Jeckel
Great Reverend
JUnitReligion Mod is based on Bhruic's old SettlerReligion mod and uses Dr Elmer Jiggle's CustomEventManager and Stone-D's SD-Toolkit.
This mod has two main funtions. The first functions almost identically to Bhruic's SettlerReligion mod(ie settlers get a religion from the city that builds them and that religion is given to the city when the settler builds it), but with several differences.
1) There is a base chance whether or not the Settler gets a religion from the city.
2) If the city has the State Religion AND is under Theocracy there is a percent chance the Settler will get the State Religion.
3) If the city has the State Religion but is NOT under Theocracy there is a percent chance the unit will receive the State Religion.
4) The three above percent chances are configurable through a Config.ini file.
In addition to Settlers getting a religion from the city that builds them, I have expanded this to all units, not just the Settler.
The other primary function of this mod is to allow units to spread their personal religion to cities they fortify in. Through the config.ini file you can turn unit religion spreading on/off as well as define the number of turns a unit must be fortified before their religion can spread.
Note: As of v0.45 the default is set for Sea and Air Domain units to not get religion. This can be changed in the ini file and Land Domain is controlable also.
Note: Warlords Compatability with JUnitReligion v0.5 and later!!
To play this mod in warlords, install the mod like normal. Then go into the JUnitReligion's Python directory and open the CvModName.py file in a text editor. Just change expansionWarlords = False to expansionWarlords = True and the mod will work in Warlords.
For detailed steps to making it work for Warlords see the spoiler below.
File: JUnitReligion_v0.48.zip
Compatible: Civ4 v1.61
Mod Folder: Mods\JUnitReligion
Released: July 15, 2006
Size: 20.33
CivFanatics: JUnitReligion Mod v0.48 File Now Available
FileFront: JUnitReligion Mod v0.48 File Now Available
File: JUnitReligion_v0.5.zip
Compatible: Civ4 v1.61 and Warlords
Mod Folder: Mods\JUnitReligion
Released: August 1, 2006
Size: 20.73
CivFanatics: JUnitReligion Mod v0.5 Beta File Released *Updated August 8, 2006*
FileFront: JUnitReligion Mod v0.5 Beta File Released *Updated August 8, 2006*
This mod has two main funtions. The first functions almost identically to Bhruic's SettlerReligion mod(ie settlers get a religion from the city that builds them and that religion is given to the city when the settler builds it), but with several differences.
1) There is a base chance whether or not the Settler gets a religion from the city.
2) If the city has the State Religion AND is under Theocracy there is a percent chance the Settler will get the State Religion.
3) If the city has the State Religion but is NOT under Theocracy there is a percent chance the unit will receive the State Religion.
4) The three above percent chances are configurable through a Config.ini file.
In addition to Settlers getting a religion from the city that builds them, I have expanded this to all units, not just the Settler.
The other primary function of this mod is to allow units to spread their personal religion to cities they fortify in. Through the config.ini file you can turn unit religion spreading on/off as well as define the number of turns a unit must be fortified before their religion can spread.
Note: As of v0.45 the default is set for Sea and Air Domain units to not get religion. This can be changed in the ini file and Land Domain is controlable also.
Note: Warlords Compatability with JUnitReligion v0.5 and later!!
To play this mod in warlords, install the mod like normal. Then go into the JUnitReligion's Python directory and open the CvModName.py file in a text editor. Just change expansionWarlords = False to expansionWarlords = True and the mod will work in Warlords.
For detailed steps to making it work for Warlords see the spoiler below.
Spoiler :
New Version 0.5 Released. Now with Warlords compatibilty.
The new version comes set up for regular Civ4 v1.61. If you wish to play it in Warlords follow the steps below.
1) Download the mod.
2) Unzip the mod to your Civilization 4/Warlords/Mods directory as normal.
3) Open the Civilization 4/Warlords/Mods/JUnitReligion/Assets/Python directory.
4) In that directory open the CvModName.py file in Notepad or any text editor.
5) Change the line
to
6) Save the file, load the mod, and play as normal.
The new version comes set up for regular Civ4 v1.61. If you wish to play it in Warlords follow the steps below.
1) Download the mod.
2) Unzip the mod to your Civilization 4/Warlords/Mods directory as normal.
3) Open the Civilization 4/Warlords/Mods/JUnitReligion/Assets/Python directory.
4) In that directory open the CvModName.py file in Notepad or any text editor.
5) Change the line
Code:
expansionWarlords = False
Code:
expansionWarlords = True
6) Save the file, load the mod, and play as normal.
File: JUnitReligion_v0.48.zip
Compatible: Civ4 v1.61
Mod Folder: Mods\JUnitReligion
Released: July 15, 2006
Size: 20.33
CivFanatics: JUnitReligion Mod v0.48 File Now Available
FileFront: JUnitReligion Mod v0.48 File Now Available
File: JUnitReligion_v0.5.zip
Compatible: Civ4 v1.61 and Warlords
Mod Folder: Mods\JUnitReligion
Released: August 1, 2006
Size: 20.73
CivFanatics: JUnitReligion Mod v0.5 Beta File Released *Updated August 8, 2006*
FileFront: JUnitReligion Mod v0.5 Beta File Released *Updated August 8, 2006*