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#1 |
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SDK Lover
Join Date: Nov 2005
Location: Glorious state of Denmark
Posts: 170
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Need some ideas on (NEW) UN
Okay I want to change the UN, with more options, but dont really have the "BIG" idea. I would like to get YOUR IDEAS! (for free of course
)And please keep it reasonable... |
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#2 |
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Prince
Join Date: Apr 2001
Location: Chicago, IL
Posts: 507
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There were some good posts about the UN in a different thread that I cannot remember for the life of me. Here are some random ideas:
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#3 |
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Deity
Join Date: Oct 2005
Location: England
Posts: 4,985
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__________________
Most zealously I seek for erudition. Much do I know, but to know all is my ambition.
-Faust |
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#4 |
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Prince
Join Date: Apr 2001
Location: Chicago, IL
Posts: 507
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Membership to the UN. Only countries inside the UN can stand for election, and only countries inside the UN have to follow the resolutions. Countries outside the UN have their vote cut in half. All countries inside the UN get +3 with each other and -3 with countries out side the UN. Countries outside the UN get +1 with each other and -3 with countries inside the UN.
----- That is an excellent idea!! |
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#5 |
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Deity
Join Date: Oct 2005
Location: England
Posts: 4,985
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I have to admit that its not just my idea. I've been on these forums fro a few months now, and thats what i picked up
__________________
Most zealously I seek for erudition. Much do I know, but to know all is my ambition.
-Faust |
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#6 |
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SDK Lover
Join Date: Nov 2005
Location: Glorious state of Denmark
Posts: 170
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Thank pap1723. However I need some details to work on it.
--Economic Sanctions (how, what should they do in game?) --Peace Keeping Missions (would be difficult to an inuitive design of. I think the amount of work put into would be wasted, compare to what we get.) --UNICEF (I know what they do, but really cant understand why this is so important?) Following UN Resolutions would be my 1.priority. It should not be so difficult, however the detail should be worker about (I mean WHAT excately should it do, and why, design, people now is the time to be an software designer ))
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#7 |
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SDK Lover
Join Date: Nov 2005
Location: Glorious state of Denmark
Posts: 170
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Okay thanks.. Nice new idea. It should be possible to stand outside of the UN.
Hmmm, gives new opportunities... However I still doesnt believe in force in UN terms, if you still are a member, you could still choose NOT to follow the resolution (real world: USA, CHINA, IRAQ, IRAN, ISREAL, MUSLIM WORLD etc.) (NO discussion about who follows what please, it was just an example) |
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#8 |
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SDK Lover
Join Date: Nov 2005
Location: Glorious state of Denmark
Posts: 170
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Hey dont forget this... If anybody could post a link to an earlier thread, please do. (I dont want to use 20 hours to go through 2000 different threads
)
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I love the SDK ![]() What about more city options? Or Any ideas on new UN? and what about: Ideas for new resource system? Or maybe combat? maybe even some:Fixed borders? Cultural spreading units? |
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#9 |
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Mobster Inc©
Join Date: Sep 2002
Posts: 310
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Economic Sanctions could simply mean no trade with that AI Civ. That's pretty much what they are
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#10 |
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Unit Maker
Join Date: Nov 2005
Location: I've been everywhere, man
Posts: 1,427
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Some Ideas:
1)The ability to leave the UN 2)UN members can build UN units (both infantry, mech infantry or armor). If a UN member is at war (but not the whole UN), the country not at war could send their UN troops to help without entering the conflict. 2)a. Instead of designated UN units, the UN member would be able to convert their units to belong to the UN (like a promotion, but with a monetary cost) and back. Note that this would not mean they lose control of these units, they just now have the ability to fight in a war with other UN players. Thanks for looking into this!
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I make units! |
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#11 |
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Mobster Inc©
Join Date: Sep 2002
Posts: 310
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^^2. on his could be the peacekeeping mission
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#12 |
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Deity
Join Date: Oct 2005
Location: England
Posts: 4,985
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What happens to cities captured by UN troops?
I think that they should belong to the player who built the UN BUT he can not use them to build anything, and he gets no revenue from them and no maintenance cost. If the civ that was declared war on dies, then that civ gets all of cities back, but it becomes a vassal of the player who was the UN for 20 turns, before becoming a normal civ again. If the war ends and the civ is not destroyed, then, whatever happens in the peace negotiations, it gets all of its cities back.
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Most zealously I seek for erudition. Much do I know, but to know all is my ambition.
-Faust |
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#13 | |
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Emperor
Join Date: Mar 2006
Location: Germany
Posts: 1,267
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Quote:
I would like to have more and better UN actions. Some ideas: -"Founding the WHO" gives +2 health in cities with hospitals. -Allowing to build UN Inspecteurs. They have all the spy abilities except sabotage
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#14 |
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Chieftain
Join Date: Apr 2006
Location: Warsaw - Poland
Posts: 7
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Un Sc
And what about the Un Security Council? They're the most important body inside the organization. They can decide exclusively about any sanctions and peacekeeping missions so it may be a good idea to create something of an "inner UN" that would consist of, for example, the countries that have nuclear weapons or those who have the biggest amount of points. Each one of those should also be able to veto any resolution it doesn't like.
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#15 |
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Deity
Join Date: Oct 2005
Location: England
Posts: 4,985
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Welcome to civ fanatics!
problem is, there arent enough civs in the game to repressent this. You can't have half of the countries niside the security council!
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Most zealously I seek for erudition. Much do I know, but to know all is my ambition.
-Faust |
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#16 |
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Emperor
Join Date: Mar 2006
Location: Germany
Posts: 1,267
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The Security council is just a stage for world politics. The decisions and agreements are made somewhere else. The represantants of the member countries are just following the decisons of their governments.
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#17 |
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Loves being STRONG
Join Date: Jan 2005
Location: Fiftychat
Posts: 4,454
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UN troops= have them only defend, they cannot actively be involved in wars, but have them keep a civ safe.
Resolutions: Add resolutions for all civics Unicef= UN countries pay x-money and gives health and happiness to other civs. Embargos stop trade. Add WMD's that are very destructive, but can be uncovered by inspectors. UN members cannot war upon other members. If the city with the UN is captured by an outsider, the outsider is warred upon by the UN members. Just some ideas.
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"I feel like I've somehow managed to turn the domestic abuse of a burly mustachioed udder mutant into something adorable. I'm pretty proud of this." -AH |
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#18 |
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Civ4:Col UI programmer
Join Date: Dec 2005
Location: Vallejo, California
Posts: 1,736
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As for UN "resolutions" they are routinely ignored so following them should be an option (everything should be optional for the player when it comes to the UN, including paying your dues!). Civs that voted for a resolution will get better relations with other Civs that abide by the resolution, ones that dont get the opposite. Conversly if a Civ votes against a resolution they get better relations with Civs that defy the UN and lower relations with thouse that abide by the resolution. This is ontop of and independent of an obvious bost for voteing in a similar mannor (for votes are happy with other for votes, nays happy with nay votes).
So you could have for example Civ A votes YEA on a resolution and then chooses to obey the resolution (for now), Civ B votes YEA (+1 relations with A) but then the hypocrites defy the resolution (-2 relations with A).
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Companions the creator seeks, not corpses, not herds and believers. Fellow creators, the creator seeks - those who write new values on new tablets. Companions the creator seeks, and fellow harvesters; for everything about him is ripe for the harvest. - Thus spoke Zarathustra, Fredrick Nietzsche Civ 4 Community Core Project One DLL to Rule them ALL, Now a part of WoC, 3.02 version in the Progress Modular XML Loading 3.0 True Drag and Drop modability, Included by Firaxis in Beyond the Sword World Of Civilization A World of Mods under one roof |
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#19 |
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Prince
Join Date: Apr 2001
Location: Chicago, IL
Posts: 507
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Impaler, I agree taht is probably the best way to represent the resolutions. There are times in the game now when Environmentalism is a Global Civic and despite my best efforts, I am forced to adopt it, which in turn can ruin part of my economy or military.
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#20 |
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Prince
Join Date: Nov 2005
Location: New York
Posts: 336
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I went to the real United Nations and went on a tour their. They said that each nation gets 1 vote, no matter what their population, economy, or land size is. They also said that the countries dont need to do what the U.N. votes on but if they don't and it is something serious they will get voted out of the U.N. That is why countries in the U.N. do what is voted on. A new way to call votes to vote people out of the U.N. could be added, but with concequences on the side like getting -2 with all nations if the vote doesnt pass.
Also, a new wonder could be inter-pol, or international police (which is real). It could give +30% commerce in all of the player that built it's cities and +10% commerce in the rest of the world's cities becuase it would help stop corruption. |
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