WNES 9: Ab Absurdo

Warman17

NES Grandpa
Joined
Aug 26, 2002
Messages
7,107
Location
America
Background: It is currently the year 1800

Here’s a list of overall trends that happened/didnt happen
1) No Charlemagne, no Holy Roman Empire -> Western Europe remains divided into small states for centuries after the fall of Rome
2) No crusades
3) No Genghis Kahn
4) Native Americans were immune to old world diseases
5) Europe readily sold weapons/technology to the native americans/africans/asians
6) much much smaller slave trade

And if you complain about historical inaccuracies or impossibilities, I don’t care. This is for fun!

Economy:
To raise economy, do not spend any points during that turn.

Collapsed [-3] Depression [-2] Poor [-1] Recession[0] Stagnant[0] Stable [1] Growing [1] Booming [2] Prosperous [2] Flourishing [3] Rich [3] Wealthy [4] Economic Powerhouse [5] Monopoly [6] Monopoly + X

Please note, raising your economy may effect someone else’s (a strong Spanish economy may have people buy products from them instead of Portugal for example). If both parties ‘raise’ their economy if such an action would occur, neither gain a boost.

Economic Centers are represented with red borders on the map. Currently these are mainly trading centers (industrialization is just starting). Every 4 turns they will give you a spending point to use. You may use them while upgrading your economy. Economic centers will be chosen by me(you can’t build them) and can be lost as easily as they’re gained. (So quickly you may never get their benefit :eek:

Military

1 spending point = 5 divisions
1 spending point = 5 squadrons

Every time the size of your army/navy increases by 50% (20 -> 30 45 -> 70) it will go down 1 training level.

Training: (2 points to increase)
None; Ragtag; Disorderly; Tolerable; Normal; Better; Good; Very Good; Professional; Elite

Irregulars: Militias and Volunteers will always help out during war. They will raise up at the start of a war on their own, but they can only be used in defensive operations and will always have the training of Ragtag. They do not count against your total number towards upkeep or training.

Conscript: Each turn you may force your citizens into the army via conscription. The number will vary (generally large at the start of the war and down hill after that). These will always be disorderly. You can use them in offense and do not count against your total troop number for upkeep or training. However conscription might lower confidence and might lead to disorder.

Size
The size of your nation determines many things. Well...one. How much it costs to raise one of the domestic stats. Spending the same amount for roads in Ireland will be more effective than in Russia.

Tiny (1) Small(1) Medium(2) Large (2) Huge(3) Gigantic (3) Worldspanning (4)

Infrastructure
Roads, bridges, canals, etc. The higher the better people can get around(and thus be happier), better your military can move around, and better goods can move around (which may help your economy). A large empire will need a strong infrastructure, or collapse under it’s own weight.

None-Dirt Paths-Pathetic-Barely Tolerable-Tolerable-Improving-Good-Efficient-Very Efficient-Great-Excellent

Education
The better your education, the more likely you’ll make advances in science, and the better your civil and military leaders will be.

None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Perfect-Academic-Enlightenment

Living Standards
How well off the average citizen is. There will always be the haves and have nots, but the higher this is, the happier the general population will be.

None-Slums-Very Low-Low-Barely Tolerable-Tolerable-Normal-Higher-Very High-Splendid

Culture/Patriotism
The higher the culture/patriotism of your nation, the more united they will stand. However this may make other nations fearful or even hate you outright. A united nation will also expect more from their leaders to act and be decisive; they will also expect them more to act according to the peoples political values or face mob rule.

None-Divided-Untrusting-Average-Strongly Cultured-Devoted-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

Confidence/Happiness
CAN NOT BE RAISED BY ECO.

Your people will hold confidence in their leaders, which is based on part on how happy they are. Keep them happy and they will remain confident in your ability to rule. Failat this, and they may seek to replace you.

Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

Political Values
(Stolen from Stalin’s weltpolitik.)

Conservative: Jungoism, moralism, State Press, laize-fair, Limited citizenship etc
-More efficient Military, suffers less effects of war on population. You dont have to deal w/ the masses when making decisions. People leave your country for a better place to live. No need to worry about elections most of the time. Conscription more acceptable

Liberal: pro-military, pluarlism, free press, interventionism, full citizenship
-less efficient Military, suffers more effects of war on population. Divided politics. Receives more Immigrants looking for a better place to live. very inventive. Conscription almost impossible

In the stats there will be a “ruling party” which will state your governmental system (republic, democracy, monarchy, etc) and what political values the current leaders hold. Take note that in all democracies only land owners can currently vote (there has yet to be something similar to the reforms that took place in America and Britain in the 1830s that expanded it)

Ethnicity
(Stolen from weltpolitik)

Your nation will also have different ethnicities in it, this will be represented. Conquer a new land? Well the percentage will change. Immigration? Percentage will change. A high culture may override ethnic divides, and a low one may cause schisms. A general area of residence will also be riven for ethnicities (so you know where a rebellion may occur). They will be given in real world terms to not confuse you.
 
NATIONS:

**Kelifornia:
Ruling Party: Liberal (Elected Tribal Council)
Political Values: Liberal 60% Conservative 40%
Army: 25 Divisions (Tolerable)
Navy: 10 Squadrons (Disorderly)
Economy: Growing (1)
Economic Centers: 2 (1/4)
Size: Large (2)
Infrastructure: Pathetic
Education: Illiterate
Living Standards: Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities: 40% Ohlone (California), 25% Salish (Northwest), 20% Navajo (Southeast), 10% Inuit (Alaska/Canada), 5% other

**Mississippi:
Ruling Party: Conservative (Tribal Council, appointed by tribal leaders.)
Political Values: 70% Conservative 30% Liberal
Army: 40 Divisions (Normal)
Navy: 15 Squadrons (Tolerable)
Economy: Booming (2)
Economic Centers: 4 (1/4)
Size: Large (2)
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Respecting
Ethnicities: 35% Mississippi(the river); 25% Comanche(Texas); 15% Sioux(Plains); 10% Algonquian(Great Lakes/North); 10% Muskogean(Alabama area), 5% other

**Amerada:
Ruling Party: Liberal (bicameral-> tribal Council=upper, elected House=Lower. Parliamentary)
Political Values: 65% Liberal, 35% Conservative
Army: 25 Divisions (Tolerable)
Navy: 10 Squadrons (Tolerable)
Economy: Growing (1)
Economic Centers: 3 (1/4)
Size: Large (2)
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities: 30% Algonquian(Canada to Carolina), 20% Iroquois(New York/St. Laurence), 15% Cherokee(South), 15% Atlantican (Charleston to Boston), 10% Scandarvic (Canada/Newfoundland), 5% Iberian (Miami to Savannah), 5% other

**Quetzl Empire:
Ruling Party: Conservative (Imperial Monarchy)
Political Values: 80% Conservative 20% Liberal
Army: 40 Divisions (Tolerable)
Navy: 10 Squadrons (Disorderly)
Economy: Growing (1)
Economic Centers: 3 (1/4)
Size: Medium (2)
Infrastructure: Barely-Tolerable
Education: Illiterate
Living Standards: Barely Tolerable
Culture: Strongly Cultured
Confidence: Tolerating
Ethnicities: 60% Aztec(Mexico), 10% Maya(Yucatan/Cent. Am.), 10% Carib (Caribbean), 10% Chibchan (Columbia/Panama), 5% Chichimeca (northern Mexico), 5% other

**Andes Confederacy:
Ruling Party: Conservative (Constitutional Monarchy. Incan Emperor shares with tribal council)
Political Values: 50% Liberal 50% Conservative
Army: 50 Divisions (Disorderly)
Navy: 20 Squadrons (Disorderly)
Economy: Booming (2)
Economic Centers: 3 (1/4)
Size: Huge (3)
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Tolerating
Ethnicities 45% Incan (Andes) 30% Puelche (Argentina/Uruguay) 15% Pano (Bolivia/Paraguay) 5% Arauan (Amazon), 5% other

**Brazonia:
Ruling Party: Conservative (Dictator)
Political Values: 60% Conservative 40% Liberal
Army: 55 Divisions (Disorderly)
Navy: 20 Squadrons (Disorderly)
Economy: Booming (2)
Economic Centers: 5 (1/4)
Size: Huge (3)
Infrastructure: Barely Tolerable
Education: Illiterate
Living Standards: Barely Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities: 45% Tupi (exterior Brazil) 20% Atlantican(central/southern Coast) 15% Iberian(central/northern coast) 10% Ge (Interior Brazil/Amazon), 5% African (slaves), 5% other

**Atlantica:
Ruling Party: Conservative (Constitutional Monarchy -> Parliamentary)
Political Values: 55% Liberal 45% Conservative
Army: 15 Divisions (Good)
Navy: 30 Squadrons (Very Good)
Economy: Prosperous (2)
Economic Centers: 4 (1/4)
Size: Small (1)
Infrastructure: Good
Education: Literate
Living Standards: Normal
Culture: Devoted
Confidence: Respecting
Ethnicities: 50% Atlantican(everywhere); 10% Irish(Ireland), 10% Iberian(Iberia); 10% Frank(France); 10% Scandarvian(UK/Neatherlands); 5% African(colonies); 5% other

**Valencia:
Ruling Party: Conservative (Absolute Monarchy)
Political Values: 70% Conservative 30% Liberal
Army: 20 Divisions (Better)
Navy: 20 Squadrons (Better)
Economy: Booming (2)
Economic Centers: (1/4)
Size: Small (1)
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Respecting
Ethnicities: 70% Iberian(Iberia); 25% Berber/Arabic(North Africa); 5% other

**Frankland:
Ruling Party: Conservative (Absolute Monarchy)
Political Values: 80% Conservative 20% Liberal
Army: 40 Divisions (Tolerable)
Navy: 10 Squadrons (Tolerable)
Economy: Booming (2)
Economic Centers: 3 (1/4)
Size: Small (1)
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Tolerating
Ethnicities: 65% Frank(everywhere) 10% Atlantican(France), 10% Latin(Italy), 10% German(Danube/northeast), 5% Other

**Scandarvia:
Ruling Party: Liberal (Parliamentary Republic)
Political Values: 70% Liberal 30% Conservative
Army: 30 Divisions (Normal)
Navy: 30 Squadrons (Good)
Economy: Prosperous (2)
Economic Centers: 4 (1/4)
Size: Medium (2)
Infrastructure: Tolerable
Education: Literate
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Respecting
Ethnicities: 60% Scandarvian(Everywhere) 20% Scottish(UK) 5% Finn(Northeast) 5% Livonian (urban immigrants) 5% German (Denmark/immigrants) 5% Atlantican (UK/Denmark)

**Habsburg Empire:
Ruling Party: Conservative (Imperial Monarchy)
Political Values: 65% Conservative 35% Liberal
Army: 40 Divisions (Tolerable)
Navy: 10 Squadrons (Normal)
Economy: Booming (2)
Economic Centers: 3 (1/4)
Size: Small (1)
Infrastructure: Barely Tolerable
Education: Illiterate
Living Standards: Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities: 50% German(west) 25% Polish(east) 15% Slavic (south/east) 5% Bulgarian (zone along the border) 5% other

**Livonian Empire:
Ruling Party: Conservative (Imperial Monarchy)
Political Values: 75% Conservative 25% Liberal
Army: 35 Divisions (Tolerable )
Navy: 15 Squadrons (Tolerable)
Economy: Booming (2)
Economic Centers: 2 (1/4
Size: Medium (2)
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities: 40% Livonian(everywhere) 30% Finn(finland) 15% Slavic(east) 10% Polish(west) 5% other

**Kingdom of Rus:
Ruling Party: Conservative (Feudal Monarchy)
Political Values: 90% Conservative 10% Liberal
Army: 50 Divisions (Disorderly)
Navy: 10 Squadrons (Disorderly)
Economy: Growing (1)
Economic Centers: 3 (1/4)
Size: Large (2)
Infrastructure: Barely Tolerable
Education: Illiterate
Living Standards: Barely Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities: 80% Slavic (everywhere) 5% Armenian (Caucasus) 5% Livonain (Along border) 5% Other

**Bulgaria:
Ruling Party: Conservative (Moanrchy)
Political Values: 60% Conservative 40% Liberal
Army: 35 Divisions (Tolerable)
Navy: 20 Squadrons (Tolerable)
Economy: Booming (2)
Economic Centers: 4 (1/4)
Size: Small (1)
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities: 25% Bulgar(Central) 20% Slavic(Central/East) 15% Greek(Greece) 15% Latin(Italy/Sicily) 10% Turk(Turkey) 10% Arabic (Lybia) 5% Other

**Ottoman Kingdom:
Ruling Party: Conservative (Monarchy)
Political Values: 75% Conservative 25% Liberal
Army: 20 Divisions (Tolerable)
Navy: 10 Squadrons (Disorderly)
Economy: Growing (1)
Economic Centers: 3 (1/4)
Size: Medium (2)
Infrastructure: Barely Tolerable
Education: Illiterate
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Tolerating
Ethnicities: 50% Turk (everywhere) 35% Arabic (Mesopotamia/transjordan) 10% Armenian (Caucasus) 5% other

**Akkoyunlu Kingdom:
Ruling Party: Conservative (Monarchy)
Political Values: 90 % Conservative 10% Liberal
Army: 25 divisions (tolerable)
Navy: 5 Squadrons (disorderly)
Economy: Growing (1)
Economic Centers: 3 (1/4)
Size: Medium (2)
Infrastructure: Barely Tolerable
Education: Illiterate
Living Standards: Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities: 55% Arabic (Everywhere) 30% Turk(Mesopotamia) 10% Persian (Persia) 5% other

**Caspican Empire:
Ruling Party: Conservative (Imperial Monarchy)
Political Values: 85% Conservative 15% Liberal
Army: 20 Divisions (Better)
Navy: 10 Squadrons (Normal)
Economy: Booming (2)
Economic Centers: 2 (1/4)
Size: Large (2)
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Tolerating
Ethnicities: 40% Turkic (North) 40% Persian (south) 10% Slavic (north) 5% Tajik (tajikistan) 5% other

**Mamelukes Egypt:
Ruling Party: Conservative (Feudal Monarchy)
Political Values: 80% Conservative 20% Liberal
Army: 25 Divisions (Tolerable)
Navy: 10 Squadrons (disorderly)
Economy: Growing (1)
Economic Centers: 3 (1/4)
Size: Medium (2)
Infrastructure: Barely Tolerable
Education: Tolerable
Living Standards: Barely Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities: 5% Mamelukes (Everywhere/Cairo) 60% Egyptian(Egypt) 30% Arabic(Arabia) 5% other

**Arochukwu Kingdom:
Ruling Party: Conservative (Monarchy)
Political Values: 75% Conservative 25% Liberal
Army: 15 Divisions (Disorderly)
Navy: 5 Squadrons (Disorderly)
Economy: Growing (1)
Economic Centers: 2 (1/4)
Size: Medium (2)
Infrastructure: Barely Tolerable
Education: Illiterate
Living Standards: Barely Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities: 50% Arochukwu (Nigeria); 15% Mali (norther Niger river); 10% Benin (coast); 10% Fulani (Cameroon); 10% Sara (east); 5% other

**Ethiopia:
Ruling Party: Conservative (monarchy)
Political Values: 70% conservative 30% liberal
Army: 20 Divisions (Disorderly)
Navy: 5 Squadrons (Disorderly)
Economy: Growing (1)
Economic Centers: 2 (1/4)
Size: Medium (2)
Infrastructure: Barely Tolerable
Education: Illiterate
Living Standards: Barely Tolerable
Culture: Strongly Cultured
Confidence: Tolerating
Ethnicities: 60% Ethiopian(everywhere) 20% Ugandan(west) 15% Arabic (coast) 5% Other

**Nguni Confederacy
Ruling Party: Conservative (Tribal Council)
Political Values: 60% Conservative 40% Liberal
Army: 30 Divisions (Disorderly)
Navy: 5 Squadrons (Disorderly)
Economy: Growing (1)
Economic Centers: 3 (1/4)
Size: Small (1)
Infrastructure: Pathetic
Education: Dumb
Living Standards: Low
Culture: Untrusting
Confidence: Barely Tolerating
Ethnicities: 25% Xhosa(southwest); 20% Swati (southeast); 20% Ndebele (northwest); 20% Zulu(northeast); 10% Atlantican(western coast); 5% other

**Tartarstan
Ruling Party: Conservative (monarchy)
Political Values: 95% conservative 5% liberal
Army: 25 Divisions (Tolerable)
Navy: None (Land Locked)
Economy: Stable (1)
Economic Centers: 1 (1/4)
Size: Large (2)
Infrastructure: Barely Tolerable
Education: Illiterate
Living Standards: Barely Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities: 50% Tartar (everywhere) 30% Afghan (east) 15% Chinese (west) 5% Other

**Maratha Empire:
Ruling Party: Conservative (Imperial Monarchy)
Political Values: 75% Conservative 25% Liberal
Army: 35 Divisions (Disorderly)
Navy: 10 Squadrons (Disorderly)
Economy: Booming (2)
Economic Centers: 2 (1/4)
Size: Medium (2)
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Barely Tolerable
Culture: Strongly Cultured
Confidence: Tolerating
Ethnicities: 30% Muslim (north) 55% Hindu (south) 10% Persian (northwest) 5% other

**Tamil Empire
Ruling Party: Conservative (Imperial Monarchy)
Political Values: 60% Conservative 40% Liberal
Army: 25 Divisions (Disorderly)
Navy: 15 Squadrons (Normal)
Economy: Booming (2)
Economic Centers: 3 (1/4)
Size: Medium (2)
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities:30% Dravidian (India) 30% Malay (Malaysia/Sumatra) 25% Tamil (Sri Lanka/southeast India) 10% Sinhalese (Sri Lanka) 5% other

**Ming China:
Ruling Party: Conservative (Imperial Monarchy)
Political Values: 80% Conservative 20% Liberal
Army: 50 Divisions (Disorderly)
Navy: 30 Squadrons (Disorderly)
Economy: Booming (2)
Economic Centers: 4 (1/4)
Size: Large (2)
Infrastructure: Improving
Education: Tolerable
Living Standards: Tolerable
Culture: Devoted
Confidence: Tolerating
Ethnicities: 75% Mandarin (everywhere) 10% Cantonese (southeast) 5% Mongol (far north) 5% Korean (northeast) 5% other

**Dual Kingdom of Annam-China
Ruling Party: Conservative (Imperial Monarchy)
Political Values: 70% Conservative 30% Liberal
Army: 40 Divisions (Disorderly)
Navy: 25 Squadrons (Tolerable)
Economy: Booming (2)
Economic Centers: 4 (1/4)
Size: Large (2)
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Barely Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities: 30% Chinese(China) 25% Vietnamese(Vietnam) 20%Thai(Siam) 15% Bamar(Burma) 5% Tibetan(Tibet) 5% Other

**Nippon:
Ruling Party: Conservative (Imperial Monarchy)
Political Values: 55% Conservative 45% Liberal
Army: 15 Divisions (Normal)
Navy: 20 Squadrons (Normal)
Economy: Booming (2)
Economic Centers: 4 (1/4)
Size: Medium (2)
Infrastructure: Tolerable
Education: Literate
Living Standards: Tolerable
Culture: Devoted
Confidence: Respecting
Ethnicities: 65% Japanese (Japan) 15% Korean (Korea) 10% Chinese(Taiwan/Manchuria) 5% Filipino (Philippines) 5% other
 
National Backgrounds: (if you want any more background, I'll be free to explain)

Kelifornia:
Formed from a coalition of native tribes across the west coast, Kelifornia is a rising power in America. Recently beating back Mississippi in a war, the Kelifornians have earned their right to be among the world powers.

Mississippi:
A strong power since before the coming of the Europeans, the Mississippians have created large burial mounds surpassed only by Aztec or Egyptian pyramids. The Mississippi power was solidified by the European arrival. Mississippi is perhaps the greatest power in the Americas and has won the majority of her wars.

Amerada:
Amerada is a combination of various tribes across eastern America and the original Atlantican, Scandarvic, and Velencian colonies which decided to break away from their mother nations in the mid 1700s. The Europeans live mostly along the coast and cities as the Indians make up the majority and live inland. Amerada much like Kelifornia is a rising star much to the dismay to Mississippi, but the Mississippians have recently won a war over Michigan, and Amerada’s future is uncertain.

Quetzl Empire:
The arrival of Europeans only solidified the gains made by the Aztec Empire. With new weapons of war made ready to them in return for trade and gold, the Aztecs soon came to dominate the region, their main competitor being Mississippi. In the mid 1700s a new dynasty swept the Empire replacing the old Aztecs with the new Quetzls. To make matters complete they have moved the capital from Tenochtitlan to the port city of Vercruzitlan.

Andes Confederacy:
Much like the Aztecs, the Incans benefitted from the arrival of Europe. The Incans too expanded their control much beyond their initial bounds. The Incans were forced however to adopt a confederacy when they allied with the numerous tribes across South America.

Brazonia:
Much like Amarada, Brazonia is the bringing together of the various tribes of the Amazon, and the colonies formed by Atlantica and Velencia. Brazonia is the main rival of the Andes Confederacy, but both suffer from internal problems that prevent war for now.

Atlantica:
Created by the Norman conquests of the 11th century, Atlantica was once a much more powerful empire. It once ruled over the majority of Iberia, Britain, France, and had multiple colonies in the New World. Atlantica however seems to be in decline after rival wars with Valencia, Scandarvia, Frankland, as well as the independence of it’s American colonies.

Valencia:
The city state of Valencia has grown increasingly powerful over the centuries. After leading the alliance that defeated the Muslim invasions of the 10th century, Valencia has slowly gained power over it’s neighboring city states. It solidified power over Iberia in the 14th century and soon came into conflict with Atlantica. After several unsuccessful wars against their northern neighbors, Valencia conquered the Arab states of north Africa, followed by colonization attempts in the Americas. Valencia remains a power in today’s world.

Frankland:
The Franks settled down in the area between the Rhine and Danube in the 5th century. From there they spread south and west. The Franks however remained an unsolidified force for centuries. It has only been through recent advances in the past 200 years which have brought the Franks together into a unified nation. They have defeated nearly all surrounding established powers to claim their right to existence and expand their power base.

Scandarvia:
Formed from the coalition of Viking kingdoms in the 12th century, Scandarvia has been the main rival of Atlantica for centuries. Scandarvia sided with the Scots in the 14th century, defeating the Atlanticans in a vital war for control of Britain. Not long afterwards the Scandarvians forcibly took Scotland into their rule. Scandarvia once had powerful colonies in Canada, which after a bitter war of revolution joined with other colonies and tribes to form Amarada. Scandarvia’s newest enemies may not be it’s waning old rival, but rising powers in the east.


Habsburg Empire:
Started by the Habsburgs in the 1200s, the empire has grown in immense power over the centuries. Joining in a coalition neighboring Hungary in the 1300s, the Habsburgs were able to keep the Bulgars out of Central Europe. Winning a vital war against Poland in the 1500s secured Habsburg dominance of Central Europe in the 1500s. Since then it has just been a step by step inclusion of all the smaller kingdoms and principalities until full union in the mid 1700s. The Habsburg continue to present a powerful foe for all it’s neighbors.

Livonian Empire:
Using their immense trading power in the 12th century, the Livonian began to dominate neighboring kingdoms firstly starting with the Lithuanians. Using a mainly mercenary army(as Livonia was too small to raise one large enough) the Livonian skillfully defeated the Lithuanians. Within a century, Lithuania would be conquered outright. Much like the other modern powers, Livonia slowly expanded her powerbase over the centuries, her main rival being Poland and Scandarvia. Livonia now stands at odds with the unified Russians as well.

Kingdom of Rus:
Russia has long been a divided land. The fall of Kiev in the 12th century furthered plagued the problem. Unlike the rest of Europe, Russia would remain decisively divided until the 17th century. A newly powerful Kiev under the leadership of King Ivan II led campaigns conquering nearly 60% of the other Russian kingdoms. Within the next few generations the remains of the Russian kingdoms would be absorbed into Kievan control. King Peter IV announced a unified Kingdom of Rus in 1723. The kingdom has only recently come into shining with modern reforms. If it can survive against it’s powerful neighbors remains to be seen.

Bulgaria:
As the Bulgars arrived in Europe in the 9th century, they remained a small power against the much larger Byzantines. However skillful invasions in the 11th century, compounded by Arabic invasions against them, the Byzantines fell from power. Bulgaria quickly scooped up the lands in Europe as Byzantine was left with an ever increasing smaller sphere. Signing an alliance with the Turks in the 14th century, Bulgaria spelled the end of the Byzantine Empire, conquering the city in 1387. Bulgaria however has had a rough going, as it was consistently bombarded by internal and external problems. Bulgaria has taken on the Byzantine legacy and has become a center for Eastern Orthodoxy, and a steadfast stand against the Turks and Muslim nations. Recent conquests in Anatolia, Italy, and Lybia signify a new age of Bulgarian power.

Ottoman Kingdom:
Arriving in the Caucasus in the 11th century, the Turks have been a major power since. They played a part in ending the Byzantine Empire. However the Turks did not enjoy unity. The Ottomans, who enjoyed rule in Anatolia were at odds with the Akkoyunlu who ruled in Mesopotamia. The Ottomans, after failing to conquer their Turkish kin, moved against Burji Egypt, conquering the holy lands. But after a vital battle outside Cairo, the Ottomans were repulsed. The Ottomans lost the east Anatolian coast in the late 17th century and are considered a declining regional power.

Akkoyunlu Kingdom:
The Turks who conquered Mesopotamia in the 14th century declared a Akkoyunlu Kingdom. In the 15th century, the Ottomans attempted to conquer the Akkoyunlu. Uzun Hasan successfully defeated them at the Battle of Tercan. Uzun then defeated the Safavid’s who attempted to wrestle control from them. Since then the Akkoyunlu have grown in power, conquering Arabia, and defeating the Persians/Capicans.The Ottomans have wrestled control of northern Mesopotamia from Akkoyunlu, but with their decreasing status, it could be recaptured soon.

Caspican Empire:
The Khwarezmid Empire fell apart in the late 14th century due to internal strife. It split between Persia and Samarkand. In the 17th century, Samarkand became increasingly powerful, and it’s capital moved to Aqtau on the Caspian coast. Trade along the Caspian became lucrative with the Rus and Ottomans. Using this, and allies of Akkoyunlu, the Caspicans launched an invasion of Persia in the early 18th century. After 3 wars over the course of 2 decades, Caspica conquered Persia and dominated the region. Caspica has fallen out with Akkoyunlu and facing rising powers to it’s east.

Mamelukes Egypt:
After defeating the Ottomans, Egypt remained a small power. That all changed when the Mamelukes took back power in the 16th century. They led crushing military campaigns against their neighbors. Conquering Mecca from the remains of free Arab control in the early 17th century, Egypt became a center in the Islamic world. Egypt has recently come at a precipice due to Christian uprisings in the south(caused perhaps by Ethiopia) and recent Bulgarian intervention in North Africa.

Arochukwu Kingdom:
After the fall of Songhai in the 16th century, the state of Arochukwu rose up. In 1700, Atlantican traders sold them guns and other technologies in return for gold and other valuable resources. As a result Arochukwu became the main player in West Africa. Within a decade large portions of OTL Nigeria were under their control. Arochukwu is a continually growing power in West Africa, and it may come to odds with recent attempts of Atlantica to colonize the region.

Ethiopia:
The Christian nation was discovered in the 16th century by Atlantican explorers. As the Atlanticans did elsewhere, they traded guns and technology to the locals. Not long afterwards Egypt attempted to conquer the land, but thanks to Atlantican intervention Ethiopia remained alive. Ethiopian power has remained solid over the past 200 years, with a status quo in force. As a result though, Ethiopia is one of the most backwards nations on the planet and with a weaker Atlantica, a new Egyptian attack may cause their end.

Nguni Confederacy:
The Confederacy was created in the early 18th century due to increasing encroachment by European powers in South Africa. The confederacy successfully defeated Valencia in1722 and gained recognition by the European powers. Interal power struggles are a major problem in the confederacy, and there is recent trouble due to a rising leader known as Shaka, leader of the Zulu..

Tartarstan:
After being pushed out by Chinese invaders in the 14th century, the tartars led the numerous steppe tribes west. Here they conquered a land mostly of mountain and desert. However the tartars, known for being a hardy people, adapted and began to rule the land. They adopted Muslim values and became allies with Samarkand. The tartars act as a mediary between China and Caspica.

Maratha Empire:
The Marathas took power in the 17th century in northern India. From there they continued to take power from the remains of the Delhi Sultanate, moving their capital there after it’s fall. The Marathas have come into conflict with it’s neighbors on multiple occasions, mostly with Caspica over lands west of the Indus river.

Tamil Empire:
The Tamil unified in the late 1500s/early 1600s thanks to European intervention. As a united force, they quickly conquered southern India and Ceylon from the other states who had received no such benefit from Europe. The Tamil expanded their control over the sea to Malaysia where a large number of Tamil lived under Malaysian control. Determining to “Free” their brothers, the Tamil Empire conquered Malaysia. From here they continued further conquests in south east Asia, mainly as colonies to aid in her wars with the Marathas.

Ming China:
The Jin Dynasty of Northern China successfully drove the nomads plauging their border west in the early 14th century. Afterwards they focused their attention on the remains of the Song Dynasty in the south. The Jin succeeded in conquering the majority of China, and with the Song union with Annam in the early 15th century, the Jin declared themselves the one true Middle Kingdom. However the Jin would not last long as in 1501 the ethnic Han Ming Dynesty overthrew the Jin, who were decedents of Manchurians. The Ming have had control ever since. The ming however are dealing with internal and external problems which may spell the end for their mandate.

Dual Kingdom of Annam-China:
Rather than face defeat, the last Song Dynasty founded a union with the Annam in Vietnam in an attempt to keep power. The majority of the Chinese population saw this as an act of betrayal, to join with barbarians. However the Song did survive, and continue to place a hold in southern China today. The dual kingdom expanded control over much of south east Asia. The kingdom still declares itself the true Chinese Kingdom, having never lost their mandate, which places it at odds with the Ming. However their own Han population, mostly in the north and east(China) however view the kingdom to be controlled by the lesser peoples(Annam) and seek to try and either gain power in government, or rejoin with the north.

Nippon:
In the 9th Century the Fujiwara family was overthrown after the Emperor led a revolt after being dethroned. The Emperor reclaimed central power that has lasted to this day. Japanese expansionism started in the 16th century after the arrival of European traders. Taking new arms into their control, the Japanese quickly conquered Hokkaido from the Ainu. It didn’t stop there. In the early 1600s Japan launched an invasion of the Chinese vassal of Korea. Thanks to the Chinese being preoccupied down south, the Japanese conquered the state. In the early 18th century Japan furthered their ambitions by conquering Formosa and expanding their control in Manchuria. In 1750 the Japanese conquered the northern Filipino island and their military presence in the Pacific and Asia has reached their largest height in history.
 
Save #1 just in case
 
save #2 just in case
 
And finally the map. You can now post

random_nations_map1.png
 
**Valencia:
Ruling Party: Conservative (Absolute Monarchy)
Political Values: 70% Conservative 30% Liberal
Army: 20 Divisions (Better)
Navy: 20 Squadrons (Better)
Economy: Booming (2)
Economic Centers: (1/4)
Size: Small (1)
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Respecting
Ethnicities: 70% Iberian(Iberia); 25% Berber/Arabic(North Africa); 5% other
 
Yay, 5/27 of the nations have been taken, but I want more! AYou lurkers join you hear?

Anyways orders due Friday for 1st update
 
technology is similar to that seen in the late 1700s otl.
 
Bulgaria please:

**Bulgaria:
Ruling Party: Conservative (Moanrchy)
Political Values: 60% Conservative 40% Liberal
Army: 35 Divisions (Tolerable)
Navy: 20 Squadrons (Tolerable)
Economy: Booming (2)
Economic Centers: 4 (1/4)
Size: Small (1)
Infrastructure: Tolerable
Education: Tolerable
Living Standards: Tolerable
Culture: Average
Confidence: Tolerating
Ethnicities: 25% Bulgar(Central) 20% Slavic(Central/East) 15% Greek(Greece) 15% Latin(Italy/Sicily) 10% Turk(Turkey) 10% Arabic (Lybia) 5% Other
 
Update 0 - 1800

It seems the world remains quiet as nations sit idly by as the 19th century open up. What is in store for the world this century? No ones not too sure, but 7 world leaders have already joined in shaping the world anew.

ORDERS DUE: TUESDAY.

LURKERS JOIN!
 
this is dead?

DAMN YOU GOOB AND DAS AND OTHER NESES
 
Nipponese Orders:

Increase economy by trading with other east asian nations.

2 economy points into raising more troops for my army.
2 economy points for building more ships for my navy.
 
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