Sisiutil
All Leader Challenger
Montezuma is done. Time to move on to the next contestant in the All Leaders Challenge: China and Mao Zedong.
Just to review:
Philosophical means more Great People. (Cheaper Universities too, so that makes a bee-line to Education in mid-game attractive, especially if we can snag Liberalism and a free tech too.) I think founding a dedicated GP farm early, and deciding on what victory to pursue at the same time (to determine which types of GP we predominantly want), would take best advantage of this trait. To really boost GP production, the Parthenon is an attractive early wonder, and the Pacifism civic beckons as well, unless conditions call for a big military.
Organized is sometimes called the poor man's Financial; it saves money but doesn't make any. Like Creative, it's more valuable in the early game, much less so later on. We can build courthouses cheaply and run more expensive civics at reduced cost. (Just for reference, Police State, Vassalage, and Organized Religion are the high upkeep civics; and as of the 1.61 patch, Representation, Universal Suffrage, Bureaucracy, Caste System, Mercantilism, Environmentalism, Theocracy, and Free Trade are medium upkeep) To my mind, this indicates early expansion through either land-grabbing or an early war--possibly both. Some of those cities should be coastal to take advantage of the cheap Lighthouses Organized gives you.
It also makes obtaining Code of Laws early very attractive. It would be good (and entirely appropriate) to found Confucianism, too. In terms of early wonders, the Pyramids are, as always, attractive, more so for the lower cost of the goverment civics it unlocks. The cheap lighthouses make the Great Lighthouse a consideration, provided we have enough coastal cities built or planned to justify it.
In terms of opening techs, having Mining to start gives you a jump on Bronze Working and early access to any minable resources. I almost always get a farmable resource in my capital's fat cross, so having Agriculture likely means we can build a worker sooner, since he'll have something valuable to do right away. The added food from a farmed resource not only fuels city growth, but makes building Settlers and additional Workers faster. Ideally, then, we'd like our start to have a farmed resource in the fat cross, and a mined one too, if we're lucky. I don't mind taking a couple of moves to find the best starting location with Mao, as I'm not preoccupied with founding religions this time around, unlike Monty.
The Cho-Ku-Nu is an Archery unit, replacing the under-utilized Crossbowman. Strength: 6; Moves: 1; Cost: 60 Hammers; requires Machinery, Archery, and Iron. It has a 50% bonus versus Melee units, and its enhancement over the Crossbowman is TWO first strikes rather than one (equivalent to an automatic Drill II promotion, I believe), and it causes collateral damage like a siege unit.
From what I've read on the boards, the Cho-Ku-Nu is best utilized as a defensive unit inside cities, and as protection for stacks. While they can cause collateral damage, their limited offensive promotions make them slightly less desireable than Catapults on attack--especially since the Catapults are 20 hammers cheaper and therefore it's a little easier to stomach suiciding them.
To my mind, all this leads me to conclude that with Mao we'll be going after a Space Race victory, or possibly, if the initial conditions lend themselves to it, a Cultural victory. Several posters in the ALC thread on the Montezuma game--which was, the way I played it, a war-mongering session--asked for a similar thread, but in pursuit of a Cultural victory. I'd certainly like to give that a try, but as I said, it depends on opening conditions. To my mind, you mainly need two things to pull off a Cultural victory: (1) At least nine decent cities; and (2) reasonable neighbours. It's hard to win on culture when you're hemmed in my Monty, Genghis, and Tokugawa.
Please share your thoughts and experiences on playing as China in general and Mao in particular. After we all share some back-and-forth on the topic, I'll start the game and post a thread similar to the one on Montezuma.
Just to review:
- Traits: Philosophical and Organized
- Starting Techs: Agriculture and Mining
- Unique Unit: Cho-Ku-Nu
Philosophical means more Great People. (Cheaper Universities too, so that makes a bee-line to Education in mid-game attractive, especially if we can snag Liberalism and a free tech too.) I think founding a dedicated GP farm early, and deciding on what victory to pursue at the same time (to determine which types of GP we predominantly want), would take best advantage of this trait. To really boost GP production, the Parthenon is an attractive early wonder, and the Pacifism civic beckons as well, unless conditions call for a big military.
Organized is sometimes called the poor man's Financial; it saves money but doesn't make any. Like Creative, it's more valuable in the early game, much less so later on. We can build courthouses cheaply and run more expensive civics at reduced cost. (Just for reference, Police State, Vassalage, and Organized Religion are the high upkeep civics; and as of the 1.61 patch, Representation, Universal Suffrage, Bureaucracy, Caste System, Mercantilism, Environmentalism, Theocracy, and Free Trade are medium upkeep) To my mind, this indicates early expansion through either land-grabbing or an early war--possibly both. Some of those cities should be coastal to take advantage of the cheap Lighthouses Organized gives you.
It also makes obtaining Code of Laws early very attractive. It would be good (and entirely appropriate) to found Confucianism, too. In terms of early wonders, the Pyramids are, as always, attractive, more so for the lower cost of the goverment civics it unlocks. The cheap lighthouses make the Great Lighthouse a consideration, provided we have enough coastal cities built or planned to justify it.
In terms of opening techs, having Mining to start gives you a jump on Bronze Working and early access to any minable resources. I almost always get a farmable resource in my capital's fat cross, so having Agriculture likely means we can build a worker sooner, since he'll have something valuable to do right away. The added food from a farmed resource not only fuels city growth, but makes building Settlers and additional Workers faster. Ideally, then, we'd like our start to have a farmed resource in the fat cross, and a mined one too, if we're lucky. I don't mind taking a couple of moves to find the best starting location with Mao, as I'm not preoccupied with founding religions this time around, unlike Monty.
The Cho-Ku-Nu is an Archery unit, replacing the under-utilized Crossbowman. Strength: 6; Moves: 1; Cost: 60 Hammers; requires Machinery, Archery, and Iron. It has a 50% bonus versus Melee units, and its enhancement over the Crossbowman is TWO first strikes rather than one (equivalent to an automatic Drill II promotion, I believe), and it causes collateral damage like a siege unit.
From what I've read on the boards, the Cho-Ku-Nu is best utilized as a defensive unit inside cities, and as protection for stacks. While they can cause collateral damage, their limited offensive promotions make them slightly less desireable than Catapults on attack--especially since the Catapults are 20 hammers cheaper and therefore it's a little easier to stomach suiciding them.
To my mind, all this leads me to conclude that with Mao we'll be going after a Space Race victory, or possibly, if the initial conditions lend themselves to it, a Cultural victory. Several posters in the ALC thread on the Montezuma game--which was, the way I played it, a war-mongering session--asked for a similar thread, but in pursuit of a Cultural victory. I'd certainly like to give that a try, but as I said, it depends on opening conditions. To my mind, you mainly need two things to pull off a Cultural victory: (1) At least nine decent cities; and (2) reasonable neighbours. It's hard to win on culture when you're hemmed in my Monty, Genghis, and Tokugawa.
Please share your thoughts and experiences on playing as China in general and Mao in particular. After we all share some back-and-forth on the topic, I'll start the game and post a thread similar to the one on Montezuma.