Build Nothing

beresford

Chieftain
Joined
Apr 27, 2006
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2
Early in the game where you have built everything useful that your current Tech level allows, it is possible to be forced to build hordes of units that you don't want because the game insists that you build something in every city. Also if you get into an economic bind it is possible to be forced to keep building units which the game then immediately disbands. There should surely be an option not to build anything at all.
 
You can build nothing, by clicking on whatever item is in the build queue. I think it will continue to prompt you each turn for something to build, though.

I've never had this happen to me, though. It seems pretty unlikely you'll have this problem now that chopping isn't as powerful.
 
Yes, this is annoying, we should have a thing with the "red circle with a bar" icon that represents "Build Nothing".

You can build nothing, by clicking on whatever item is in the build queue. I think it will continue to prompt you each turn for something to build, though.

No, if you cancel this thing, it will bother you when you will leave the city menu.
 
Well the solution is to build units in your city and then disband them yourself. (start by getting rid of any units you Don't want to keep around and build the units you DO want to keep around... one you have all the units you want/can support just build ones for immediate disbanding)
 
Why building something that we want to disband ?
This is absurd.
The best is to build nothing.
 
If we were able to build nothing, Civ4 system would stock all hammers. It would create an exploit, so people build "nothing" and them use all stock of hammers to build some wonder when it becomes avaiable.

I had this problem, but now I research currency faster, so I can build money instead of nothing :).
 
Danicela said:
Why building something that we want to disband ?
This is absurd.
The best is to build nothing.

Well its the same thing, taking hammers and making them not do anything. Plus there is only a Small window of time where this would be desirable, as soon as you have Alphabet or Currency, then you have something that you can always 'build'

Perhaps they could make it so you could build 'Luxuries/Housing'...all hammers are wasted but your city gets +1 Happiness.
 
I prefer wasting hammers than having each turn to give something to build and to make him suicide, you lose more time and clicks, and if you "Build Nothing", you are let in peace.
 
I simply can't comprehend having that problem. If you have absolutely nothing to build before researching alphabet or currency, then there is something else you could be doing. You can always build settlers to expand. If you don't want to up your maintance and/or there is no more room to expand, then take the time to build workers. If you can't afford another unit, or you don't want to stop city growth, then build missionaries to spread your religion. If you don't have a religion, then build archers/axemen/swordmen (whatever you have the tech for) and disband your warriors. If you dont have copper/iron and dont have archery or if you dont have any warriors left, then start to build wonders. Then you at least get cash when the AI beats you to the wonder, and if you don't get beat to it then you get the wonder. If there are no wonders you can build in the city then this would be a good time to pump out units and invade a neighbor. If you don't wish to invade a neighbor, this situation should rarely happen and creating then disbanding shouldn't be too bad. If this situation does happen often to you then you simply need to learn how to tech faster, because you shouldn't be able to run out of things to build, especially with chopping weakened. Spam those cottages.
 
Yes but look the situation :

-No space/interesting place for a new city
-Enough workers who are idle.
-I have spread my religion in all my cities (as we are in Always War, I can't spread the religion to the others)
-I don't need more military units.
-I have built all the wonders.

If I need a "Build Nothing" possibility, this is because I HAVE MADE ALL THINGS, if not I wouldn't ask for it.
 
No need for more military units in Always War? You, my friend, need to get rid of a few units by attacking your neighbor. It's not like there's any diplomatic reprecussion for it, and you may end up with a Heroic Epic.
 
Yeah actually my mod will have that function because it is so long of a game.

You can easily add it by adding a new build commerce option, but having it convert hammers into nothing at all. ;)

Otherwise if you leave a city not producing anything, you will get a popup which can only be avoided by ending the turn, and well you can't end the turn with the popup screen asking you to build something. :p
 
Ball Lightning said:
To do nothing just get rid of your building queu

That won't work... cause as soon as there are no units to give orders to the game will ask you to build something in that city. The only way to avoid that screen is to end the turn before all units have been given orders. It's the cheap alternative, but I found it was much easier to actually make a new build process than to force end a turn before it should be ended.
 
aaronflavor said:
You can build nothing, by clicking on whatever item is in the build queue. I think it will continue to prompt you each turn for something to build, though.

I've never had this happen to me, though. It seems pretty unlikely you'll have this problem now that chopping isn't as powerful.

I did that and it stopped prompting me after a while. In fact, I got so distracted that a bunch of my cities didn't build anything at all even when new tech allowed new buildings. They totally slipped my mind and the cities didn't prompt me any more, so I didn't realize what was going on until after quite a while.
 
Agent 009 said:
That won't work... cause as soon as there are no units to give orders to the game will ask you to build something in that city. The only way to avoid that screen is to end the turn before all units have been given orders. It's the cheap alternative, but I found it was much easier to actually make a new build process than to force end a turn before it should be ended.

I've been using my stratagie for ages and it always works.
 
if he wants to build nothing LET HIM BUILD NOTHING dont be rude and yell at him about not having anything to do.

prehaps have the culture, currency, and research production options severely stunted untill you actualy research the tech that currently gives them.
 
I wouldn't mind having the luxury of not needing to build a single thing, but for sake of argument -- maybe you could build a unit and gift it to another civ? Good for relations in single player, I imagine (I've never done that either).
 
Taking a minor detour, the question posed by Beresford touches on the issue of returns from investment. While tech advances expand the range of buildings one can build, the fact that I can build a fixed investment does not mean I should. Poor terrain, long distance from the capital, cultural traits can mean that additional production/commerce/food arising from new building can be low. This we see - dare i mention the phrase, "in reality" - which is associated with migration of labor from less productive territory to more productive territory, or military conquest. So I agree with ShallowDaggar's comments about building workers and settlers in low-productivity cities and send them out, or plan a conquest.
 
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