EDIT 13.06.06:
Update version 0.85 uploaded. The link can be found at the end of the post.
###################################################
Ive been doing this mod for quite a while, actually since Civ4 was released. Its nothing else but adaptation to my personal taste, in other words how I would like to see this great game done by Firaxis-
Many thanks to the developer for making this game so easy moddable.
Though to my opinion Civ4 is in some aspects better then its predecessors, some interesting features from the past have been abandoned for whatever reasons. Im not a programmer so I can not make use of the SDK or even Python. So I concentrated mainly on what I can do: new graphics and changes within xml. The main idea was to extend the game, which means for me having possibility to stay in each Epoch for a bit longer time and making era units leave and fight longer. Something like Civ3 actually
At the moment Im doing tests for 1.61. But it looks like a never ending story- there is always something to change...
Some features:
-12 new technologies: Alchemy, Ancient Warfare, Christianity, Chivalry, Fortification, Ballistics, Cannon Tactics, Campaign Strategy, Blitzkrieg, Advanced Weapons, Amphibious War.
- 4 new buildings: City Statue, Stables, Alchemists Shop, Military Academy. They have new models and textures except City Statue, which is in progress. Some original buildings textures have been altered.
- new Wonder: Leonardos Workshop with new model. Other wonders have been tweaked
- new units: Battering Ram, Ancient Spearman, Man-at- Arms, Macedonian Phalangites, Landsknecht, Heavy Cavalry, Paladin, Cuirassier, Modern Infantry and others. Extra units Firaxis shipped with patches (Hypaspist, Templar Knight, Mobile SAM etc) have been added. Many units textures have been altered
- new strategic ressourse: saltpeter
-two new Civilizations: Macedonian and Sumerian
- Tech Tree has been reworked. Aside from the new technologies prerequests for many techs have been changed. In general it works now a bit more like Civ3, which was my intention.
- units balance has been tweaked. More advanced units are much more powerful, especially Industrial and Modern. But they are more expensive and cost additional gold to upkeep them.
Tech prerequests for many units have been changed. Notorious rock-scizor-paper principle was reworked as well to make units more specific and to add more strategy. Archers units get 100% bonus vs. Melee, Mounted units get 100% bonus vs. Archers, Spear units keep their 100% vs. Mounted, Sword units get City Attack bonus, Artillery gets 100% vs. Armoured Unites, Tanks get 100% vs. Infantry ad so on. Bombers can kill land and sea units.
- added new unique units to some Civs and changed some existing ones. Longbowman is now unique unit for England; War Elephant is unique for Sumerian, Horse Archer for Mongolian, (Keshik is now a regular Horseman) and such
-Some minor visual changes, like cities scale has been increased up to something like 30%.
Here are some screens:
New buildings (original models and textures)
http://img66.imageshack.us/my.php?image=alchemistsshop7oj.jpg
http://img66.imageshack.us/my.php?image=leonardosworkshop4eq.jpg
http://img66.imageshack.us/my.php?image=militaryacademy9fy.jpg
http://img66.imageshack.us/my.php?image=stables9vq.jpg
New units: battering Ram (original model, textures and anims)
http://img397.imageshack.us/my.php?image=batteringram2bb.jpg
Some other new units (based on the Firaxis models with new textures):
http://img66.imageshack.us/my.php?image=units9rv.jpg
http://img397.imageshack.us/img397/2013/fregate6kl.jpg http://img397.imageshack.us/my.php?image=galleon2ii.jpg
http://img397.imageshack.us/my.php?image=heavycavalry9ed.jpg
http://img397.imageshack.us/my.php?image=manatarms6qs.jpg
What Im planning to do:
-add more original graphics. With the tool for 3ds Max released by Firaxis its not a problem anymore. The problem is time-
Making new units within Gamebryo engine is a real pain since one has to be concept artist, modeller, texture artist, animator, FX specialist and sound engineer at the same time. And this has never been possible in real, professional projects. Im really looking for some cooperation here.
It would be great to add culture specific buildings as well. Mainly generic city buildings to make cities look more individual for each culture group. If some programmers here would found the way how to implement this I can make graphic part of this.
- tweaking gamer balance. At the moment its not perfect.
EDIT: I've finally uploaded mod:
Download link:
http://www.3ddownloads.com/Strategy/Civilization 4/Mods/Extended//Extended Mod.zip
EDIT 13.06.06:
Download link Update v.0.85:
http://www.civfanatics.net/uploads12/Update_V.0.85.zip
Update version 0.85 uploaded. The link can be found at the end of the post.
###################################################
Ive been doing this mod for quite a while, actually since Civ4 was released. Its nothing else but adaptation to my personal taste, in other words how I would like to see this great game done by Firaxis-

Though to my opinion Civ4 is in some aspects better then its predecessors, some interesting features from the past have been abandoned for whatever reasons. Im not a programmer so I can not make use of the SDK or even Python. So I concentrated mainly on what I can do: new graphics and changes within xml. The main idea was to extend the game, which means for me having possibility to stay in each Epoch for a bit longer time and making era units leave and fight longer. Something like Civ3 actually
At the moment Im doing tests for 1.61. But it looks like a never ending story- there is always something to change...
Some features:
-12 new technologies: Alchemy, Ancient Warfare, Christianity, Chivalry, Fortification, Ballistics, Cannon Tactics, Campaign Strategy, Blitzkrieg, Advanced Weapons, Amphibious War.
- 4 new buildings: City Statue, Stables, Alchemists Shop, Military Academy. They have new models and textures except City Statue, which is in progress. Some original buildings textures have been altered.
- new Wonder: Leonardos Workshop with new model. Other wonders have been tweaked
- new units: Battering Ram, Ancient Spearman, Man-at- Arms, Macedonian Phalangites, Landsknecht, Heavy Cavalry, Paladin, Cuirassier, Modern Infantry and others. Extra units Firaxis shipped with patches (Hypaspist, Templar Knight, Mobile SAM etc) have been added. Many units textures have been altered
- new strategic ressourse: saltpeter
-two new Civilizations: Macedonian and Sumerian
- Tech Tree has been reworked. Aside from the new technologies prerequests for many techs have been changed. In general it works now a bit more like Civ3, which was my intention.
- units balance has been tweaked. More advanced units are much more powerful, especially Industrial and Modern. But they are more expensive and cost additional gold to upkeep them.
Tech prerequests for many units have been changed. Notorious rock-scizor-paper principle was reworked as well to make units more specific and to add more strategy. Archers units get 100% bonus vs. Melee, Mounted units get 100% bonus vs. Archers, Spear units keep their 100% vs. Mounted, Sword units get City Attack bonus, Artillery gets 100% vs. Armoured Unites, Tanks get 100% vs. Infantry ad so on. Bombers can kill land and sea units.
- added new unique units to some Civs and changed some existing ones. Longbowman is now unique unit for England; War Elephant is unique for Sumerian, Horse Archer for Mongolian, (Keshik is now a regular Horseman) and such
-Some minor visual changes, like cities scale has been increased up to something like 30%.
Here are some screens:
New buildings (original models and textures)
http://img66.imageshack.us/my.php?image=alchemistsshop7oj.jpg
http://img66.imageshack.us/my.php?image=leonardosworkshop4eq.jpg
http://img66.imageshack.us/my.php?image=militaryacademy9fy.jpg
http://img66.imageshack.us/my.php?image=stables9vq.jpg
New units: battering Ram (original model, textures and anims)
http://img397.imageshack.us/my.php?image=batteringram2bb.jpg
Some other new units (based on the Firaxis models with new textures):
http://img66.imageshack.us/my.php?image=units9rv.jpg
http://img397.imageshack.us/img397/2013/fregate6kl.jpg http://img397.imageshack.us/my.php?image=galleon2ii.jpg
http://img397.imageshack.us/my.php?image=heavycavalry9ed.jpg
http://img397.imageshack.us/my.php?image=manatarms6qs.jpg
What Im planning to do:
-add more original graphics. With the tool for 3ds Max released by Firaxis its not a problem anymore. The problem is time-

It would be great to add culture specific buildings as well. Mainly generic city buildings to make cities look more individual for each culture group. If some programmers here would found the way how to implement this I can make graphic part of this.
- tweaking gamer balance. At the moment its not perfect.
EDIT: I've finally uploaded mod:
Download link:
http://www.3ddownloads.com/Strategy/Civilization 4/Mods/Extended//Extended Mod.zip
EDIT 13.06.06:
Download link Update v.0.85:
http://www.civfanatics.net/uploads12/Update_V.0.85.zip