make the chance of you generating a Great City where it is built much higher (and the more wonders in the city, the better).

Speaking of Great Cities…
Great Cities each give you +1 spending points each turn, but can be conquered. There are two different Great Cities: Cultural Cities and Trade Cities. Cultural Cities are gained by being the holy city of a large religion, or by containing wonders within it. Trade Cities are generated when lots of trade is conducted through it (…duh?). Trade cities are much more numerous, but are also susceptible to disappearing over time.



Nation
Ruler/Player:
Government:
Economy: Stable +1
Age: Early Iron Age
Army:
Navy:
Education: Nonexistent
Infrastructure: Nonexistent
Living Standards: Horrible
Culture: Nonexistent
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:





*I reserve the right to change or edit these rules at any time during the game.
 
Kingdom of Vijayakura (Kura for short)
Ruler/Player: Rajandra Dynasty/North King
Government: Monarchy
Economy: Stable +1 (+2)
Age: Early Iron Age
Army: 10 thousand, Early Iron Age
Navy: 20 Galleys, Early Iron Age
Education: Mediocre
Infrastructure: Bad
Living Standards: Bad
Culture: Mediocre
Religion: Polytheism/Pashtunwali
Confidence in Leader: Neutral
Wonders:

Kingdom of Malava
Ruler/Player: NPC
Government: Monarchy
Economy: Stable +1
Age: Early Iron Age
Army: 14 thousand, Early Iron Age
Navy: 10 Galleys, Early Iron Age
Education: Mediocre
Infrastructure: Horrible
Living Standards: Bad
Culture: Mediocre
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:

Kingdom of Gujarat
Ruler/Player: NPC
Government: Monarchy
Economy: Stable +1
Age: Early Iron Age
Army: 7 thousand, Early Iron Age
Navy: 30 Galleys, Early Iron Age
Education: Mediocre
Infrastructure: Mediocre
Living Standards: Bad
Culture: Bad
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:

Kingdom of Magadha
Ruler/Player: NPC
Government: Monarchy
Economy: Stable +1
Age: Early Iron Age
Army: 11 thousand, Early Iron Age
Navy: 20 Galleys, Early Iron Age
Education: Mediocre
Infrastructure: Bad
Living Standards: Mediocre
Culture: Bad
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:

Pashtunistan
Ruler/Player: Shah Shuja I/Israelite9191
Government: Tribal Monarchy
Economy: Stable +2
Age: Early Iron Age
Army: 8 thousand, Early Iron Age
Navy:
Education: Nonexistent
Infrastructure: Mediocre
Living Standards: Bad
Culture: Mediocre
Religion: Pashtunwali
Confidence in Leader: Neutral
Wonders:

Kingdom Parsa
Ruler/Player: Achaemenid dynasty/tossi
Government: Monarchy
Economy: Stable +3 (+2)
Age: Early Iron Age
Army: 12 thousand, Early Iron Age
Navy: 20 Galleys, Early Iron Age
Education: Mediocre
Infrastructure: Mediocre
Living Standards: Bad
Culture: Mediocre
Religion: Polytheism, Pashtunwali, Zoroastrianism
Confidence in Leader: Good
Wonders:

Maka
Ruler/Player: NPC
Government: Monarchy
Economy: Stable +1
Age: Early Iron Age
Army: 13 thousand, Early Iron Age
Navy: 10 Galleys, Early Iron Age
Education: Bad
Infrastructure: Bad
Living Standards: Bad
Culture: Mediocre
Religion: Polytheism, Pashtunwali
Confidence in Leader: Neutral
Wonders:

Medea
Ruler/Player: Cyaxeres/Lord_Iggy
Government: Monarchy
Economy: Growing +3
Age: Early Iron Age
Army: 12 thousand, Early Iron Age
Navy: 20 Galleys
Education: Bad
Infrastructure: Bad
Living Standards: Good
Culture: Mediocre
Religion: Zoroastrianism, Polytheism
Confidence in Leader: Neutral
Wonders:

Kingdom of Danus
Ruler/Player: King Darian/Naziassbandit
Government: Elective Monarchy
Economy: Stable +3 (+1)
Age: Early Iron Age
Army: 8 thousand, Early Iron Age
Navy: 10 Galleys, Early Iron Age
Education: Mediocre
Infrastructure: Mediocre
Living Standards: Bad
Culture: Good
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:

Kingdom of Babylon
Ruler/Player: NPC
Government: Elective Monarchy
Economy: Stable +1
Age: Early Iron Age
Army: 7 thousand, Early Iron Age
Navy: 25 Galleys, Early Iron Age
Education: Bad
Infrastructure: Bad
Living Standards: Mediocre
Culture: Good
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:

Kingdom of Illium
Ruler/Player: King Paris/Azale
Government: Despotism
Economy: Growing +3
Age: Early Iron Age
Army: 18 thousand, Early Iron Age
Navy: 30 Galleys, Early Iron Age
Education: Mediocre
Infrastructure: Good
Living Standards: Mediocre
Culture: Bad
Religion: Illium Polytheism w/Minoan and Greek influence, Minoan Cult
Confidence in Leader: Neutral
Wonders:

Thrace
Ruler/Player: King Alexander / Kal'thzar
Government: Monarchy
Economy: Stable +2
Age: Early Iron Age
Army: 14 thousand, Early Iron Age
Navy: 15 Galleys, Early Iron Age
Education: Bad
Infrastructure: Mediocre
Living Standards: Bad
Culture: Mediocre
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:

Minoa
Ruler/Player: King Minos & High Priests of Knossos/Reno
Government: Divine Monarchy
Economy: Growing +2 (+2)
Age: Early Iron Age
Army: 8 thousand, Early Iron Age
Navy: 45 Galleys, Early Iron Age
Education: Good
Infrastructure: Good
Living Standards: Good
Culture: Bad
Religion: Minoan Cult
Confidence in Leader: Good
Wonders:

Egypt
Ruler/Player: Darkening
Government: Divine Monarchy
Economy: Stable +2
Age: Early Iron Age
Army: 18 thousand, Early Iron Age
Navy: 25 Galleys, Early Iron Age
Education: Mediocre
Infrastructure: Good
Living Standards: Mediocre
Culture: Mediocre
Religion: 50% Minoan Cult, 50% Cult of Isis
Confidence in Leader: Neutral
Wonders:

Chorne
Ruler/Player: NPC
Government: Monarchy
Economy: Stable +2
Age: Early Iron Age
Army: 18 thousand (10k cavalry), Early Iron Age
Navy: 15 Galleys, Early Iron Age
Education: Nonexistent
Infrastructure: Horrible
Living Standards: Horrible
Culture: Bad
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:

Valeni
Ruler/Player: King Amei / erez87
Government: Ancient Democracy
Economy: Stable +3 (-1)
Age: Early Iron Age
Army: 13 thousand, Early Iron Age
Navy: 25 Galleys, Early Iron Age
Education: Bad
Infrastructure: Mediocre
Living Standards: Mediocre
Culture: Mediocre
Religion: Polytheism
Confidence in Leader: Well Trusted
Wonders: Statue of Iria, Valenium

Rome
Ruler/Player: NPC
Government: Absolute Monarchy
Economy: Stable +1
Age: Early Iron Age
Army: 22 thousand, Early Iron Age
Navy: 30 Galleys, Early Iron Age
Education: Horrible
Infrastructure: Bad
Living Standards: Bad
Culture: Mediocre
Religion: Roman Pantheon
Confidence in Leader: Well Trusted
Wonders:

Etrusca
Ruler/Player: NPC
Government: Monarchy
Economy: Stable +1
Age: Early Iron Age
Army: 4 thousand, Early Iron Age
Navy: 10 Galleys, Early Iron Age
Education: Bad
Infrastructure: Bad
Living Standards: Mediocre
Culture: Good
Religion: Polytheism
Confidence in Leader: Declining
Wonders:
 
Map with Names
 

Attachments

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Kingdom of Vijayakura (Kura for short)
Ruler/Player: Rajandra Dynasty/North King
Government: Monarchy
Economy: Stable +1
Age: Early Iron Age
Army:
Navy:
Education: Nonexistent
Infrastructure: Nonexistent
Living Standards: Horrible
Culture: Nonexistent
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:

Will write story if at all possible today.
EDIT: In the Delhi area of India.
 
Kingdom of Illium
Ruler/Player: King Paris/Azale
Government: Despotism
Economy: Stable +1
Age: Early Iron Age
Army:
Navy:
Education: Nonexistent
Infrastructure: Nonexistent
Living Standards: Horrible
Culture: Nonexistent
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:

Location is Troy, I promise to stay committed to this. 3 updates a week is awesome if you can pull it off Jason.
 
Thrace
Ruler/Player: King Alexander / Kal'thzar
Government: Monarchy
Economy: Stable +1
Age: Early Iron Age
Army:
Navy:
Education: Nonexistent
Infrastructure: Nonexistent
Living Standards: Horrible
Culture: Nonexistent
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:

Start me In Thrace...:/
 
Kingdom Parsa
Ruler/Player: Achaemenid dynasty/tossi
Government: Monarchy
Economy: Stable +1
Age: Early Iron Age
Army:
Navy:
Education: Nonexistent
Infrastructure: Nonexistent
Living Standards: Horrible
Culture: Nonexistent
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:

Start me in Persepolis.
 
Chorne
Ruler/Player: Azov Dynasty/Swissempire
Government: Monarchy
Economy: Stable +1
Age: Early Iron Age
Army:
Navy:
Education: Nonexistent
Infrastructure: Nonexistent
Living Standards: Horrible
Culture: Nonexistent
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:

Start me in Modern Odessa. i will be very commited to this NES... wow 3 times a week, that is my dream
 
dude, there is me along the coast of turkey, kal in thrace, and now you in byzantium...you sure you want to stay there?
 
I'll be joining as...

Minoa
Ruler/Player: King Minos & High Priests of Knossos/Reno
Government: Divine Monarchy
Economy: Stable +1
Age: Early Iron Age
Army:
Navy:
Education: Nonexistent
Infrastructure: Nonexistent
Living Standards: Horrible
Culture: Nonexistent
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:

Start me in Knossos, Crete. I know, no high priests in the Minoa of OTL, but this is NES afterall.
 
Azale said:
Location is Troy, I promise to stay committed to this. 3 updates a week is awesome if you can pull it off Jason.

Well, like I also said, the updates will be short...do not expect novels like north king's or das's, or even the medium-sized ones I used to do. These updates are including JUST the events worth mentioning.
 
well, he can try it if he wants, but the thing is...he is the one at a disadvantage as far as land goes ;)
 
Valeni
Ruler/Player: King Amei / erez87
Government: Ancient Democracy
Economy: Stable +1
Age: Early Iron Age
Army:
Navy:
Education: Nonexistent
Infrastructure: Nonexistent
Living Standards: Horrible
Culture: Nonexistent
Religion: Polytheism
Confidence in Leader: Neutral
Wonders:


start in... hmm.. I just dunno... Somthing in land not too far from coast in the mediterian - I prefer europian but also the other 2 continents are Ok, just choose yourself man.
 
I'll move to modern Odessa. i just wanted to secure the sea of Marmara, but you control the Dardanelles, so it wouldn't be useful....yet.
 
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