Rathelon
Prince
Has anyone found a way to give artillery the ability to attack from more than one space away from their target?
I tried a couple edits in the xml files, to try to give them an air range, but that didnt work. Catapults and cannons are fine restricted to adjacent attacks, but I feel artillery and mobile artillery should be able to attack from 2 or 3 tiles away. It would be more realistic, since artillery is indirect fire - they dont attack the enemy directly and get destroyed.
I tried a couple edits in the xml files, to try to give them an air range, but that didnt work. Catapults and cannons are fine restricted to adjacent attacks, but I feel artillery and mobile artillery should be able to attack from 2 or 3 tiles away. It would be more realistic, since artillery is indirect fire - they dont attack the enemy directly and get destroyed.