I have noticed that all scenarios here are normally based on a historic model or contain a particular theme. Personally, when I play this game, I have certain things I always like to be ingredients. I like certain battles, I like the maps to be very big and the empires to be durable and different. I have had several scenarios in mind for my own pleasure, but so far a fulfillment has been squandered by the fact that the is no way to stop techonoly advance in the game. I used quite some time to make this scenario which is based on a map my with the Atlas map tool, to which I have made a few changed myself. There are many islands and big continents of decent prosperity. I controlled one civilization myself and made a few changed through the editor to adjust power and diplomacy. I called it Housing of Esrael for some reason.
Specification for my scenario
Game style: Aggressive AI and conquest only, the way I like it (other ways of winning don't really make sense to me).
Technology: Should be around the renessaince era. Technology exchange being forbidden and the game set to 'marathon' should keep things from getting too modern for a while, hopefully.
Players: 18 nations (all different nations, no double leaders).
Map size: Giant (notice you need GOOD computer to run this, it's bigger than huge, the biggest map size normally)
Idea
There is much to do in this scenario. Who will you be? Togukawa and Genghis Khan, mighty warlords with weak empries ready to fall at their borders. The desperate English who have been cornered and seek for a way to make their empire grow. The undeveloped Russias who have a big island almost at their disposal. The superior Egyptians, who have the most developed empire and greatest riches, as well as the commander Ramzes (war chariot with many upgrades), but not much of an army. The Incans who, undisturbed, have developed into a great empire and now face the Arabs, their great neighboors who control the other half of their continent. The Romans with the perfected and well-established empire, yet untouched by war. The Americans who have been forced to start a sea empire, ejected from their lands.
Hopefully this will provide and challenge and and interesting purpose for people who try it out. I will be eager to hear any experience people have had with the scenario, although technical feedback probably won't lead to many changes by me as I'm not interested in perfecting this as a scenario, but rather offering it to people as an interesting game to try out, instead of having to start a custom game from scratch.
Enjoy (scenario attached).
Specification for my scenario
Game style: Aggressive AI and conquest only, the way I like it (other ways of winning don't really make sense to me).
Technology: Should be around the renessaince era. Technology exchange being forbidden and the game set to 'marathon' should keep things from getting too modern for a while, hopefully.
Players: 18 nations (all different nations, no double leaders).
Map size: Giant (notice you need GOOD computer to run this, it's bigger than huge, the biggest map size normally)
Idea
There is much to do in this scenario. Who will you be? Togukawa and Genghis Khan, mighty warlords with weak empries ready to fall at their borders. The desperate English who have been cornered and seek for a way to make their empire grow. The undeveloped Russias who have a big island almost at their disposal. The superior Egyptians, who have the most developed empire and greatest riches, as well as the commander Ramzes (war chariot with many upgrades), but not much of an army. The Incans who, undisturbed, have developed into a great empire and now face the Arabs, their great neighboors who control the other half of their continent. The Romans with the perfected and well-established empire, yet untouched by war. The Americans who have been forced to start a sea empire, ejected from their lands.
Hopefully this will provide and challenge and and interesting purpose for people who try it out. I will be eager to hear any experience people have had with the scenario, although technical feedback probably won't lead to many changes by me as I'm not interested in perfecting this as a scenario, but rather offering it to people as an interesting game to try out, instead of having to start a custom game from scratch.
Enjoy (scenario attached).