better war system

boneys26

BTS Play session tester
Joined
Nov 24, 2005
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Coventry, England
In real life war the troops need ammo/food supplys to keep them fighting. But in civi games this is not the case. you can keep your unit fighting forever without having to worry about ammo and things. the way this could be solved is if your fighting a war then your attacking unit must have a supply truck within 2 squares away from that unit (defending units don't need supply trucks). thus giving that unit supplys & the defender chance to cut short the attack by killing the supply unit. if the supply truck is lost then all the units that were being supplied can only attack once untill resupplied by another truck or city
Also if you take a city over then that city can't supply your units untill the civil unrest has stopped. once its stopped the all your units in that cities fat cross will be supplied

I think this would be better than using the system thats in place now as it would take more planning for war:D
 
Logistics are currently absent because it is far too complex and time-consuming to bother building supply lines, caravans, etc. Still, some less micromanagement-heavy ideas are out there that simulate logistics in the abstract (which is how most of the rest of Civ is anyway): Try forum searching "Operational Range."

Re: This particular idea

Besides what I said above about micromanagement, where do the supply trucks get their supplies? Do they need to have a supply train all the way back to friendly borders?
 
Mewtarthio said:
Logistics are currently absent because it is far too complex and time-consuming to bother building supply lines, caravans, etc. Still, some less micromanagement-heavy ideas are out there that simulate logistics in the abstract (which is how most of the rest of Civ is anyway): Try forum searching "Operational Range."

Re: This particular idea

Besides what I said above about micromanagement, where do the supply trucks get their supplies? Do they need to have a supply train all the way back to friendly borders?


micromanagement? all you need is the one supply truck and your off, just keep the truck safe from being killed (the truck doesn't need resupplied) most ideas i've seen are you have to be near one of your cities to have your unit supplied (not that i see that working i mean how would you fight a war over seas?)
 
Okay, if you only need one supply truck (no need to chain them back to your borders), then what's the point? They can clearly move along with your army no problem, and you could simply stack it with any military unit to render it indestructable. The only thing that changes is that you need to build a "Supply Truck" unit and keep it in reserve for your next war. Just one per stack would suffice for anything (even less than that, since it supplies anyone attacking the same city).
 
Mewtarthio said:
Okay, if you only need one supply truck (no need to chain them back to your borders), then what's the point? They can clearly move along with your army no problem, and you could simply stack it with any military unit to render it indestructable. The only thing that changes is that you need to build a "Supply Truck" unit and keep it in reserve for your next war. Just one per stack would suffice for anything (even less than that, since it supplies anyone attacking the same city).


if you have been following this then you will see that the idea of the chain or my supply truck is to give the defender a way to cut short or delay the attack by breaking the chain or killing the supply truck. As for "indestructable" your wrong. Ok it might be in the stack keeping them attacking (not healing) all you would need to do is keep going at the stack untill you kill the truck. You could even cap the stack so you can't put loads of units in the same stack as the truck thus making it a bit easier to get at.
 
Mewtarthio said:
Logistics are currently absent because it is far too complex and time-consuming to bother building supply lines, caravans, etc. Still, some less micromanagement-heavy ideas are out there that simulate logistics in the abstract (which is how most of the rest of Civ is anyway): Try forum searching "Operational Range."

Re: This particular idea

Besides what I said above about micromanagement, where do the supply trucks get their supplies? Do they need to have a supply train all the way back to friendly borders?
did a thread about this check out supply for units dont think it would be to much micromanagment. a supply truck or whatever that would be little much and dosnt quite fit the bill for supply,supply lines have to be conected to friendly terratory,the idea is to get units out of the cities and to meet you on the battlefield.
 
But you could simply not attack with the stack to heal damage. Exactly what you do right now in cIV, the only difference being that you build a single extra unit.
 
Others may have mentioned this, but something to consider in your logistics model are the forces that can literally 'live off the land' ...

This should certainly apply with the primitive Warrior unit, but can theoretically extend all the way through Imperial Japanese infantry and into modern Guerilla forces (Mujahadeen, even). They may not be quite as effective as a fresh unit straight off the boat/supplybase/city, but they do offer an unexpected ability in real world history.
 
zapple said:
Others may have mentioned this, but something to consider in your logistics model are the forces that can literally 'live off the land' ...

This should certainly apply with the primitive Warrior unit, but can theoretically extend all the way through Imperial Japanese infantry and into modern Guerilla forces (Mujahadeen, even). They may not be quite as effective as a fresh unit straight off the boat/supplybase/city, but they do offer an unexpected ability in real world history.
again check out my string ,supply lines based of off roads allows for scorched earth tactics.untill the modern army the basic idea when you had opposing forces headinh in your direction stop them before they came to your lands were they could plunder and march to your doorstep feedin of the land the whole way,or if you cant stop them pull every thing in to your castle leave them nothing to live off and see who lasts the longest(basic premise for a seedge)in game play you retreate to your city burning all your roads on the way .
 
I can't see how supply lines would work fighting over seas or half way round the map the line would be massive. the truck is simple one unit supplying your units upto 2 squares away NOT HEALING THEM (Mewtarthio) that what the heal promo is for. if your supply truck is lost then your units can only make one more attack after that they have to wait for another truck or go to friendly lands to get supplies. As for having a stack of units protecting the supply truck you just limit the stack on the supply truck to 3/4 units giving the defender a chance to kill it with his/her own stack. I think thats clear enough oh apart from supply trucks/lines DON'T heal units so stop bringing it up they just supply the units ammo to keep attacking
 
boneys26 said:
I can't see how supply lines would work fighting over seas or half way round the map the line would be massive. the truck is simple one unit supplying your units upto 2 squares away NOT HEALING THEM (Mewtarthio) that what the heal promo is for. if your supply truck is lost then your units can only make one more attack after that they have to wait for another truck or go to friendly lands to get supplies. As for having a stack of units protecting the supply truck you just limit the stack on the supply truck to 3/4 units giving the defender a chance to kill it with his/her own stack. I think thats clear enough oh apart from supply trucks/lines DON'T heal units so stop bringing it up they just supply the units ammo to keep attacking
hey bone got any idea what the u-boat almost did durring the second world war,got any idea what it means to advance to far to fast. the basic rules are set up already for cities and trade in the game.I think we should use those rules and just attach units to the same rules,when thier not supplied they suffer damage(something similer to collateral damge)each turn.
btw you have never been in the service have you?comuinications ,ammo ,food,water,mail,medical supplies all come from the same place ...the rear AKA the supply line and if you get wounded guess where they take you first?
 
chef pablo said:
you have never been in the service have you?comuinications ,ammo ,food,water,mail,medical supplies all come from the same place ...the rear AKA the supply line and if you get wounded guess where they take you first?


yes I have been in service :cool: the british TA 32nd signals for 5 years (its based in liverpool) :p only left because I moved to west midlands to be with the mrs and start a family, I was trying to keep the unit programming simple, as for food and water you can get them from the land ever tryd fry'd earth worms? taste's like chicken and as for water, boil river/pond water for 5/10 mins and its safe enough to drink, as for comuinications do you know what a radio is? ammo is the only real supply you need, got a man down then medivac him:mad:

whats the point in putting all that in a game?:crazyeye: and for just one unit..:crazyeye: just doing a basic supply truck and getting the game to use it will take long enough to program without adding things like mail, and whats the point in medical supplies? when you could just have 1 unit with the medic promotion healing your units. your just making the supply truck to complex (programming wise) it would be alot better to keep it simple and have it so if your units are near a supply truck then they can attack and if there not they can only attack once before returning to friendly land's to re-arm,
 
please any straight legs out there ,any non poges ?Please help me explain.the point is i dont want to add any units i want it more general its assumed that the logistics are being taken care of as long as you dont have enemy troops behind your advance.think of supply in the same terms as trade as long as your city is connected by road or coast it has all the resorces the rest of your empire has,now with your unit as long as its moving on a road that you can trace all the way back to your empire with no enemy troops on it or been destroyed anywhere you suffer no damage if it has been destoyed or there are enemy troops on it you have been cut off and you should suffer a 5% collateral damage per turn.
Forget that I ever said anything about mail water food anything like that its all logistics and thats the supply line.the only issue i see is the fog of war but maybee that should be handled by units creating almost a chain affect with line of sight to make sure the enemy hasnt flanked you to cut you off.
as far as living of the land the only units that do that in the modern world is speacial op units. Even airborn units are supplied and are used to seize key roads and bridges ,to cut the supply of garisoned troops.
 
chef pablo said:
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Forget that I ever said anything about mail water food anything like that its all logistics and thats the supply line.the only issue i see is the fog of war but maybee that should be handled by units creating almost a chain affect with line of sight to make sure the enemy hasnt flanked you to cut you off.
as far as living of the land the only units that do that in the modern world is speacial op units. Even airborn units are supplied and are used to seize key roads and bridges ,to cut the supply of garisoned troops.

I know what your saying its just my way is alot easier to put in the game than yours. doing it your way would take weeks of work and pages of programming my way is easier to put in both time wise and work wise
 
im talking about using existing code (reconizing roads or coast as a conection )for trade and using it for units and adding punitive damge (collateral ) also existing code.your talking about a new unit and new rules,i dont see how your idea is simpler.
 
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