DraNES II - The Rising Stars

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DraNES II - The Rising Stars

Rules:
Don't post yet. Oh, and no rejoicing, because there -are- more rules than this!

Setting:
The year is 1825. Just ten years ago, Napoleon Bonaparte, the fabled Corsican wolf was defeated at Waterloo. Following, the reactionary great powers laid down their plan for the new order. Yet already, the order is begining to break. The French dispise their aged king and his ultra-royalist friends; the Belgians chaffe under the Dutch-ran Kingdom; the Greeks continue to languish under the Turkish yoke; and in America, revolt is begining to simmer, and the fragile Gran Columbia quite ready to rip at the seams. Already, industrialization is starting up, led by Britain. Britain, the only nation to come out unscathed of the Napoleonic wars. Pax Brittianica. Can you lead your nation through the age of Rising Stars?

Introduction:
Hi, I'm Drake. This isn't the 1st NES I've modded, but I'm hoping this will be more successful than the last. This is supposed to be fun NES, incooporating ideas from both Weltpoltik and of course, Das NESes. Of course, I will allow anyone who wants to play, play; but I expect you to send good orders. Not just telling me to grow the economy each turn.

Players, stories, orders, NPCs, barbarians, updates, map, countries:

Players - Unlimited. Of course, I do expect that if you play, you atleast want to play.

Stories - Not required, but I highly encourage them. In fact, those who write stories in this NES will recieve bonuses, and I mean lots! Not anything to alter or ruin the game, but they will recieve more perks than those who don't. Besides, an NES is more than a game. It's a story. I may write updates, but it's you who should be writing about your nation, not me.

Orders - In a list. They should also be understandable, because I'll be dealing with lots of them, and hard to understand orders just make things worse. Usually, they'll be pretty long, because it's not like you want to leave everything up to your officials and generals. In all nations, you'll have to deal with advisotorial bodies, and in nations with a constitution, a meddling legislative body. This, by the way, is one of the reasons for you to send orders a day before the deadline, so that I have time to inform you if the council disapproves of any parts of your orders; the other reason is that it just makes things easier for me. Oh, and note that some of the actions you order might inadvertly have sideeffects, positive or negative.

NPCs - I'll be playing them. Some might roll over like flies, others will resist you until they can resist no more..

Barbarians - Some of the world is uncivilized (although most of it is). They are a light grey, and usually have their name written. Some want to live in peace. Others will try to murder you. Don't under-estitmate barbarians; even with primitive weaponry, they can still wreak havok on your armies, and perhaps people.

Updates - Since it's summer and I'll be home every day, updates will come on WedNESday. I'd like to have orders by monday or tuesday, but I'll accept them until I begin updating. And I will update, even if I have only a few orders. I'm not bending to the will of you lazy people! Okay, that's a bit much, but you get the point. I'll always update on Wednesday, unless I can't for some odd reason. Updates on Wednesday will probally occur in the evening(ala 6:00-7:00ish.)

Map - Plex's map. I will put in cities (black circles), fortifications (line of black squares) and rebellion areas (dark gray area within nations). A capital is a city with white borders; an economic center is a city with red borders (a capital economic center will have a combination of the two).

Countries - Pick an NPC, or start a revolt, or just beg for independence. Also, please read your nation background, and don’t act uncharacteristically. Also, there ARE alliances at the start of this. Wether you choose to honor them or not, is of course, up to you.

NATIONAL TEMPLATE:

Nation Name
Capital:
Ruler:
Government:
Centralization:
Tech. Level:
Army (Training):
Navy (Training):
Economy:
Size (points required):
Leadership (Military/Civilian): /
Infrastructure:
Education:
Living Standards:
Culture:
Confidence:
Projects:
Nation Background:

Government:
Your form of government. Unlike most NESs, this will be VERY important. I have always felt that dictorial and absolutist governments have more edge in NES as they can do practically what they wish, while democratic nations are bounded to an annoying legislative body. This NES fixes this--mainly, every nation has a legislative body, or in absolutist/dictorial governments, an advisitorial one. These bodies will be alot more active, so do expect to get annoyed when Parliament doesn't grant your request, or when your royal court refuses to adhere to your orders. The said body is in in brackets next to your government.

Centralization:
This is one of the most important issues of politics historically and today. A centralized state is, on one hand, more stable, and can command its resources more efficiently; but, on the other hand, it is very vulnerable to attacks on the center and is unlikely to be popular among the various minorities, whereas a decentralized state is less stable, less united, but is harder to destroy from within and indeed is more defendable.

You usually (barring random events or unforeseen consequences of your actions) could change your centralization "slider" once per turn, and ofcourse only move forward or backward a level. However, do know that changes are unlikely to be welcomed by those who like the way things are AND ofcourse those who want to move in the opposite direction...

League-Loose Confederation-Confederation-Loose Federation-Federation-Tight Federation-Unitary with Exceptions-Unitary-Uberunitary-More Unitary-Overcentralized

Technology Level:
Will use the age system. It is the same as in other NESes of other people, of course the ages are not identical. They will advance at their own pace, though nations with higher education are likelier to advance to the next age. This, for the most part, begins in Early Industrial Age, but on the bring of a breakthrough.

Also note that as this is a historical NES, inventions and such will come at a historical date.

Late Enlightened Age: approximate analogy in our world is 1760-1790 Europe.
Early Industrial Age: approximate analogy - 1790-1840.
Middle Industrial Age: approximate analogy - 1840-1880.
Late Industrial Age: approximate analogy - 1880-1916.

Military:

That will, as of now, consist of army and navy (later to be joined by air force). These will be number-based as it gives more versatility. These will be represented in divisions and squadrons (at a later date, I might also add "capital ships" as a separate part of the navy).

What will you have in it? Anything that you can have in it, according to your tech level; if you aren't sure about something, just ask me for clarification. If you just invented some sort of a weapon, you will have to invest some money to re-equip your army/navy with it; the training will also probably drop, due to the unfamiliarity of the weapons. Each “stat-growth” will increase any part of military by 5 (however, there could be exceptions). But know that if you have too large an army, your economy will probably suffer, as will your confidence; ofcourse, both could be, sometimes, restored by succesful military campaigns, or perhaps campaigns of propaganda back at home. If you grow your military too fast, your training, and later your military leadership, will suffer.

UUs - one per nation, but can be changed at any point (though the newly-“demoted” UU units will not be happy). I will keep a list of them, somewhere. Could be land, sea, or air at a later point. They will be separated from other units in the stats. They are grown as normal units. Remember to keep them REALISTIC. If the amount of UUs exceeds the amount of regular units, they will begin to drop in quality, morale and also in loyalty as their commanders, often being rather arrogant and ambitious (hey, they aren't commanders of an elite unit for nothing), will probably try to use their power base in one way or another.

Irregulars - local militias and simple civilian population that, for whatever reasons, took up arms - most often in rebellion or to defend against an invader, though there are exceptions - they aren't good for much that isn't guerrila warfare, though they can also be a neat diversion, and professional cannon fodder. They aren't too reliable, and often are rather hard for you to control; then again, they are also best left uncontrolled - they fight even worse when away from home, and, on the other hand, if at home they'll probably know what to do better, with their knowledge of the situation and the terrain.

Training - it is done in levels. There are separate training stats for army, navy and fleet, and it is grown with eco. points. UU is assumed to be one level higher then the average training level for its branch. If your army grows too quickly, there will be a chance of training level lowering.

None-Rabble-Semi-Rabble-Tolerable-Normal-Better-Good-Very Good-Professional-Elite

Conscription will give you a certain amount of conscript divisions that you could specify if you want; ofcourse, conscription, especially in democratic countries, tends to be quite unpopular, especially the large-scale variety...

As a certain Corsican once said in OTL, an army marches on its stomach. Logistical support is necessary for any real military operations, so you will probably have to invest 1 eco. point into each such operation, whether offensive or defensive; if involving a particularily-large army (or navy), or if taking place in a difficult territory with little chances for local resupply, you might have to invest more than one eco. point. And if its a large army somewhere far away in the middle of a desert... things get interesting.

Economy:

The NES2 V Economy System is based on a mixture of Das' old ideas and those of some other people.

Economy levels still play the vital role. However, the amount of economy points that you have differs from level to level (if you get a negative amount of them, I will decrease a random stat per negative point); it is also influenced by random events and by economic centers (cities that are either trade centers, industrial centers or capitals of agriculturally-rich provinces); each of the latter provides one eco. point per turn to whoever holds it at the time (i.e. if it is on occupied territory, the occupier receives the eco. point). To grow economy (i.e. to advance from one level to another), you have to a) not spend your eco. points, apart from those received from eco. centers, on anything else that turn and b) to point out what exactly are you going to do to grow it (note that eco. growth might not always be succesful, depending on what you do and how things fold out).

Eco. points could (and should) be spent on growing military, miscellanous stats (see below), logistical support for the military and on continuing projects. Speaking of the latter, you could also invest a whole eco. level into a project to speed it up by two turns.

Eco. points cannot be banked.

Eco. levels still could be "sacrificed", i.e. converted into 6 eco. points each. Only two eco. levels could be sacrificed per turn.

Creation of economic centers also requires the investment of at least one eco. point into some specific development programs, most of the times anyway.

Depression (-2)-Bankrupt (-1)-Recession (-1)-Very Poor (0)-Poor (0)-Not Bad (+1)-Normal (+1)-Good Enough (+2)-Growing (+2)-Rich (+3)-Very Rich (+3)-Richer (+4)-Richest (+4)-Economic Powerhouse (+5)-Monopoly (+6) (after Monopoly, you get Monopoly+x (+6+x), where x is the amount of economy levels beyond Monopoly)

Size:

As proposed by Disenfrancised, though somewhat altered by Das. The larger your country is, the more money you will have to spend to grow any particular stat. You could invest money into stat growth over time if your country is large enough; in that case, the stat will still increase, but only in some, probably central, parts of the country.

Small (1)-Medium (2)-Above Medium (3)-Large (4)-Huge (5)-Gargantuan (6)-Half the World (7)

Msc Stats:
Those four/five stats below are all grown with eco. points, but, like with growing economy itself, you are supposed to point out what exactly you are doing.

Leadership:

Whether military or civilian, leadership is an important factor. Competent military leaders will succesfully carry out plans or will even attain some successes on their own without orders; competent buerocrats will greatly help all government programs and assist the development of the land. But incompetent generals will even with the best plan stagger and blunder, while incompetent civilian administrators will embezzle funds and otherwise will be corrupt. So, this is quite crucial, and cadre preparation thus should be an important priority. Note that sometimes it is best to give specifics when growing this stat (meaning, how EXACTLY are you training your new leaders - what military doctrines should be emphasized, for instance, what stance should your buerocrats take on the various rebels, et cetera). When you expand your army radically, your military leadership will suffer; when you expand your territory, the civilian one will.

None-Imbecile-Moronic-Stupid-Incompetent-Barely Tolerable-Tolerable-Competent-Better-Good-Brilliant

Infrastructure:
Roads, bridges, boats - all things used for transportation of goods and men - are listed under infrastructure. The higher is your infrastructure, the easier it is to move your (or enemy) troops across your territory; also, infrastructure could sometimes slightly grow economic benefits from trade centers, and it is a must for maintenance of a high culture level in large empires, as well as actually maintaining your grip on faraway provinces.

None-Dirt Paths-Pathetic-Barely Tolerable-Tolerable-Improving-Good-Efficient-Very Efficient-Great-Excellent

Education:
This is just how your people are... educated, I guess. Obvious enough. With a good education, you have better chances of receiving a “miraculous invention”. You could design better walls and siege engines, and ships for that matter, with higher education. The higher education, the more chances you have to develop some technology.

Once someone reaches Enlightenment education, he becomes much more likely to reach the next age as soon as it becomes possible at all. When he does, he loses two education levels.

None-Dumb-Illiterate-Tolerable-Literate-Educated-Well Educated-Perfect-Academic-Enlightenment

Living Stanards:
This is pretty simple. The higher your living standards are, the happier your population is; the lower, the tougher it is, because of the tougher life. Living standards drop easily, due to economic weakness and war; they are raised as any other economic stats are raised, but the more they are raised the more greedy your people get for more. To create a classic revolutionary situation, raise the living standards somewhat and then neglect them and let them drop.

None-Slums-Very Low-Low-Barely Tolerable-Tolerable-Normal-Higher-Very High-Splendid

Culture:
NOTE: NO LONGER CAN BE GROWN BY ECONOMY DIRECTLY.

This is how culturally strong, patriotic and unified your nation is. A nation with strong patriotism is less likely to fall into a civil war, and it’s people would resist most invaders and otherwise help their government. This also influences army morale. A nation with weak patriotism is unlikely to be as resistant to outside threats, there will often be rebellions and defections.

None-Divided-Untrusting-Average-Strongly Cultured-Devoted-Patriotic-Hyperpatriotic-Jingoist-Uberpatriotic

Confidence:
NOTE: NO LONGER CAN BE GROWN BY ECONOMY DIRECTLY.

People can be fiercely unified and patriotic, but they will not necessarily like their ruler - in fact, a strongly
cultured nation with little confidence in its leaders can, in its cultural unity, lynch the rulers and fire their remains from cannons. Into the huge pot filled with boiled sharks. Not that the rulers will care by then...

Lynching-Hateful-Resentful-Barely Tolerating-Tolerating-Respecting-Admiring-Loving-Nation Personified

Investments:
Wait! There is even more stuff you could waste your treasury on! Particularily, you could invest it, in the form of eco. points, into all sorts of programs - for example, you could invest them into the development of some technology (NOTE - it MUST be something conceivable for this time. You probably will have to consult me about this too... :sigh: ), though the success will depend not just on the amount of money invested, but also on your education level and on chance. Sometimes it could take quite a while. Or maybe you could invest it into a colonial venture. Or into some nice idea that you have, such as a jungle-clearing program that might increase infrastructure, and, in long-term, economy. This is also one of the few ways you could increase culture and confidence using money.

Detirioration:
Over time, all your stats will detiriorate. This can be sped up by many factors, such as war, rebellion, neglect, low economy (not just with a minus eco. point, though the lower the "better"), et cetera. You could delay this by investing money into maintaining your current stats, the more money the less your stats will detiriorate.

Projects:
Local equivalent of wonders (that name is inappropriate in most NESes, as these are often modernization programs, national revival and other PROJECTS, not just huge and magnificent buildings). You tell me what it does, I tell you how long do you build it. You will have to invest an eco. point once each turn for the work on the project to continue You can sacrifice an econ. level to speed it up by THREE turns, or invest 2 additional eco. points to speed it up by one more turn. Note that there is a limit - you can only invest one eco. level per turn, and accordingly only 6 extra eco. points per turn. The exact time it takes to build a project will depend on too many factors to list here.

Nation Background:
To better fit in as the ruler of your country, you will have a brief history of each country here.
 
PCs:

The Kingdom of Sardinia-Piedmont
Capital: Turin
Ruler: King Charles Felix/Swissempire
Government: Absolute Monarchy (King Charles' Camarilla)
Centralization: Unitary
Tech. Level: Early Industrial Age
Army (Training): 30 Divisions (Tolerable), 5 Irregular Divisions
Navy (Training): 17 Squadrons (Rabble)
Economy: Good Enough (+2)
Size (points required): Medium (2)
Leadership (Military/Civilian): Barely Tolerable/Competent
Infrastructure: Improving
Education: Educated
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Barely Tolerating
Projects: Risorgere Savoia (+1 Eco Center, +3 Eco Levels) 1/10
Nation Background: Sardinia-Piedmont is a comfortable, regional power. It is probally the most stable, richest, and most ambitious of all of the Italian states. It is a deadly combination, but a good one as well. Sardinia could--perhaps unite Italy, but only with the support of the great powers. She certainly can't do it alone.

Qing China
Capital: Beijing
Ruler: Emperor Daoguang/Thomander
Government: Absolute Monarchy (The Grand Council)
Centralization: Unitary
Tech. Level: Late Enlightened Age
Army (Training): 90 Divisions (Normal)
Navy (Training): 2 Squadrons (Semi-Rabble)
Economy: Richer (+4)
Size (points required): Large (4)
Leadership (Military/Civilian): Tolerable/Better
Infrastructure: Good
Education: Educated
Living Standards: Tolerable
Culture: Uberpatriotic
Confidence: Nation Personified
Projects: Xin Xi Gi (SECRET) (0/5)
Nation Background: China is an ancient nation, having exsisted in various forms since before even Rome. Yet her old ways of thinking are very outdated, and she is becoming increasingly hostile to both modernization and outside forces. Should such hostility break into war, it will be a war China will surely lose. The problem isn't that China cannot modernize, but the fact that she refuses to.

Siam
Capital: Bangkok
Ruler: ?/tommy_toon
Government: Absolute Monarchy (The Siamese Court)
Centralization: Loose Federation
Tech. Level: Late Enlightened Age
Army (Training): 35 Divisions (Tolerable)
Navy (Training): 10 Squadrons (Rabble)
Economy: Normal (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Incompetent/Tolerable
Infrastructure: Tolerable
Education: Illiterate
Living Standards: Low
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background: Siam is the middle nation in South East Asia. It is a bustling nation, yet with room to improve. It can choose to expand at the cost of it's neighbors, or embrace Western technology and become a modern nation.

The United Kingdom of Great Britain and Hannover
Capital: London (Great Britain), Hannover (Hannover)
Ruler: King George IV/silver_2039
Government: Constitutional Monarchy (The British Parliament)
Centralization: Unitary
Tech. Level: Early Industrial Age
Army (Training): 116 Divisions (Good) (2/5), 19 Royal Marine Divisions (Professional)
Navy (Training): 175 Squadrons (Elite)
Economy: Richer (+4)
Size (points required): Huge (5)
Leadership (Military/Civilian): Competent/Better
Infrastructure: Good
Education: Well Educated
Living Standards: Normal
Culture: Jingoist
Confidence: Loving
Projects:
Nation Background: Great Britain is the only European nation to come out of the Napoleonic wars unscathed. True, many young men were lost in the battle fields of Europe, but overall, her economy is unharmed and her large empire is still intact. Pax Brittanica is begining to form, and Britain, with the world's largest navy is there to ensure trade continues to flow--and of course, enrich Britain.

The Kingdom of Prussia
Capital: Berlin
Ruler: King Frederick William IV/Dachspmg
Government: Absolute Monarchy (King Frederick's Camarilla)
Centralization: Unitary
Tech. Level: Early Industrial Age
Army (Training): 96 Divisions (Normal)
Navy (Training): 28 Squadrons (Semi-Rabble)
Economy: Growing (+2)
Size (points required): Medium (2)
Leadership (Military/Civilian): / Brilliant/Better
Infrastructure: Efficient
Education: Educated
Living Standards: Tolerable
Culture: Devoted
Confidence: Admiring
Projects: Vulcan (SECRET) (1/9)
Nation Background: Prussia, the Garrison state built up in the 18th century survived the Napoleonic wars. Slowly, it rebuilds, but at the cost of leaving the military to slowly decay. There is also the waning power of Austria in German affairs; will Prussia stand up to take her place in glory? Or shall she remain content to let Austria dictate terms?

The Russian Empire
Capital: St. Petersburg
Ruler: Tsar Alexander I/Das
Government: Absolute Monarchy (The Russian Senate)
Centralization: Tight Federation
Tech. Level: Early Industrial Age
Army (Training): 140 Divisions (Good)
Navy (Training): 40 Squadrons (Tolerable)
Economy: Growing (+2)
Size (points required): Huge (5)
Leadership (Military/Civilian): Good/Competent
Infrastructure: Pathetic
Education: Illiterate
Living Standards: Low
Culture: Average
Confidence: Barely Tolerating
Projects:
Nation Background: The Russian bear is a mighty nation, but not one without it's problems. The reactionary Tsar rules as he wishes, while inside nation, liberal nobles, known as the "Decembrists" plot. It is a curious turn of events, but also an interesting one, for Russia has a choice: becoming a liberal nation under the Decembrists, or remain under the arch-conservative Romanovs.

The Kingdom of Spain
Capital: Madrid
Ruler: King Ferdinand VII/Icmancin
Government: Absolute Monarchy (King Ferdinand VII's Camarilla)
Centralization: Unitary
Tech. Level: Early Industrial Age
Army (Training): 63 Divisions (Tolerable)
Navy (Training): 25 Squadrons (Rabble)
Economy: Normal (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Barely Tolerable/Stupid
Infrastructure: Improving
Education: Literate
Living Standards: Barely Tolerable
Culture: Average
Confidence: Hateful
Projects: Reconquista (SECRET) (2/6)
Nation Background: Spain once ruled the world, but that is long gone. Her vast empire now reduced to a few meager islands. Can Spain restore her glory in some other way, or shall she be doomed to forever be a regional power? There is also the looming threat of a succession crisis, as the King has no sons, only daughters.

The Empire of Brazil
Capital: Rio de Janeiro
Ruler: Emperor Pedro I/Andis-1
Government: Constitutional Monarchy (The Brazillian Constituent Assembly)
Centralization: Loose Federation
Tech. Level: Early Industrial Age
Army (Training): 30 Divisions (Tolerable) (3/4)
Navy (Training): 10 Squadrons (Semi-Rabble)
Economy: Growing (+2)
Size (points required): Large (4)
Leadership (Military/Civilian): Good/Better
Infrastructure: Pathetic
Education: Tolerable
Living Standards: Barely Tolerable
Culture: Average
Confidence: Respecting
Projects: Industrial Revolution (+4 Eco Centers) 1/12
Nation Background: Although Portugal has yet to recognize the independence of Brazil, the nation can be considered independent, a Constitutional Monarchy ruled by Pedro I, son of the Portugese king. Yet Rio de La Plata eyes the province of Cisplatine. Can Brazil fend off the rabid dog and keep the empire together?

The Eyalet of Egypt (Turkish vassal)
Capital: Cairo
Ruler: Pasha Mehmet Ali/Kentharu
Government: Absolute Monarchy (Mehmet Ali's Harem)
Centralization: Loose Confederation
Tech. Level: Industrial Age
Army (Training): 20 Divisions (Good)
Navy (Training): -
Economy: Good Enough (+2)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Brilliant/Incompetent
Infrastructure: Pathetic
Education: Illiterate
Living Standards: Low
Culture: Divided
Confidence: Barely Tolerating
Projects: Port Restoration (+1 Eco level +1 Eco Center, +1 Civilian Leadership) (1/6)
Nation Background: Egypt is a growing power, yet she is also a vassal to the Turkish porte. Yet Mehmet Ali is a wise man, slowly turning Egypt into an independent nation. Which path shall Egypt take? Vassalage or Independence?

The United Provinces of Rio De La Plata (Argentina)
Capital: Buenos Aires
Ruler: The Assembly of Rio De La Plata/Conehead234
Government: Democracy (The Assembly of Rio De La Plata)
Centralization: Loose Federation
Tech. Level: Early Industrial Age
Army (Training): 40 Divisions (Normal)
Navy (Training): 10 Squadrons (Rabble)
Economy: Growing (+2)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Competent/Tolerable
Infrastructure: Tolerable
Education: Literate
Living Standards: Barely Tolerable
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background: A nation still struggling to create a government, the Provinces of Rio De La Plata are slowly growing. With some time, perhaps this nation will attain true glory.

The United States of America
Capital: Washington DC
Ruler: President John Quincy Adams/The Farow
Government: Democracy (The United States Congress)
Centralization: Uberunitary
Tech. Level: Early Industrial Age
Army (Training): 50 Divisions (Better) (2/3)
Navy (Training): 30 Squadrons (Normal) (1/3)
Economy: Growing (+2)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Good/Good
Infrastructure: Barely Tolerable
Education: Literate
Living Standards: Tolerable (2/3)
Culture: Devoted
Confidence: Admiring
Projects: Manifest Destiny (+1 economy, +2 infrastructure, +1 Civilian Leadership) (1/5)
Nation Background: Forged in the late 18th century, The United States is a growing power. Yet the call to Manifest destiny is becoming even stronger. Will the United States stretch from sea to sea? There is also the problem of growing regionalism in the country.

The United Mexican States
Capital: Mexico City
Ruler: President Guadalupe Victoria/MjM
Government: Democracy (The Mexican Congress)
Centralization: Uberunitary
Tech. Level: Early Industrial Age
Army (Training): 30 Divisions (Normal)
Navy (Training): 10 Squadrons (Semi-Rabble)
Economy: Growing (+2)
Size (points required): Large (4)
Leadership (Military/Civilian): Barely Tolerable/Incompetent
Infrastructure: Pathetic
Education: Tolerable
Living Standards: Low
Culture: Average
Confidence: Respecting
Projects:
Nation Background: Mexico is the heir to Nueva Espana, inherting not just the Mexican proper, but bountiful land north. Still, it is full of hostile Indians, and it could be exploited, but it will take both time and money, things Mexico may or may not have.

The Ottoman Empire
Capital: Constantiople
Ruler: Sultan Mahmud II/Lord_Iggy
Government: Absolute Monarchy (The Harem of Sultan Mahmud)
Centralization: Loose Confederation
Tech. Level: Early Industrial Age
Army (Training): 103 Divisions (Semi-Rabble) (3/4)
Navy (Training): 40 Squadrons (Rabble) (1/4)
Economy: Not Bad (+1)
Size (points required): Large (4)
Leadership (Military/Civilian): Moronic/Imbecile
Infrastructure: Pathetic
Education: Illiterate
Living Standards: Low
Culture: Untrusting
Confidence: Resentful
Projects: Turkish Rejuvination (+2 Eco Centers) (1/6)
Nation Background: Once the beast of Europe, the Turkish Empire can barely threaten a fly, let alone the whole of Europe. It is a decaying power, long past. Yet Sultan Mahmud may be the empire's saving grace, in his hopes to reform the empire. Yet the Clerics and hard-line Jannisarries stand in his way. There is also the unsettling unrest through the Balkans, which may even further destabailize the empire.

The Austrian Empire
Capital: Vienna
Ruler: Emperor Francis I/Josef Stalinator
Government: Absolute Monarchy (Metternich's Camarilla)
Centralization: Tight Federation
Tech. Level: Early Industrial Age
Army (Training): 45 Divisions (Tolerable)
Navy (Training): 25 Squadrons (Barely Tolerable)
Economy: Growing (+2)
Size (points required): Medium (2)
Leadership (Military/Civilian): Competent/Brilliant
Infrastructure: Improving
Education: Literate
Living Standards: Barely Tolerable
Culture: Strongly Cultured
Confidence: Tolerating
Projects: Educational Reform (Teaching German and Promoting Regionalism, +2 Education Levels) (1/7)
Nation Background: Austria was once a nation of power. But that is long gone. As years pass, Austria decays, her old ways of thinking no longer able to keep up with the new developing liberalism and industrialism. Austria could perhaps rise up again, but it would not be an easy task. Austria is ruled by the Hapsburgs.

Kolovrat's Hungary
Capital: Budapest
Ruler: Chancellor Kolovrat/Azale
Government: Absolute Monarchy (Kolovrat's Camarilla)
Centralization: Tight Federation
Tech. Level: Early Industrial Age
Army (Training): 54 Divisions (Tolerable)
Navy (Training): -
Economy: Normal (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Competent/Competent
Infrastructure: Barely Tolerable
Education: Literate
Living Standards: Barely Tolerable
Culture: Average
Confidence: Tolerating
Projects:
Nation Background: A revolution from the yoke, Kolovrat seeks to replace Austria's reactionary policy with a more liberal one, without of course, harming the current institutions. Kolovrat is QUITE prepared to drown Austria in blood if need be, should Metternich be hard to dethrone from his position of power.

Nepal
Capital: Kathmandu
Ruler: ?/ ~Darkening~
Government: Absolute Monarchy (The Nepali Court)
Centralization: Loose Confederation
Tech. Level: Late Enlightened Age
Army (Training): 10 Divisions (Rabble)
Navy (Training): -
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): Stupid/Moronic
Infrastructure: Dirt Paths
Education: Dumb
Living Standards: Slums
Culture: Untrusting
Confidence: Hateful
Projects:
Nation Background: A small nation nested in the Himalayas, Nepal is a backwards state, a mere pawn to whoever decides to take advantage of it.

The Kingdom of The Netherlands
Capital: Amsterdam
Ruler: King William I/Insane Panda
Government: Constitutional Monarchy (The Dutch Estates-General)
Centralization: Unitary with Exceptions
Tech. Level: Early Industrial Age
Army (Training): 40 Divisions (Better)
Navy (Training): 60 Squadrons (Better)
Economy: Rich (+3)
Size (points required): Medium (2)
Leadership (Military/Civilian): Tolerable/Tolerable
Infrastructure: Improving
Education: Well Educated
Living Standards: Normal
Culture: Average
Confidence: Barely Tolerating
Projects:
Nation Background: Forged at the Congress of Vienna, the Kingdom of the Netherlands is a shaky power. To the south, the Belgians--Catholic and Flemish chaffe under the Dutch yoke. The Dutch can either continue their current ways--which will most likely lead to a Belgian revolt, or reform and give them a greater say. The Netherlands are also an important colonial power, but in no way a rival to Britain.
 
NPCs:
The Grand Duchy of Mecklinburg-Schwerin
Capital: Schwerin
Ruler: Friedrich Franz I/
Government: Absolute Monarchy (Grand Duke Friedrich's Camarilla)
Centralization: Unitary with Exceptions
Tech. Level: Early Industrial Age
Army (Training): 5 Divisions (Barely Tolerable)
Navy (Training): -
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): / Imcompetent/Incompetent
Infrastructure: Barely Tolerable
Education: Literate
Living Standards: Barely Tolerable
Culture: Average
Confidence: Resentful
Projects:
Nation Background: A small, unimportant German state, most likely doomed to medicoracy and possible annexation to a larger power.

The Grand Duchy of Hesse
Capital: Frankfurt
Ruler: Grand Duke Louis I/
Government: Absolute Monarchy (Grand Duke Louis' Camarilla)
Centralization: Unitary with Exceptions
Tech. Level: Early Industrial Age
Army (Training): 2 Divisions (Barely Tolerable)
Navy (Training): -
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): Imcompetent/Incompetent
Infrastructure: Barely Tolerable
Education: Literate
Living Standards: Barely Tolerable
Culture: Average
Confidence: Resentful
Projects:
Nation Background: A small, unimportant German state, most likely doomed to medicoracy and possible annexation to a larger power.

The Kingdom of Wutternburg
Capital: Stuttgart
Ruler: King William I/
Government: Absolute Monarchy (King William's Camarilla)
Centralization: Unitary with Exceptions
Tech. Level: Early Industrial Age
Army (Training): 12 Divisions (Tolerable)
Navy (Training): -
Economy: Normal (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Competent/Incompetent
Infrastructure: Barely Tolerable
Education: Literate
Living Standards: Barely Tolerable
Culture: Average
Confidence: Resentful
Projects:
Nation Background: Wutternburg, a south German kingdom was founded all thanks to Napoleon. But with such a man gone, Wutternburg has one more become a pawn to the German Great Powers.

The Kingdom of Bavaria
Capital: Munich
Ruler: King Maximilian I Joseph /
Government: Absolute Monarchy (King Maximilian's Camarilla)
Centralization: Unitary with Exceptions
Tech. Level: Early Industrial Age
Army (Training): 15 Divisions (Tolerable)
Navy (Training): -
Economy: Normal (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Competent/Incompetent
Infrastructure: Tolerable
Education: Educated
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: Bavaria is a regional power at best, a loyal lap dog to the Hapsburg Austrian empire. Yet perhaps with some work, it will be able to become more than such.

The Kingdom of Saxony
Capital: Dresden
Ruler: King Frederick Augustus I/
Government: Absolute Monarchy (King Frederick's Camarilla)
Centralization: Unitary with Exceptions
Tech. Level: Early Industrial Age
Army (Training): 7 Divisions (Tolerable)
Navy (Training): -
Economy: Normal (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Incompetent/Barely Tolerable
Infrastructure: Barely Tolerable
Education: Literate
Living Standards: Tolerable
Culture: Average
Confidence: Resentful
Projects:
Nation Background: Saxony lost a portion of her lands to Prussia, all due to her loyal service to Napoleon. But with those years behind her, Saxony is slowly going into decay.

Greek Rebels
Capital: None Yet
Ruler: Greek National Assembly/
Government: Revolutionary Government (Greek National Assembly)
Centralization: Loose Confederation
Tech. Level: Early Industrial Age
Army (Training): 30 Divisions (Good), 30 Irregulars
Navy (Training): 10 Squadrons (Tolerable)
Economy: Growing (+2)
Size (points required): Huge (5)
Leadership (Military/Civilian): Good/Competent
Infrastructure: Barely Tolerable
Education: Literate
Living Standards: Low
Culture: Patriotic
Confidence: Loving
Projects:
Nation Background: Since 1821, Greece has been revolting from under the Turkish yoke; yet to no avail. It is a general stale mate, with the Ottoman Turks still entrenched in many areas of the country. There is also the unsettling news that the Ottoman Sultan may call upon his Egyptian vassal for aid.

The Papal States
Capital: Rome
Ruler: Pope Leo XII /
Government: Theocracy (Pope Leo XII's Camarilla)
Centralization: Tight Federation
Tech. Level: Early Industrial Age
Army (Training): 15 Divisions (Rabble)
Navy (Training): -
Economy: Normal (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Incompetent/Moronic
Infrastructure: Pathetic
Education: Illiterate
Living Standards: Low
Culture: Average
Confidence: Resentful
Projects:
Nation Background: When it comes to reaction, the Papal states has tons of it. Yet, as the world continues to industrialize, the Papal states are growing weaker and weaker. Few care for the Papal States. The papacy has a choice: reform her ways, or allow the tides of liberalism to crush her and foribly change her.

The Kingdom of Two Sicilies
Capital: Naples
Ruler: King Ferdinand I/
Government: Absolute Monarchy (King Ferdinand's Camarilla)
Centralization: Unitary
Tech. Level: Early Industrial Age
Army (Training): 30 Divisions (Semi-Rabble)
Navy (Training): 8 Squadrons (Rabble)
Economy: Not Bad (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Imbecile/Moronic
Infrastructure: Barely Tolerable
Education: Illiterate
Living Standards: Low
Culture: Untrusting
Confidence: Lynching
Projects:
Nation Background: Naples is a nation full of unrest. In 1820, a constitution was created, but it was ruthlessly crushed by the King and his soldiers. As time passes, Naples drifts further and deeper into backwardsness and poverty. Naples is ruled by the Bourbons; however they are quite ineffectual compared to their French counterparts.

The Republic of Haiti
Capital: Port Au Prince
Ruler: President Jean-Pierre Boyer/
Government: Democracy (The Haitian Congress)
Centralization: Tight Federation
Tech. Level: Early Industrial Age
Army (Training): 5 Divisions (Rabble)
Navy (Training): 1 Squadrons (Rabble)
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): Moronic/Moronic
Infrastructure: Dirt Paths
Education: Dumb
Living Standards: Slums
Culture: Divided
Confidence: Resentful
Projects:
Nation Background: Haiti is the gem of the carribean, ruling over not just the former French part of the island, but also the land of Santo Domingo. Yet the gem is also impoverished, with citizens seeking a better life. Haiti seems doomed for the path of poverty.

The United Provinces of Central America
Capital: Guatemala City
Ruler: President Manuel José Arce/
Government: Democracy (The Central American Assembly)
Centralization: Loose Confederation
Tech. Level: Early Industrial Age
Army (Training): 3 Divisions (Rabble)
Navy (Training): -
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): Imbecile/Imbecile
Infrastructure: Dirt Paths
Education: Dumb
Living Standards: Slums
Culture: Divided
Confidence: Lynching
Projects:
Nation Background: Formed in 1823, The United Provinces have high hopes of creating a modern democratic nation, enriched from trade from the Atlantic and the Pacific. Sadly, neither the Upper or Lower classes want this. Already, the nation is ripping at the seams. Can it survive the turmoil soon to come?

The Republic of Gran Columbia
Capital: Bagota
Ruler: President Simon Bolivar/
Government: Democracy (The Gran Columbian Congress)
Centralization: Loose Confederation
Tech. Level: Early Industrial Age
Army (Training): 35 Divisions (Normal)
Navy (Training): 5 Squadrons (Semi-Rabble)
Economy: Growing (+2)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Brilliant/Barely Competent
Infrastructure: Barely Tolerable
Education: Literate
Living Standards: Low
Culture: Divided
Confidence: Lynching
Projects:
Nation Background: Gran Columbia is yet another experiment to merge many states into one. While Gran Columbia does make a nice nation, economically and in many other ways, the people do not like it. Can Gran Columbia remain one nation, or shall it divide into many others?

The Confederation of Peru-Bolivia
Capital: Lima
Ruler: President Simon Bolivar/
Government: Democracy (The Peru-Bolivian Assembly)
Centralization: Loose Confederation
Tech. Level: Early Industrial Age
Army (Training): 20 Divisions (Tolerable)
Navy (Training): -
Economy: Normal (+1)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Competent/Tolerable
Infrastructure: Dirt Paths
Education: Illiterate
Living Standards: Low
Culture: Divided
Confidence: Lynching
Projects:
Nation Background: A loose Confederation of Peru and Bolivia, this union seems destined for destruction. The Bolivians detest Peruvian overlordship, and are trying whatever works to become free. Will this Confederation split, or can it be held together?

The Republic of Paraguay
Capital: Asuncion
Ruler: Caudillo José Gaspar Rodríguez de Francia y Velasco/
Government: Dictatorship (Caudillo José's Camarilla)
Centralization: Tight Federation
Tech. Level: Early Industrial Age
Army (Training): 15 Divisions (Tolerable)
Navy (Training): -
Economy: Normal (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Stupid/Good
Infrastructure: Barely Tolerable
Education: Illiterate
Living Standards: Low
Culture: Average
Confidence: Tolerating
Projects:
Nation Background: A small, South America nation, unplagued by problems seen in Gran Columbia and Peru-Bolivia. Perhaps it is destined for great things, but perhaps not. It is ruled by a dictator who tries to keep all outside influence out.

The Republic of Chile
Capital: Santiago
Ruler: Supreme Director Ramón Freire Serrano/
Government: Democracy (The Chilean Junta)
Centralization: Loose Federation
Tech. Level: Early Industrial Age
Army (Training): 15 Divisions (Tolerable)
Navy (Training): 3 Squadrons (Rabble)
Economy: Growing (+2)
Size (points required): Small (1)
Leadership (Military/Civilian): Competent/Competent
Infrastructure: Barely Tolerable
Education: Literate
Living Standards: Low
Culture: Average
Confidence: Tolerating
Projects:
Nation Background: Chile is a nation that is small, yet bustling. It has achieved it's independence from the Spanish hound, yet there is still much more work to be done.

The Beylik of Tunisia (Turkish vassal)
Capital: Tunis
Ruler: Bey Al-Husayn II ibn Mahmud/
Government: Absolute Monarchy (Al-Husayn's Harem)
Centralization: Loose Confederation
Tech. Level: Late Enlightened Age
Army (Training): 3 Divisions (Tolerable)
Navy (Training): 5 Squadrons (Rabble)
Economy: Not Bad (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Incompetent/Moronic
Infrastructure: Dirt Paths
Education: Illiterate
Living Standards: Slums
Culture: Average
Confidence: Hateful
Projects:
Nation Background: The Beylik of Tunisia is a decaying power, destined for medicoracy. It will most likely become a colony of some far-fledged power.

The Regency of Algeria (Turkish vassal)
Capital: Algiers
Ruler: Dey Hüseyin III/
Government: Absolute Monarchy (Hüseyin's Harem)
Centralization: Loose Confederation
Tech. Level: Late Enlightened Age
Army (Training): 15 Divisions (Semi-Rabble)
Navy (Training): 10 Squadrons (Rabble)
Economy: Not Bad (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Stupid/Moronic
Infrastructure: Dirt Paths
Education: Illiterate
Living Standards: Slums
Culture: Average
Confidence: Hateful
Projects:
Nation Background: The Regency of Algeria is a decaying power, destined for medicoracy. It will most likely become a colony of some far-fledged power.

Bamba Sango
Capital: Bamako
Ruler: ?/
Government: Tribal Chiefdom (The Elder's Council)
Centralization: League
Tech. Level: Late Enlightened Age
Army (Training): 25 Divisions (Rabble)
Navy (Training): -
Economy: Normal (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Moronic/Imbecile
Infrastructure: Dirt Paths
Education: Dumb
Living Standards: Slums
Culture: Average
Confidence: Respecting
Projects:
Nation Background: An African Chiefdom, ruling along the Niger river, including the legendary city of Timbuktu.

Sokoto Caliphate
Capital: Sokoto
Ruler: Caliph Muhammed Bello/
Government: Absolute Monarchy (Caliph Muhammed Bello's Harem)
Centralization: Loose Confederation
Tech. Level: Late Enlightened Age
Army (Training): 32 Divisions (Semi-Rabble)
Navy (Training): -
Economy: Rich (+3)
Size (points required): Small (1)
Leadership (Military/Civilian): Barely Tolerable/Moronic
Infrastructure: Dirt Paths
Education: Illiterate
Living Standards: Slums
Culture: Average
Confidence: Tolerating
Projects:
Nation Background: An Muslim state in the deserts of Africa, the Sokoto Caliphate is a relitively powerful and stable state. Will it use Jihad as a political tool to become more than that?

Oyo Empire
Capital: Ilorin
Ruler: Emperor Majotu/
Government: Absolute Monarchy (Emperor Majotu's Harem)
Centralization: League
Tech. Level: Late Enlightened Age
Army (Training): 18 Divisions (Rabble)
Navy (Training): -
Economy: Growing (+2)
Size (points required): Small (1)
Leadership (Military/Civilian): Imbecile/Incompetent
Infrastructure: Dirt Paths
Education: Dumb
Living Standards: Slums
Culture: Divided
Confidence: Hateful
Projects:
Nation Background: Once a rich, glorious, empire, the Oyo state has been reduced to rabble following defeat at the hands of the Sokoto Caliphate some years ago. Many expect that the Oyo empire does not have many years left until it is crushed once again by the Sokoto Caliphate once more.

The Kingdom of Portugal
Capital: Lisbon
Ruler: King João VI/
Government: Constitutional Monarchy (The Portugese Assembly)
Centralization: Unitary
Tech. Level: Early Industrial Age
Army (Training): 2 Divisions (Normal), 12 Irregular Divisions
Navy (Training): 15 Squadrons (Good)
Economy: Good Enough (+2)
Size (points required): Medium (2)
Leadership (Military/Civilian): Competent/Better
Infrastructure: Good
Education: Educated
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Tolerating
Projects:
Nation Background: Portugal was once a mighty empire. She still is, sort of. Yet despite creating a liberal constitution and destorying all dissent, João VI still has some problems, mainly succession. Should he die, who will succeed the throne? His liberal son, the Emperor of Portugal, or his absolutist son, now in exile?

The Kingdom of France
Capital: Paris
Ruler: King Charles X/
Government: Constitutional Monarchy (The French Chamber)
Centralization: Unitary with Exceptions
Tech. Level: Early Industrial Age
Army (Training): 50 Divisions (Good)
Navy (Training): 95 Squadrons (Normal)
Economy: Rich (+3)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Good/Competent
Infrastructure: Tolerable
Education: Educated
Living Standards: Normal
Culture: Hyper-Patriotic
Confidence: Devoted
Projects:
Nation Background: France was the loser of the Napoleonic wars. Her conquests were stripped from her, and the Bourbons were forced upon her once again. It is not a glorious time to be French--The French parliament deals with a King who wishes to erase the revolution from history, and slowly the people are being pushed down the road to revolution. Only if France reforms now can she stop blood from being split.
 
More NPCs

Ethiopia
Capital: Abdis Addaba
Ruler: Emperor Gagar/
Government: Absolute Monarchy (Emperor Gagar's Harem)
Centralization: Tight Federation
Tech. Level: Late Enlightened Age
Army (Training): 12 Divisions (Rabble)
Navy (Training): -
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): Imbecile/Imbecile
Infrastructure: Dirt Paths
Education: Dumb
Living Standards: Slums
Culture: Divided
Confidence: Lynching
Projects:
Nation Background: Ethiopia is a nation of turbulance, with civil wars, succession, and so much more. It also must deal with the looming threat of Egypt to the north.

Oman
Capital: Muscat
Ruler: Sultan Said bin/
Government: Absolute Monarchy (Said bin's Harem)
Centralization: Tight Federation
Tech. Level: Late Enlightened Age
Army (Training): 8 Divisions (Semi-Rabble)
Navy (Training): -
Economy: Good Enough (+2)
Size (points required): Small (1)
Leadership (Military/Civilian): Moronic/Incompetent
Infrastructure: Dirt Paths
Education: Illiterate
Living Standards: Low
Culture: Divided
Confidence: Barely Tolerating
Projects:
Nation Background: Oman is a small nation, ruling not just a part of Arabia, but Zanzibar and lands among the eastern coast of Africa. It is a bustling, yet uncivilized nation.

Qajar Persia
Capital: Tehran
Ruler: Shah Fath Ali/
Government: Absolute Monarchy (Shah Fath's Harem)
Centralization: Unitary
Tech. Level: Late Enlightened Age
Army (Training): 35 Disions (Normal)
Navy (Training): 20 Squadrons (Rabble)
Economy: Good Enough (+2)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Tolerable/Incompetent
Infrastructure: Barely Tolerable
Education: Tolerable
Living Standards: Low
Culture: Average
Confidence: Barely Tolerating
Projects:
Nation Background: Persia is an ancient country, which has exsisted in various forms for centuries. But now it can choose to away and modernize with the world, or remain backwards forever...

Khanate of Khiva
Capital: Tashkent
Ruler: ?/
Government: Absolute Monarchy (Council of Chiefs)
Centralization: Loose Confederation
Tech. Level: Late Enlightened Age
Army (Training): 12 Divisions (Rabble)
Navy (Training): -
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): Imbecile/Stupid
Infrastructure: Dirt Paths
Education: Dumb
Living Standards: Slums
Culture: Divided
Confidence: Hateful
Projects:
Nation Background: A pawn of the Great Game.

Khanate of Bukhara
Capital: Bukhara
Ruler: ?/
Government: Absolute Monarchy (Council of Chiefs)
Centralization: Loose Confederation
Tech. Level: Late Enlightened Age
Army (Training): 12 Divisions (Rabble)
Navy (Training): -
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): Imbecile/Stupid
Infrastructure: Dirt Paths
Education: Dumb
Living Standards: Slums
Culture: Divided
Confidence: Hateful
Projects:
Nation Background: A pawn of the Great Game.

Emirate of Afganistan
Capital: Kabul
Ruler: ?/
Government: Absolute Monarchy (Council of Amirs)
Centralization: League
Tech. Level: Late Enlightened Age
Army (Training): 15 Divisions (Normal)
Navy (Training): -
Economy: Not Bad (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Incompetent/Stupid
Infrastructure: Dirt Paths
Education: Illiterate
Living Standards: Low
Culture: Untrusting
Confidence: Barely Tolerating
Projects:
Nation Background: Afganistan is the connection of east into west. She can take one into the heart of India, or deep into Persia. Still, she is a backwards nation coveted by both the Russian Bear and British Lion..

The Sikh Confederacy
Capital: Lahore
Ruler: ?/
Government: Absolute Monarchy (The Sikh Court)
Centralization: Loose Federation
Tech. Level: Late Enlightened Age
Army (Training): 30 Divisions (Normal)
Navy (Training): -
Economy: Not Bad (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Competent/Tolerable
Infrastructure: Barely Tolerable
Education: Tolerable
Living Standards: Barely Tolerable
Culture: Devoted
Confidence: Admiring
Projects:
Nation Background: The Sikh Confederation is one of the few things standing in the way of allowing Britain to have full sway over India. It is a formidable foe, and one that brings Britain great headache.

Bhutan
Capital: Thimphu
Ruler: ?
Government: Absolute Monarchy (The Bhutanese Court)
Centralization: Loose Confederation
Tech. Level: Late Enlightened Age
Army (Training): 5 Divisions (Rabble)
Navy (Training): -
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): Stupid/Moronic
Infrastructure: Dirt Paths
Education: Dumb
Living Standards: Slums
Culture: Untrusting
Confidence: Hateful
Projects:
Nation Background: A small nation nested in the Himalayas, Bhutan is a backwards state, a mere pawn to whoever decides to take advantage of it.

Burma
Capital: Pegu
Ruler: ?
Government: Absolute Monarchy (The Burmese Court)
Centralization: Loose Confederation
Tech. Level: Late Enlightened Age
Army (Training): 30 Divisions (Tolerable)
Navy (Training): 10 Squadrons (Rabble)
Economy: Not Bad (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Stupid/Incompetent
Infrastructure: Pathetic
Education: Illiterate
Living Standards: Low
Culture: Average
Confidence: Resentful
Projects:
Nation Background: Burma is a nation which hordes the wealth of the Irrawaddy river. It is in decline however, with inept rulers and court factions attempting to tear it apart. There is also the growing presence of the British on the border..

Empire of Annam (Chinese Vassal)
Capital: Hue
Ruler: ?
Government: Absolute Monarchy (The AnnameseCourt)
Centralization: Loose Confederation
Tech. Level: Late Enlightened Age
Army (Training): 30 Divisions (Tolerable)
Navy (Training): 10 Squadrons (Rabble)
Economy: Good Enough (+2)
Size (points required): Medium (2)
Leadership (Military/Civilian): Incompetent/Moronic
Infrastructure: Barely Tolerable
Education: Tolerable
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: Ruling over a vast swath of land, Annam has much to be proud of. Yet western influence is slowly crawling into the nation, no matter what the Annamese want. Can such influence be curbed, or will Annam be forcibly modernized, at the point of a sword?

Luang Prabang
Capital: Maekhan
Ruler: ?
Government: Absolute Monarchy (The Laotian Court)
Centralization: Loose Confederation
Tech. Level: Late Enlightened Age
Army (Training): 5 Divisions (Rabble)
Navy (Training): -
Economy: Poor (0)
Size (points required): Small (1)
Leadership (Military/Civilian): Moronic/Imbecile
Infrastructure: Dirt Paths
Education: Dumb
Living Standards: Slums
Culture: Untrusting
Confidence: Lynching
Projects:
Nation Background: A small nation, Luang is at the total mercy of her neighbors. Will she survive, or will she merely become the pawn or someone else?

Cambodia (Annamese vassal)
Capital: Phnom Penh
Ruler: ?
Government: Absolute Monarchy (The Cambodian Court)
Centralization: Loose Confederation
Tech. Level: Late Enlightened Age
Army (Training): 12 Divisions (Tolerable)
Navy (Training): 2 Squadrons (Rabble)
Economy: Not Bad (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Imbecile/Incompetent
Infrastructure: Pathetic
Education: Illiterate
Living Standards: Low
Culture: Average
Confidence: Barely Tolerating
Projects:
Nation Background: A small nation, Cambodia is Annam's lap dog. Yet like it's master, western influences are slowly creeping in.

Sultanate of Jahore
Capital: Jahore
Ruler: ?
Government: Absolute Monarchy (The Sultan's Harem)
Centralization: Tight Confederation
Tech. Level: Late Enlightened Age
Army (Training): 12 Divisions (Semi-Rabble)
Navy (Training): -
Economy: Normal (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Incompetent/Moronic
Infrastructure: Pathetic
Education: Illiterate
Living Standards: Low
Culture: Average
Confidence: Resentful
Projects:
Nation Background: Jahore is a small Muslim nation at the end of the Malayan Pennisula. Yet it is slowly falling under more and more British influence. Will Jahore be able to retain it's freedom?

Kingdom of Korea (Chinese Vassal)
Capital: Seoul
Ruler: ?
Government: Absolute Monarchy (The Korean Court)
Centralization: Tight Federation
Tech. Level: Late Enlightened Age
Army (Training): 8 Divisions (Semi-Rabble)
Navy (Training): 1 Squadron (Rabble)
Economy: Not Bad (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Incompetent/Moronic
Infrastructure: Barely Tolerable
Education: Illiterate
Living Standards: Low
Culture: Devoted
Confidence: Respecting
Projects:
Nation Background: Korea is a small nation, which, unlike most of it's neighbors has been able to avoid most Western influences. Still, the threat still exsists; the problem is getting Korea to accept that fact.

The Kingdom of Denmark
Capital: Copenhagen
Ruler: King Frederick IV/
Government: Absolute Monarchy (King Frederick's Camarilla)
Centralization: Unitary with Exceptions
Tech. Level: Early Industrial Age
Army (Training): 20 Divisions (Normal)
Navy (Training): 25 Squadrons (Tolerable)
Economy: Good Enough (+2)
Size (points required): Small (1)
Leadership (Military/Civilian): Competent/Competent
Infrastructure: Good
Education: Educated
Living Standards: Normal
Culture: Devoted
Confidence: Respecting
Projects:
Nation Background: Denmark made a grave mistake, aligning with Napoleon in the Napoleonic wars. She lost Norway, the pride of the Kingdom. Yet even still, the Kingdom is free to go about her course now.

The Kingdom of Sweden-Norway
Capital: Stockholm
Ruler: King Jean-Baptiste-Jules Bernadotte/
Government: Constitutional Monarchy (The Swedish Parliament)
Centralization: Unitary with Exceptions
Tech. Level: Early Industrial Age
Army (Training): 30 Divisions (Normal)
Navy (Training): 20 Squadrons (Normal)
Economy: Growing (+2)
Size (points required): Above Medium (3)
Leadership (Military/Civilian): Competent/Good
Infrastructure: Tolerable
Education: Educated
Living Standards: Normal
Culture: Devoted
Confidence: Tolerating
Projects:
Nation Background: The Union of Sweden-Norway is new, yet a powerful force. Sweden is no longer a great power, of course. But she still commands a certain respect around the courts of Europe.

The Swiss Federation
Capital: Bern
Ruler: ?/
Government: Democracy (The Swiss
Centralization: Tight Federation
Tech. Level: Early Industrial Age
Army (Training): 7 Divisions (Normal)
Navy (Training): -
Economy: Growing (+2)
Size (points required): Small (1)
Leadership (Military/Civilian): Competent/Good
Infrastructure: Tolerable
Education: Educated
Living Standards: Normal
Culture: Hyper-Patriotic
Confidence: Admiring
Projects:
Nation Background: Switzerland, a land-locked, neutral country.

The Sultanate of Morrocco
Capital: Fez
Ruler: ?/
Government: Absolute Monarchy (The Sultan's Harem)
Centralization: Loose Confederation
Tech. Level: Late Enlightened Age
Army (Training): 15 Divisions (Rabble)
Navy (Training): -
Economy: Not Bad (+1)
Size (points required): Small (1)
Leadership (Military/Civilian): Moronic/Imbecile
Infrastructure: Dirt Paths
Education: Illiterate
Living Standards: Slums
Culture: Average
Confidence: Hateful
Projects:
Nation Background: The Sultanate of Morrocco is a decaying power, destined for medicoracy.
 
Msc:

Wars:
Greek War of Independence: Ottoman Empire vs. Greek Rebels, France, Britain
Reconquista: Spain vs. Portugal
Macao War: Portugal vs. China, Britain
Austrian Civil War: Austria vs. Kolovrat's Hungary

Alliances:
German Confederation: Alliance of all the German states, led by Austria.
Quintuple Alliance: France, Russia, Austria, Prussia and the United Kingdom
Holy Alliance: Russia, Prussia, and Austria
Sardinia-Portugese Defensive Pact

NAPs:

Agreements:

UUs:
Britain: Royal Marines: Elite well trained soldiers specializing in amphibious warfare; specialize in making naval invasions in harsh terrains
 
The Map, year 1825. It's the year stars began to rise..
 

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La Vie Boheme!

..anyways, you can post now. First come, first serve.

You reservees have 24 hours to claim your nation, after that it's free territory.

Oh, and even though updates are on Wednesday, this week they'll be on Saturday I want orders Thursday or Friday, please. After this update, it'll be on Wednesdays, unless I can't for some odd reason.
 
I'll be taking

The Kingdom of Sardinia-Piedmont
Capital: Turin
Ruler: King Charles Felix/
Government: Absolute Monarchy (King Charles' Camarilla)
Centralization: Unitary
Tech. Level: Early Industrial Age
Army (Training): 25 Divisions (Tolerable)
Navy (Training): 12 Squadrons (Rabble)
Economy: Good Enough (+2)
Size (points required): Medium (2)
Leadership (Military/Civilian): Barely Tolerable/Competent
Infrastructure: Improving
Education: Educated
Living Standards: Tolerable
Culture: Strongly Cultured
Confidence: Respecting
Projects:
Nation Background: Sardinia-Piedmont is a comfortable, regional power. It is probally the most stable, richest, and most ambitious of all of the Italian states. It is a deadly combination, but a good one as well. Sardinia could--perhaps unite Italy, but only with the support of the great powers. She certainly can't do it alone.
 
Claiming China!

Drake, I have a test and summer school on thursday so orders will have to come on friday for me... (need the time in between to do diplos anyway)
 
The United Kingdom of Great Britain and Hannover
Capital: London (Great Britain), Hannover (Hannover)
Ruler: King George IV/
Government: Constitutional Monarchy (The British Parliament)
Centralization: Unitary
Tech. Level: Early Industrial Age
Army (Training): 120 Divisions (Good)
Navy (Training): 180 Squadrons (Elite)
Economy: Richer (+4)
Size (points required): Huge (5)
Leadership (Military/Civilian): Competent/Better
Infrastructure: Good
Education: Well Educated
Living Standards: Normal
Culture: Jingoist
Confidence: Admiring
Projects:
Nation Background: Great Britain is the only European nation to come out of the Napoleonic wars unscathed. True, many young men were lost in the battle fields of Europe, but overall, her economy is unharmed and her large empire is still intact. Pax Brittanica is begining to form, and Britain, with the world's largest navy is there to ensure trade continues to flow--and of course, enrich Britain.

HAHAHAH!! FEAR ME!!
 
To Sultan Mahmud II of the Ottoman Empire
From King George IV of the United Kingdom of Great Britain and Hannover


Greetings, we strongly suggest that the Ottoman Empire seize its despotic hold over the Christian territory of Greece and give them their indepdence if it wishes to be looked on upon as a civilled nation.

To Rulers of Nepal and Bhutan
From King George IV the Emperor of India


Greetings, we are willing to offer you protection under our fold. Your terrotrial interity and independence shall be assured.

To Sultan of Jahore
From King George IV the Emperor of India


Greetings, we are willing to offer you continued control over your domain as long as you submit to us. You shall rule in our name.
 
silver 2039 said:
To Sultan Mahmud II of the Ottoman Empire
From King George IV of the United Kingdom of Great Britain and Hannover


Greetings, we strongly suggest that the Ottoman Empire seize its despotic hold over the Christian territory of Greece and give them their indepdence if it wishes to be looked on upon as a civilled nation.

Don't you mean cease? :mischief:
 
The Tokugawa Shongunate (Japan)
Capital: Kyoto
Ruler: ?
Government: Absolute Monarchy (The Japanese Daimyo)
Centralization: Loose Confederation
Tech. Level: Late Enlightened Age
Army (Training): 21 Divisions (Tolerable)
Navy (Training): - (The Building of Large Ships is Banned in Japan)
Economy: Not Bad (+1)
Size (points required): Medium (2)
Leadership (Military/Civilian): Barely Tolerable/Incompetent
Infrastructure: Improving
Education: Tolerable
Living Standards: Tolerable
Culture: Divided
Confidence: Tolerating
Projects:
Nation Background: Japan is the land of the rising sun. Yet her government, the Tokugawa Shogunate is becoming more out-dated as the days pass. There are two factions now in Japan--one which demands reformation of the Shogunate, and another, which demands the restoration of power to the emperor. The path which Japan will take however, is totally unknown.
 
I really shouldn't be here, but whatever, confirming my reservation of Russia. Also believe that the Senate, though it has no power whatsoever, is a much more likely advisatorial body of Russia than the more informal cliques and "intimate councils".
 
Drake, you forgot stats for Denmark & Sweden.

EDIT: and Morocco, Switzerland.
 
Claiming Spain. Fear me, Latin America.
 
The Kingdom of Prussia
Capital: Berlin
Ruler: King Frederick William IV / Dachspmg
Government: Absolute Monarchy (King Frederick's Camarilla)
Centralization: Unitary
Tech. Level: Early Industrial Age
Army (Training): 100 Divisions (Elite)
Navy (Training): 15 Squadrons (Rabble)
Economy: Growing (+2)
Size (points required): Medium (2)
Leadership (Military/Civilian): / Brilliant/Better
Infrastructure: Efficient
Education: Educated
Living Standards: Tolerable
Culture: Devoted
Confidence: Loving
Projects:
Nation Background: Prussia, the Garrison state built up in the 18th century survived the Napoleonic wars. Slowly, it rebuilds, but at the cost of leaving the military to slowly decay. There is also the waning power of Austria in German affairs; will Prussia stand up to take her place in glory? Or shall she remain content to let Austria dictate terms?

Since no one reserved Prussia...I will claim them.

100 divisions = 1000000+ men. ;)
 
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