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#1 |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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FfH2 0.11a Bugs:
The patch contains the following changes:
Download here: FfH2011a.exe (3 Meg) Fixes: 1. Multiple Orthus's no longer appear (reported by Teg_Navanis). 2. Non-Luchuirp civs cannot build Stone Golems anymore (reported by Frozen-Vomit). 3. Spirit Guide promotion works now (reported by Teg_Navanis). 4. Enraged promotion works now (reported by Teg_Navanis). 5. Text error for the leadername in the Dawn of Man screen fixed (reported by Frozen-Vomit). 6. Orcish Slave graphics fixed (reported by BeefontheBone). 7. Infernal Grimoire fixed (reported by c.fe). 8. Civ heroes are now world instead of national units, so they can't be rebuilt (reported by Teg_Navanis). 9. Starting alignment are now assigned correctly on game start (reported by Chammadai). 10. Ships can now enter cities (reported by BeefontheBone). 11. Fireballs don't start with 0 movement when created by Arcane Barges (reported by Teg_Navanis). 12. Buidling an Order temple removes the Veil and vise versa (reported by mindlar). 13. Vampiric Governors can now be assigned (reported by Panda). 14. Civics now correctly allow gold and production rushing (reported by felwar). 15. Water buildings require a sea, not just an inland lake to be built (repoted by kevjm). 16. God King civic now correcly gives commerce instead of research (reported by Black Whole). Balance changes: 1. Expansionist trait give +3 instead of +2 health (recommended by Frozen-Vomit). Cosmetic changes: 1. Added a new Main Menu screen. 2. New Ancient Forest graphic. 3. Full promotion requirements show up in the Pedia (thanks Talchas!). Issues that will be fixed in the next version: http://forums.civfanatics.com/showthread.php?t=171497
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress Last edited by Kael; May 21, 2006 at 09:32 AM. |
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#2 |
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Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
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As the Sheim, I don't think I can get my unique unit eater of souls--my adepts upgrade to regular conjurers.
Also, that upgrade process is tricky. I was trying to save promotions until upgrading, but the uprade option wasn't availible. when I had 20 exp, I tried promoting, and then he could become a conjurer that same turn, only after the promotion. Eventually the xp reqired to upgrade should be in the civlopedia fot mage units. Which are way fun, btw. |
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#3 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#4 |
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Chieftain
Join Date: Jan 2006
Posts: 15
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I assume I post bugs or what seem to be bugs here?
First let me say, I appreciate the awesome job that everyone has done on this mod. I'm sure that you opened the mod for beta with some expectations of minor bugs and plenty of excederin nearby. I think it's an incredible piece of work. I believe I found 2 minor issues and possibly a bug.
I played Sheelba/Clan of the Embers. 1. The name you type in does not display correctly. It displayed as %_t% or something close to that. 2.The discription doesn't read correctly. Minor issue at best. 3. Lastly, I researched til I obtained the fellowship of the leaves. I sent my acolyte to one of my other cities. When he arrived I told him to spread fellowship of the leaves. As soon as he did I won a religeous victory. I still had 2 other towns that were not converted, but didn't have any religion in them. My understanding is all your cities have to have the same religion to win that way. Did I misunderstand or is this a bug? |
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#5 |
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NekoChan
Join Date: May 2006
Location: Rio de Janeiro - RJ - Brasil
Posts: 1,077
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Call me stupid, but i can´t make the patch work o_0
I tryed installing it both in the Civilization IV/Mods folder and the Civilization IV/Mods/Fall from Heaven 2 and it didnt worked.... |
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#6 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#7 |
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NekoChan
Join Date: May 2006
Location: Rio de Janeiro - RJ - Brasil
Posts: 1,077
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There were no changes, like expansionist trait still gives +2 health
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#8 | |
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
__________________
Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#9 |
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NekoChan
Join Date: May 2006
Location: Rio de Janeiro - RJ - Brasil
Posts: 1,077
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Thanks, it worked =P
Btw, nice job you and your team made, the mod is awesome (imagine when final version comes out =P) |
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#10 |
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King
Join Date: Jan 2006
Posts: 737
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Two reports from the other thread that weren't fixed:
My great commanders can't build a command post. (I checked the XML files and there is no civ-specific restriction) Mana nodes aren't resetted to neutral when you don't pillage them but build something else over it instead. And some civ-specific suggestions (concerning Ljosalfar): since the elves (Ljosalfar) can't build a monk, I'd also disable the monastery building. same goes for heavy crossbowman / machinist shop, arquebus / alchemy lab and shield wall / armorer (although all buildings have some minor effects apart from being prerequisite for these units).
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Unit Statistics Mod - Kill list, damage counter and more. Keep track of your units and find out which one of them is the best! CivMail - A small e-Mail client for Civ4 |
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#11 | ||
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Deity
Join Date: May 2002
Location: Ohio
Posts: 17,392
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Quote:
I added this to the want list. its going to require an SDK change so we are a little more cautious about rolling it in. Quote:
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Civ4: Fall from Heaven II (forum) (webpage), FfH: Age of Ice Civ5: Queen of the Iceni, Legions, Modders Guide to Civilization V Current Project: Fallen Enchantress |
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#12 |
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Warlord
Join Date: Apr 2006
Posts: 138
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Is there something specific you need to build Loki? In my first game I could build him seemingly right off the bat, in my new game I just started, I can't seem to build him.
It is probably a vanilla civ issue but I've discovered that if you pop a goody hut before you plant your first city, and that hut that is set to give you a tech, you get nothing, not even a message. If you have lumbermills in a forest and that forest upgrades to an ancient forest it does not destroy the lumbermill. You continue to gain the extra hammers for it as well. In the civelopedia Harlequins and Rangers are missing the tech needed to build them. |
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#13 |
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Chieftain
Join Date: May 2006
Posts: 70
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A couple of questions
First, even with the beta bugs, I really like what you've done with it. It's much more interesting now, and version one ROCKED.
Played as Malakim. Founded Runes, stayed that religion, also founded Veil later. I built Chalid, but when I upgraded him to Fire III, he had Fire Elemental, not Meteor Shower, and the Fire Elemental wouldn't show up. The button caused the "creation graphic" to appear, but no actual unit did. I tried on all terrain types (like for Sand Lion). I built both the Rune Heroes (Bambur and Arthendain), and even though the Civopedia lists that they should be able to gain "magic-using" promotions, they were never available. Is the Civopedia wrong, or is it a bug? There are several "National Units" listed in the Civopedia, though not mentioned on the Tech Tree, because you haven't updated it (on purpose, I know). I couldn't figure out if these were "race-specific" though the Civ doesn't say that, or if the fact that I couldn't build Loki, Rathus, etc. was a bug. I know why I couldn't build Basium, but even he's not explicitly stated as a UU.? I changed the max Hero from 100 to 300 in the xls file, to play around with the magic promotions for Heroes, but in the game it stayed at 100. I made sure that the file was saved correctly. Do I need to "Export Values"? If so, that gave me a laundry list of errors... Am I doing something incorrectly? Also, I'm not sure if this is a bug or not, but there's no Sorcery spell for Chaos II and III, only a Summoning one. Is that intentional? That's it for now, you already patched to cover the rest. Thanks for your hard work.
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#14 |
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Warlord
Join Date: Dec 2005
Location: England
Posts: 279
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Not eally a bug as such, but: the spell which turns desert to plains, I noticed this has been disabled for floodplains, but is still good on an oasis. Makes for a very tasty tile
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#15 |
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Deity
Join Date: Dec 2005
Location: Orange County, CA
Posts: 5,632
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Maybe bug, maybe confusion--I can't get consecrate to work. I've tried it in and out of cities, and in and out of my borders.
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#16 |
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Prince
Join Date: Jan 2006
Posts: 428
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Just a note so no one wonders, spells that require a target and use the targeting UI will still cause OOS in multi.
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Python/SDK Modder: Mod Utilities: Spells and square selection | Action buttons 2 (now using the SDK) | Civilopedia Promotion Info | Civ4 spreadsheet-based XML editor Fall from Heaven 2: Thread Forum As the Americans learned so painfully in Earth's final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality, but the free nation gradually constricting its grip on public discourse has begun its rapid slide into despotism. Beware of he who would deny you access to information, for in his heart he dreams himself your master. Commissioner Pravin Lal
"U.N. Declaration of Rights" |
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#17 |
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Warlord
Join Date: Dec 2005
Location: England
Posts: 279
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Also, are Great Generals ever not allowed to build a comand post (unless there's already one in the city of course)? I tried looking for an appropriate thread incase this was just a change but couldn't find one.
Just to clarify, I was unable to build a comand post with a great person, quite early on in the game. |
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#18 | ||||
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Black Dragon
Join Date: Nov 2005
Location: Munich, Germany
Posts: 1,742
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Working on: Beholder Finished: Lots of units and buildings for Fall from Heaven IIß (Link to the FfH Forum) |
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#19 |
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Chieftain
Join Date: May 2006
Posts: 26
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I just killed Orthus with a Lion, and it received 63 experience
Is that Normal? |
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#20 |
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Chieftain
Join Date: May 2006
Posts: 70
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Thanks
Chalid,
Thanks. [QUOTE=Chalid] All those are race specific heroes. The civiliopedia might be a bit confused as tehre is no - nonracespecific unit in that unitclass (UNITCLASS_HERO1 or something like this)[QUOTE] How do I know which one goes with which Civ? The Civopedia doesn't list them in the Civ's UU list, nor does the unit itself say that the Civ is a prerequisite... Also, the list Kael wrote said that Malakim is a "good" race, yet several of the other Civs said "you are Neutral" in the diplomacy screen. Is this too a "feature"? JK
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