Version: 1.5
Patch Compatibility: v1.61
CIVICS
GOVERNMENT
Despotism
Low Upkeep
New Unit Receive +1 Experience Point
+20% Military Unit Production
-35% War Weariness
+10% Food ,+10% Production in All Cities
-15% Money ,-15% Research in All Cities
Hereditary Rule
Medium Upkeep
+10% Military Unit Production
+1 Happiness per Military Unit Stationed in a City
-25% War Weariness
+25% Food ,+20% Production in All Cities
-10% Money ,-10% Research in All Cities
Representation
Low Upkeep
+10% Great Person Birth Rate
+15% War Weariness
+20% Money ,-10% Research in All Cities
+1 money ,+3 Research ,+1 Culture per Specialist
+2 Happiness in 4 Largest Cities
Police State
High Upkeep
-75% Great Person Birth Rate
+25% Military Unit Production
+1 Happiness per Military Unit Stationed in a City
No War Weariness
+25% Food ,+25% Production in All Cities
-10% Money ,-20% Research in All Cities
-2 Happiness in 4 Largest Cities
Can Sacrifice Population to Finish Production in a City
Universal Suffrage
Medium Upkeep
+20% Great Person Birth Rate
+25% War Weariness
+10% Money ,+35% Research in All Cities
+1 Production from Town
Can Spend Gold to Finish Production in a City
+1 Money Support Cost per Military unit
LEGAL
Barbarism
Low Upkeep
-1 Happiness in 4 Largest Cities
Vassalage
High Upkeep
New Unit Receive +2 Experience Point
+5 Free Units
+10% Food ,+10% Production in All Cities
+20% Money in All Cities
Bureaucracy
Medium Upkeep
+25% Maintenance Costs from Number of Cities
+10% Food ,+10% Production ,+10% Gold in All Cities
+50% Food ,+50% Production ,+50% Gold in Capital
Nationhood
Low Upkeep
Workers build Improvements +10% Faster
+10 Free Military Unit
Can Draft 2 Unit per Turn
+1 Happiness in 4 Largest Cities
+1 Happiness from Barracks
Free Speech
Low Upkeep
+20% War Weariness
+100% Culture in All Cities
+2 Gold from Town
LABOR
Tribalism
Low Upkeep
+50% Maintenance Costs from Number of Cities
+10% Food ,+10% Production in All Cities
Slavery
No Upkeep
+1 Unhealth in All Cities
Workers build Improvements +25% Faster
+5 Free Military Unit
+50% Production in All Cities
-20% Research ,-50% Culture in All Cities
-1 Happiness in 4 Largest Cities
Can Sacrifice Population to Finish Production in a City
Serfdom
Low Upkeep
Workers build Improvements +50% Faster
+20% Production in All Cities
-10% Research ,-10% Culture in All Cities
Caste System
Medium Upkeep
Unlimited artist,Scientist,Merchant
-20% Great Person Birth Rate
+2 Free Specialists per City
Emancipation
+20% Great Person Birth Rate
+100% Growth for Cottage,Hamlet,Village
Penalty for Civ without Emancipation
+10% Research ,+20% Culture in All Cities
ECONOMY
Decentralization
Low Upkeep
-25% Maintenance Costs from Distance to Palace
-25% Maintenance Costs from Number of Cities
Mercantilism
Medium Upkeep
+1 Free Specialists per City
No Foreign Trade Routes
+10% Production ,+10% Gold in All Cities
-10% Research in All Cities
Free Market
Low Upkeep
Unlimited Merchant
+2 Trade routes per City
+25% Money in All Cities
State Property
No Upkeep
Unlimited Engineer
-10% Great Person Birth Rate
No Maintenance Cost from Distance to Palace
+1 Food from Watermill
+1 Production from Workshop
+5 Production from Town
Environmentalism
High Upkeep
Unlimited Scientist
+3 Health in All Cities
No Unhealth from City Population
No Unhealth from Buildings
+35% War Weariness
+1 Happiness from Jungle,Forest
RELIGION
Paganism
No Upkeep
No State Religion
Organized Religion
Can Build Missionaries without Monastery
+10% Great Person Birth Rate in Cities with State Religion
Cities with State Religion Construct Buildings +25% Faster
+10% Money ,-10% Research,+20 Culture in All Cities
Theocrasy
Unlimited Priest
+30% Great Person Birth Rate in Cities with State Religion
+3 Happiness in Cities with State Religion
Cities with State Religion Train Unit +10% Faster
Cities with State Religion Construct Buildings +20% Faster
+2 Experience Point in Cities with State Religion
No Non-State Religion Spread
-35% Research ,+35 Culture in All Cities
Pacifism
No Upkeep
+150% Great Person Birth Rate in Cities with State Religion
-80% Military Unit Production
+100% War Weariness
+3 Happiness in Cities with State Religion
Free Religion
Low Upkeep
No State Religion
+1 Happiness per Non-State Religion in a City
+10% Research ,+20 Culture in All Cities
LEADERS
Philosophical
+150% Great Person Birth Rate
+1 Research per City
Double Production Speed of University
Aggressive
Free Promotion (Combat 1)
Free Promotion (Drill 1)
Melee Unit
Gunpowder Unit
Double Production Speed of Barracks,Drydock
Spiritual
No Anarchy
+4 Culture per City
Double Production Speed of Temple
Organized
-50% Civic Upkeep
+1 Food on Plots with 4 Food
+1 Production on Plots with 4 Production
Double Production Speed of Lighthouse,Courthouse
Expansive
+3 Health per city
+1 Food on Plots with 3 Food
Double Production Speed of Granary,Harbor
Industrious
+50% Wonder Production
+1 Production on Plots with 3 Production
Double Production Speed of Forge
Creative
+25% World Wonder Production
+50% National Wonder Production
+2 Culture per City
Double Production Speed of Theatre,Colosseum
Financial
+1 Gold on Plots with 2 Gold
+15% money
Patch Compatibility: v1.61
CIVICS
GOVERNMENT
Despotism
Low Upkeep
New Unit Receive +1 Experience Point
+20% Military Unit Production
-35% War Weariness
+10% Food ,+10% Production in All Cities
-15% Money ,-15% Research in All Cities
Hereditary Rule
Medium Upkeep
+10% Military Unit Production
+1 Happiness per Military Unit Stationed in a City
-25% War Weariness
+25% Food ,+20% Production in All Cities
-10% Money ,-10% Research in All Cities
Representation
Low Upkeep
+10% Great Person Birth Rate
+15% War Weariness
+20% Money ,-10% Research in All Cities
+1 money ,+3 Research ,+1 Culture per Specialist
+2 Happiness in 4 Largest Cities
Police State
High Upkeep
-75% Great Person Birth Rate
+25% Military Unit Production
+1 Happiness per Military Unit Stationed in a City
No War Weariness
+25% Food ,+25% Production in All Cities
-10% Money ,-20% Research in All Cities
-2 Happiness in 4 Largest Cities
Can Sacrifice Population to Finish Production in a City
Universal Suffrage
Medium Upkeep
+20% Great Person Birth Rate
+25% War Weariness
+10% Money ,+35% Research in All Cities
+1 Production from Town
Can Spend Gold to Finish Production in a City
+1 Money Support Cost per Military unit
LEGAL
Barbarism
Low Upkeep
-1 Happiness in 4 Largest Cities
Vassalage
High Upkeep
New Unit Receive +2 Experience Point
+5 Free Units
+10% Food ,+10% Production in All Cities
+20% Money in All Cities
Bureaucracy
Medium Upkeep
+25% Maintenance Costs from Number of Cities
+10% Food ,+10% Production ,+10% Gold in All Cities
+50% Food ,+50% Production ,+50% Gold in Capital
Nationhood
Low Upkeep
Workers build Improvements +10% Faster
+10 Free Military Unit
Can Draft 2 Unit per Turn
+1 Happiness in 4 Largest Cities
+1 Happiness from Barracks
Free Speech
Low Upkeep
+20% War Weariness
+100% Culture in All Cities
+2 Gold from Town
LABOR
Tribalism
Low Upkeep
+50% Maintenance Costs from Number of Cities
+10% Food ,+10% Production in All Cities
Slavery
No Upkeep
+1 Unhealth in All Cities
Workers build Improvements +25% Faster
+5 Free Military Unit
+50% Production in All Cities
-20% Research ,-50% Culture in All Cities
-1 Happiness in 4 Largest Cities
Can Sacrifice Population to Finish Production in a City
Serfdom
Low Upkeep
Workers build Improvements +50% Faster
+20% Production in All Cities
-10% Research ,-10% Culture in All Cities
Caste System
Medium Upkeep
Unlimited artist,Scientist,Merchant
-20% Great Person Birth Rate
+2 Free Specialists per City
Emancipation
+20% Great Person Birth Rate
+100% Growth for Cottage,Hamlet,Village
Penalty for Civ without Emancipation
+10% Research ,+20% Culture in All Cities
ECONOMY
Decentralization
Low Upkeep
-25% Maintenance Costs from Distance to Palace
-25% Maintenance Costs from Number of Cities
Mercantilism
Medium Upkeep
+1 Free Specialists per City
No Foreign Trade Routes
+10% Production ,+10% Gold in All Cities
-10% Research in All Cities
Free Market
Low Upkeep
Unlimited Merchant
+2 Trade routes per City
+25% Money in All Cities
State Property
No Upkeep
Unlimited Engineer
-10% Great Person Birth Rate
No Maintenance Cost from Distance to Palace
+1 Food from Watermill
+1 Production from Workshop
+5 Production from Town
Environmentalism
High Upkeep
Unlimited Scientist
+3 Health in All Cities
No Unhealth from City Population
No Unhealth from Buildings
+35% War Weariness
+1 Happiness from Jungle,Forest
RELIGION
Paganism
No Upkeep
No State Religion
Organized Religion
Can Build Missionaries without Monastery
+10% Great Person Birth Rate in Cities with State Religion
Cities with State Religion Construct Buildings +25% Faster
+10% Money ,-10% Research,+20 Culture in All Cities
Theocrasy
Unlimited Priest
+30% Great Person Birth Rate in Cities with State Religion
+3 Happiness in Cities with State Religion
Cities with State Religion Train Unit +10% Faster
Cities with State Religion Construct Buildings +20% Faster
+2 Experience Point in Cities with State Religion
No Non-State Religion Spread
-35% Research ,+35 Culture in All Cities
Pacifism
No Upkeep
+150% Great Person Birth Rate in Cities with State Religion
-80% Military Unit Production
+100% War Weariness
+3 Happiness in Cities with State Religion
Free Religion
Low Upkeep
No State Religion
+1 Happiness per Non-State Religion in a City
+10% Research ,+20 Culture in All Cities
LEADERS
Philosophical
+150% Great Person Birth Rate
+1 Research per City
Double Production Speed of University
Aggressive
Free Promotion (Combat 1)
Free Promotion (Drill 1)
Melee Unit
Gunpowder Unit
Double Production Speed of Barracks,Drydock
Spiritual
No Anarchy
+4 Culture per City
Double Production Speed of Temple
Organized
-50% Civic Upkeep
+1 Food on Plots with 4 Food
+1 Production on Plots with 4 Production
Double Production Speed of Lighthouse,Courthouse
Expansive
+3 Health per city
+1 Food on Plots with 3 Food
Double Production Speed of Granary,Harbor
Industrious
+50% Wonder Production
+1 Production on Plots with 3 Production
Double Production Speed of Forge
Creative
+25% World Wonder Production
+50% National Wonder Production
+2 Culture per City
Double Production Speed of Theatre,Colosseum
Financial
+1 Gold on Plots with 2 Gold
+15% money