DarthCycle
Boardgame freak and 4X games enthusiast
- Joined
- Jul 25, 2005
- Messages
- 294
Fall from Heaven mod, version 1.0f
Size: normal
Opponents: 6 random
Map: great plains
Climate: temperate
Difficulty: prince
Leader: random (got wood elven)
Win condition: any
The idea of this SG: we will try to convert all the other civs to our religion. Our starting civ is random, but whatever civ it is, we must more or less rush to its "natural" religion. If we are able to found that religion, we must then spread it to all other civs. If we're not able to found it, we must immediately declare war on that civ and claim the holy city.
For example, if we're a dwarf civ, we must discover runes. If we're an elf civ, we must discover leaves, etc... Once the starting civ is known, we can have a small debate about what our natural religion should be.
Special rules:
1) we cannot raise a city if our religion is present in it
2) however, we must raise any city that is the founding city of another religion
3) we cannot build buildings or units of other religion
4) we cannot found other religions. This has special implication since it will force us not to be the first civ to discover a tech that could found a religion that isn't our natural one.
5) in our heart, we want to best for everyone, that's why we're trying to convert them to our religion. For this reason, we cannot declare war on any civ.
6) we can only have an open border agreement with a non-believer civ at a time. During that period, we must have at least one of our city producing a priest. Obviously, the goal is to try to make them believers asap. Once this is achieved, we can then negociate an open border agreement with another civ.
7) when we build a new city, we must found our religion in it the same turn. This means that our settler will always be accompanied by a priest. The only exception is if our religion hasn't been founded yet. This in order not to slow down our start too much.
8) if a civ declares war on us, and they own a founding city of a religion, our first priority must be to raise the holy city.
9) when we conquer a city, we must attempt to convert it to our religion asap. During that period, we cannot conquer other cities unless our religion is already present in it.
The above rules are open to debate. If you have any ideas on how to improve them or add new ones, I'm open to suggestions.
Lastly, I choose the great plains map because the AI doesn't deal well with water. It should be much more challenging.
Roster. 5 players:
1) DarthCycle
2) Xtream Rockstar (on hold, technical issues)
3) Good Sauce
4) open
5) open
Size: normal
Opponents: 6 random
Map: great plains
Climate: temperate
Difficulty: prince
Leader: random (got wood elven)
Win condition: any
The idea of this SG: we will try to convert all the other civs to our religion. Our starting civ is random, but whatever civ it is, we must more or less rush to its "natural" religion. If we are able to found that religion, we must then spread it to all other civs. If we're not able to found it, we must immediately declare war on that civ and claim the holy city.
For example, if we're a dwarf civ, we must discover runes. If we're an elf civ, we must discover leaves, etc... Once the starting civ is known, we can have a small debate about what our natural religion should be.
Special rules:
1) we cannot raise a city if our religion is present in it
2) however, we must raise any city that is the founding city of another religion
3) we cannot build buildings or units of other religion
4) we cannot found other religions. This has special implication since it will force us not to be the first civ to discover a tech that could found a religion that isn't our natural one.
5) in our heart, we want to best for everyone, that's why we're trying to convert them to our religion. For this reason, we cannot declare war on any civ.
6) we can only have an open border agreement with a non-believer civ at a time. During that period, we must have at least one of our city producing a priest. Obviously, the goal is to try to make them believers asap. Once this is achieved, we can then negociate an open border agreement with another civ.
7) when we build a new city, we must found our religion in it the same turn. This means that our settler will always be accompanied by a priest. The only exception is if our religion hasn't been founded yet. This in order not to slow down our start too much.
8) if a civ declares war on us, and they own a founding city of a religion, our first priority must be to raise the holy city.
9) when we conquer a city, we must attempt to convert it to our religion asap. During that period, we cannot conquer other cities unless our religion is already present in it.
The above rules are open to debate. If you have any ideas on how to improve them or add new ones, I'm open to suggestions.
Lastly, I choose the great plains map because the AI doesn't deal well with water. It should be much more challenging.
Roster. 5 players:
1) DarthCycle
2) Xtream Rockstar (on hold, technical issues)
3) Good Sauce
4) open
5) open