Need-based Economy and Left-Wing ideas

ice2k4

Emperor
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Firstly, before you read, I would like you all to know in real-life I am slightly right-winged. I am not a liberal.

Now, on with what I want to say.

Participation is at an all time low. Let's face it. Sure in the last two weeks we got a huge rise in participation, but half of the people who registered haven't even made a post (besides their registry) in this sub-forum.

When something doesn't work, what do you do? You find another way. I don't want to be radical or liberal here. I just want to see if maybe trying something different, will attract more people. Maybe it's not that too few people get to see this forum, it might be that, when they see this forum, they turn away.

BAM! I just had an idea. I know I don't get them often, but:

NEED BASED ECONOMY!!!

Hey if it doesn't work, we just throw it in the garbage. We only have 6 or 7 active people here anyway.

It's not terribly hard or complitcated to run. Sure it's not exactly what you would call simple, but hey if your not running it, what should you care. Both me and StrategyDoRK are willing to lend a hand in running an economy like this.

Not only is it need-based, but it has the government regulate everything. Yes, I know I pushed for this before and failed, but maybe some people saw the light.

Here is what it would look like:

Spoiler :

Firstly someone will be the the Official Economic Regulator (and no, I couldn't think of a better name at the moment.)

In their stickied thread, they will regulate everything sold. Boom! Theres a huge idea.

A small, barely though of example.

Fred opens a business for houses, like my current one.

Tom opens a lumber business.

No one opens a smithery (or whatever)

So, every time a business is opened they tell the regulator what they sell.

The regulator says to build a house you need 200 stacks of wood, and 15 slabs of metal (or whatever.)

He sets a price for the government's wood at 3$ a stack and government's metal at $5 a slab. This ensures if there is only one supplier business the supplier can never over-charge. The customer has the choice of buying the government's product if they feel the suppliers cost is too high. (This makes the supplier keep his price always below the governments, and keep his prices reasonable.) The government's prcies will always be set at high prices.

This also ensures that if there is not business open as a certain supplier the government will always be there for you to buy your supplies from.

Suppliers would have to pay high taxes, and the taxes for resellers would be a lot lower than they are.

If we get past that point, you could even make certain business owners have to buy certain tiles, if their business requires it (like lumber would require a forest tile.) <-- Although that idea may get a little to complicated.



This is not a very hard task. It can be accomplished easy. I'm willing to head it myself.
I'll give even more examples later. I just don;t have time now.
 
I like the begins of this. I am also willing to lead this with Ice. I want to post my ideas but so much to do IRL...You know how it goes at semsters end.
 
And we should have an inventory (sp?) thread (we have it already) so we can check that people don't "create" things. Actually just like the bank.

point of concern
-raw material gathering, do you need anything to gather raw materials like wood or iron ore? (Pickaxe, axe, some labour)
 
Well actualy last night I forgot to put it in the example, mainly because I was too tired.

Yes the Regulator would also regulate how much labor is needed for large operations, such as building a house or gathering timber.
 
dutchfire said:
And we should have an inventory (sp?) thread (we have it already) so we can check that people don't "create" things. Actually just like the bank.

point of concern
-raw material gathering, do you need anything to gather raw materials like wood or iron ore? (Pickaxe, axe, some labour)


Item listing is a very bad idea, if this takes off we could have a great number of people and this failed miserably in the old RPG.

I dont really mind anymore tbh, so long as my pub is running, i will help in anyway i can but ive got some very important exams coming up so my time devoted to civ and cfc will start slipping.
 
The possessions isn't needed for now, but do you mind if we just try a need based economy? We don't have much to lose, only 7=9 people are active here. Probablly less come to think of it.
 
If you list some products you must list them all. In your example, Tom needs to sell his lumber for $3 or less. This limits the amount of profit he can earn. If you don't provide houses from the government, Fred can set his prices at whatever he wants and can make whatever profit he would want. Who would want to sell prices at a fixed point when they can sell the final product for whatever they want. If you government price fix everything in the game, it's not really an economy anymore?
 
No, no. I think I only gave a limited example.

Let's say wood should be $3 a slack.
If there is a business that sells wood, then the government will sell their wood at 7$ a slack or so. more than 200% the recommend (fair) price.
If there is no business that sells wood, then the government will sell their wood at $3 a slack.

This allows business to make profit, but keep their prices in reasonable range if they are a monopoly.
 
say you could chop your own wood for free, but you need some labor to do it (say 3 units)
a company could chop wood for 2 labour units
a company with some equipment could do it for 1 labour unit

A company can raise their price, but if it's razed to much, people will do it theirselves
 
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