I just played my first archipeligo game (on Prince, as Isabella) (and won with minimal warmongering too - mainly self defense). What was interesting for me was my captial... it was surrounded by hills and didn't have enough good food squares to cottage spam. It had a river and a coast, so there was still gold coming in, but its main strength was production. For all of the middle ages I could build all units in 1-2 turns; during the industrial ages, once I had Ironworks, I could churn out any military unit in 1 turn! This one city saved me during wars - when Tokugawa and Monty both attacked me, I held them off with endless streams of frigates and ironclads from Madrid!
I beelined to Destroyers and, well, destroyed Tokugawa's fleet. I was happy to see that he had no oil (at land or sea), so my iron warships mercilessly bombarded and blockaded his cities. He was history.
Not much more to say... I took a few of Monty's islands that were close by and fit nicely into my empire's shape. I got a nice bit of gold out of both of them for peace.
Anyone else ever have an uber Ironworks unit-producing captial? My usual plan is to build Ironworks and Heroic Epic in a hills city, but this game just asked for something different.
I beelined to Destroyers and, well, destroyed Tokugawa's fleet. I was happy to see that he had no oil (at land or sea), so my iron warships mercilessly bombarded and blockaded his cities. He was history.
Not much more to say... I took a few of Monty's islands that were close by and fit nicely into my empire's shape. I got a nice bit of gold out of both of them for peace.
Anyone else ever have an uber Ironworks unit-producing captial? My usual plan is to build Ironworks and Heroic Epic in a hills city, but this game just asked for something different.