Term 7 Ministry of Defense

peter grimes

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The long awaited Thread is finally here!

I'm still crazy busy at work, but I'm taking a long lunch ;)

Here's General_W's concern:
Hey - a Dnut boat just showed up off the coast of Ithaca.
I know it's unlikely that we're about to be invaded by them - but it might be worth having a show of defensive force over on that coast?

Do we even have much in that area? I can't remember.

I don't like how long it's taking for the Nuts to get their peace proposal to us. Makes me nervous.

EDIT: I guess that boat has been sitting there for a a bit - probably a lookout... but still...

And I see we've got the one Hoplite on the mountain... is it maybe worth just sending a couple other Hoplites over?


...busy again .....:mad:

...will update later tonight (hopefully)
 
And there's this to talk about also...
State of the Empire said:
I go off on my own and unload KN Bellerophon next to the barb camp – I couldn’t think of a good reason not to pick up 25 gold from clearing it next turn. It delays our exploration by 2 turns, but I think it’s worth it – if others disagree, we can reboard next turn instead of clearing the camp. I also think one barbarian will go SE to the mountain – if we clear the camp then the barb will turn around and attack Bellerophon. Assuming Bellerophon clears the camp then defends successfully, he will be elite.
My vote says - get the gold! :thumbsup:
 
Unfortunately both barbarians stayed in the camp. My advice - move Bellerophon to the mountain. That will guarantee a barb attack with us on the best defensive terrain, then next turn we can clear the camp.
 
Bellerophon lost 1 hp being attacked by the barb on the IBT - clear camp this turn, or heal first?

EDIT - also, should the boat stick around to pick up Bellerophon again or head north to get to spy position?
 
I guess that Twitching Aardvark is being used by the Foreign Minister, but, if he fails to issue contrary orders, the ship should move into a spy position.

Bellerophon may attack... unless there's a lesser chance of promotion if he's not at full strength..?? I've never come across anything that says that, but I would never claim to be an expert. He's attacking a warrior, right? If he redlines, he will retreat, and we can heal then if need be. I'm anxious to get our unit to the Front, and don't want to spend any more time than necessary on the way there.
 
The odds of promotion don’t change, but there is no guarantee he will retreat if redlined. Here is what I get:

Attack this turn –

Win – 95.512%
Retreat – 2.762%
Die – 1.726%

Heal and attack next turn –

Win – 98.974%
Retreat – 0.552%
Die – 0.473%

There is also a chance of another barb spawning on the IBT which would give us an extra promotion chance but would also delay our spy mission by an extra turn.
 
Do you have any preference on unit locations? I've moved most units to our coastal towns because I think that's what you wanted, but now I see a town like Miletus needs 2 units to guarantee no flip, so if it's OK with you I will move another unit there. We are not talking about much of a flip risk in any case - with only one unit in Miletus, it has a 0.035% chance of flipping every turn. How important is it to you to have units in our coastal towns compared to our flippable towns?
 
I have no experience with doing the flip calculations. The advantage to having at least one unit in every coastal town is that we deny a landing party an easy location. DNUTs don't seem quite ready to land an assault party on our shores, so I suppose it's not a bad idea to leave a couple coastal towns undefended so that we may nullify the flip risk.

I would pull units from our southwest coastal cities for no-flip duty. We'll have plenty of warning (until Navigation, at least) of a landing party in that quarter.
 
fe3333au said:
HM Bellerophon ... Move N ... reasoning is to unblack, however Defence or Prez may have counter orders.

I will follow whatever orders Defense/Foreign decide on, but I think the road will have to be visible if we move east.
 
Foreign's priority is to gain information about the lie of the darkened lands ... I'm easy, but I don't want us to rush over to KISS area and then stay there just to watch and build a camp fire.

I'm happy to rush over and have a look, probably good idea before KISS gain anymore territory ... but I would then like it so that we back track as soon as we have explored that area.

So I leave it for Defence to decide ... but for movement I'm sure we will find dry land north and thus gain our movement bonus.
 
This may come across as rude, but I must say that we would not have sent a Knight across the seas simply to explore the black in the jungle.
Fe said:
My request to send a unit up to TNT territory is basically so we see what is going on ... purely intel gathering purposes.
fe3333au said:
Damn I really want another scout for the north ... before it becomes a no go zone. I hate that we cannot see what is going on :mad:

I feel very strongly that Bellerophon should stick to his original mission, which was to head north to the TNT/KISS front.
 
No rudeness taken :D

But I have made it evident from the very start that that was what the mission was for ... in fact it has always been the reason for all our forays abroad and north of our own continent.

and we have seen the benefit of these actions by being able to monitor population rises and drops in our neighbours and to see where and when their cities are founded ... as well as being able to pinpoint location of luxuries and resources.

all invaluable to second guess what they are upto.
 
I think we agree that he is generally heading to the northeast, but should he look for the road to the east, or head north to get out of the jungle?
 
Question about HM Bellerophon

I would like this unit to zig zag it's way to KISS and take advantage of any high ground that we may find ... Is this acceptible?

Also ... I'm hoping to keep our ground presence hidden from KISS as long as possible ... Is this also acceptible?
 
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