WH Woodelves

Ploeperpengel

academic precarity
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Feb 2, 2006
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In this thread I will post my woodelves for Warhammer.

The first model is the Gladeguard, Button included. I used a morrowind mesh for the head. And as it got almost impossible to do new units for WH without your bits again I have to credit you, Rabbit. The cape's yours. Thx to seZ who provided me with such a nice base to work on. So stay tuned there will be more!

 

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I saw this up before woodelf got in his post, and I have to admit was tempted to take his place... but instead decided against it. Very nice job, the more variety, the better!
 
Wow looks awesome! :goodjob: Finally something usefull came out of Morrowind :D :joke:
 
My god, these are amazing. Awesome job Ploeperpengel!
 
Thx alot guys!

If anyone is having issues with it please report. It's my first Morrowindhead on a civ4 model and I'm interested in the performance cause I don't have the time to playtest much. Want to have the Elves in the next release.
 
This officially puts them into the WH mod so I can quit making up user names to vote for them!

:joke:
 
:lol:
We have a new rule: a civ that gets 3 UUs will be in. With the dryads and this it's just one missing so don't worry, the woodelves will definitly be in the mod in may but I also want the Highelves and Darkelves in so there's a lot to do still.
 
Wow, looks great, especially the head and the cape!

The arrow seems a bit thick, it looks like a dildo :D No, I'm just kidding, it's fine, I don't know much about elven art of war :-)
 
this head is what we needed!
i think we can do some more units really quick for the longears, perhaps i can rearrange my shedule, to support your hard work!
Keep on doing this ;)
 
Jouda said:
Wow, looks great, especially the head and the cape!

The arrow seems a bit thick, it looks like a dildo :D No, I'm just kidding, it's fine, I don't know much about elven art of war :-)

It's the vanilla one.:p Think this is because of the close up. But if you notice strange proportions in game please report them.
 
Ploeperpengel said:
That's why I want it playtested. But shouldn't exceed the morrowind imports C.Roland made.

Check the performance statistics in Nif-viewer (Yes there are performance statistics somewhere in the menus) and compare to the regular archer. That should give you a good impression what impact it will have on the game. I'm not at home right now so i can't test.
 
Will be working for sure, just make sure there are not to many of these on the screen or the poor guys with low end graphics will end up very upset. :(

I do ask whenever i see a unit that seems to has many polys ans High resolution testures, as especially in our fantasybased mods (WH for you, FfH for me) a lot of different units will appear on the screen. And for this reason each should be as low poly as possible (and as there are many different textures needed those should be as low resulution as available). The reason is of course that adding much detail (high resolution (256*256 or more) textures and many polys) will make the unit look superb at close distance when using the flying camera, but on the other hand how often does one use it in real game?
And how much of the details can one recognize when the unit is shown in ingame size? as good as nothing. So the question for me always is skip detail and make the game run more smoothly or keep the detail (that no one sees) and have a laggy game. I always choose low detail.
Hmm that got longer than intended. Never mind its just my random thoughts that wantet to be written down.

Oh one more thing for comparison. I make Elves by adding two ears that have 6 Triangles each and come with a 32*32 (or even 16*16 - dont remember exactly) texture. I think i should release my parts when i get them sorted somehow. Right now its just one folder with a big mess inside. :)
 
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