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Old Apr 24, 2006, 06:00 PM   #1
Rabbit, White
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Strength [REQ]Riot Police (04/24/06)

This unit is based on a reskinned and modified navy seal and uses knights templar animations. It wasn't easy to make it play nice with these animations but I finally managed to get almost a perfect fit.



The baton and the shield of course can be reused if you wish. One thing though, the baton uses the shield texture and is mapped roughly in the middle of the backside of the shield, just FYI if you decide to reuse and reskin those.

Enjoy

It seems that some people are missing the KFM file for the Templar Knight's animations, so I attached it to this post.
Attached Files
File Type: zip riotpolice.zip (64.2 KB, 2085 views)
File Type: zip knightstemplar_fx.zip (548 Bytes, 329 views)
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My Units Library thread - Last updated on July 15, 2006 - How to add units, a guide.

TUTORIALS > Exporting models from 3DS MAX into Civ IV > NIF Viewer Tutorial - Part 1 > Part 2 > Part 3
MISC. GRAPHICS > Spells Promotions > Tech Icons > WH40K Tech Icons > Great Generals' Portraits > GuildWars based buttons > New Wonders

Last edited by Rabbit, White; Oct 01, 2006 at 01:47 PM.
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Old Apr 24, 2006, 06:14 PM   #2
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Very nicely done Rabbit. What mod are they for?
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Old Apr 24, 2006, 06:18 PM   #3
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This are insane!!!! By far your best work yet!
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Old Apr 24, 2006, 06:26 PM   #4
Los Tirano
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A police brute squad! This is insanely good.

Now we need banner waving peace protesters for these riot police to get stuck in to. Any plans to mod it as a special unit that decreases war weariness?
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Old Apr 24, 2006, 07:36 PM   #5
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Its like its my birthday! Congrats on two more great units Rabbit
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Old Apr 24, 2006, 07:50 PM   #6
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That's really a fine made unit I will love to destroy again and again
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Old Apr 24, 2006, 07:51 PM   #7
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Quote:
Originally Posted by snafusmith
This are insane!!!! By far your best work yet!
Really? Not the warhammer units ? I guess to each its own

Thanks everyone.

@woodelf: Nothing particular 'sfar as I know, there were couple of requests in my thread plus few more I've seen floating around so I decided to give it a go.

@Los Tirano: The war weariness thing is up to others, I just do the models.
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My Units Library thread - Last updated on July 15, 2006 - How to add units, a guide.

TUTORIALS > Exporting models from 3DS MAX into Civ IV > NIF Viewer Tutorial - Part 1 > Part 2 > Part 3
MISC. GRAPHICS > Spells Promotions > Tech Icons > WH40K Tech Icons > Great Generals' Portraits > GuildWars based buttons > New Wonders
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Old Apr 24, 2006, 07:52 PM   #8
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Quote:
Originally Posted by Ploeperpengel
That's really a fine made unit I will love to destroy again and again
Anarchist at heart, eh.
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My Units Library thread - Last updated on July 15, 2006 - How to add units, a guide.

TUTORIALS > Exporting models from 3DS MAX into Civ IV > NIF Viewer Tutorial - Part 1 > Part 2 > Part 3
MISC. GRAPHICS > Spells Promotions > Tech Icons > WH40K Tech Icons > Great Generals' Portraits > GuildWars based buttons > New Wonders
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Old Apr 24, 2006, 07:56 PM   #9
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Quote:
Originally Posted by Rabbit, White
Anarchist at heart, eh.
Yeah, thx for the chance to take revenge for struggles in the past
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Old Apr 24, 2006, 08:14 PM   #10
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I've been going back and forth with a guy who has an idea for a mod involving the Civil Rights Movement... a really cool "unit" would be a protestor whose "attack" is basically heaving a sign up and down or shouting on a bullhorn... Anyway this unit is awesome; in SMAC there were units that had a "police" effect so these could help us out (esp. if we can make him a wee bit more futuristic).

It's too bad the XML value is bMilitaryHappiness and not iMilitaryHappiness.
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Old Apr 24, 2006, 10:05 PM   #12
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cool idea
going to add it into my mod for the next release
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Old Apr 25, 2006, 01:53 AM   #13
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THANK YOU THANK YOU THANK YOU
you remembered me and that makes me happy! now USA has a unique unit!
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Old Apr 25, 2006, 02:07 AM   #14
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Very, very good work! I really like the riot shield on it.
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Old Apr 25, 2006, 02:31 AM   #15
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hey can someone please link me to the thread where i can get the animation files from. i can't find this "crusader" "knights templar or lost units mod
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Old Apr 25, 2006, 02:35 AM   #16
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You have to unpack your art files. Its under /art/units/scenario/knights_templar/
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Old Apr 25, 2006, 02:40 AM   #17
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ok then i must already have it lol
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Old Apr 25, 2006, 03:15 AM   #18
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sorry ive never installed a composite of 3 units before, could you look at my artdefines and maybe instead, give me yours please

Code:
<UnitArtInfo>
			<Type>ART_DEF_UNIT_POLICE</Type>
			<fScale>0.44</fScale>
			<fInterfaceScale>1.0</fInterfaceScale>
			<NIF>Art/Units/police/riotpolice.nif</NIF>
			<KFM>Art/Units/police/knightstemplar.kfm</KFM>
			<SHADERNIF>Art/Units/police/riotpolice_fx.nif</SHADERNIF>
			<ShadowDef>
				<ShadowNIF>Art/Units/01_UnitShadows/UnitShadow.nif</ShadowNIF>
				<ShadowAttachNode>BIP Pelvis</ShadowAttachNode>
				<fShadowScale>1.0</fShadowScale>
			</ShadowDef>
			<fBattleDistance>0.35</fBattleDistance>
			<fRangedDeathTime>0.05</fRangedDeathTime>
			<bActAsRanged>1</bActAsRanged>
			<TrainSound>AS2D_UNIT_BUILD_UNIQUE_UNIT</TrainSound>
			<AudioRunSounds>
				<AudioRunTypeLoop/>
				<AudioRunTypeEnd/>
			</AudioRunSounds>
		</UnitArtInfo>
im getting some screwy animations like running in place, arms dislocated strait up over shoulder, units swinging beat-down-stick at a distance in battle, HELP
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Old Apr 25, 2006, 03:20 AM   #19
Chalid
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Im not at home, but that looks quite good.
just make sure its indeed knightstemplar.kfm . I thought its knights_templar.kfm . And make sure you have copied all .kf and the .kfm files form the knight_templar folder into your police folder.

Edit: and you want to set
<bActAsRanged>1</bActAsRanged> to <bActAsRanged>0</bActAsRanged>
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Old Apr 25, 2006, 03:52 AM   #20
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i got it working a little better with the integer change. the file names are correct though (if thats the one that needs to be there!) im am going to look for mor .kf files
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