Luthor_Saxburg
Vassal of Civilization
- Joined
- Jan 19, 2005
- Messages
- 4,455
**GAME ENDED - ALLIED VICTORY! **
This is a PBEM based on a WII scenario called TOS4, done by Eric_A. The name of the game is 'Hirohito' based on you know who. The game length is 100 turns.
SCENARIO THREAD
http://forums.civfanatics.com/showthread.php?t=171616
PLAYERS & ORDER
1. Japan: Eric_A
2. USA: Botman
3. Commonwealth: Luthor1
4. Netherlands: Luthor2
5. China: Sully
6. Communist China: AI
HOUSE RULES
1. Limit of 4 air units per airfield.
2. Max of 3 divisions or equivalent on one tile islands without cities. Arty and Flak do not count.
3. Empty cities (no military units) can be traded. But only empty cities.
4. Flipping cities is allowed.
5. Max number of medium bombers per carrier = 1.
6. No city razing allowed.
7. Techs can not be traded but can be stolen.
8. Airfields can not contain more than 4 planes.
9. New Airfields can not be built if there is one already less than 5 tiles away.
.
This is a PBEM based on a WII scenario called TOS4, done by Eric_A. The name of the game is 'Hirohito' based on you know who. The game length is 100 turns.
SCENARIO THREAD
http://forums.civfanatics.com/showthread.php?t=171616
PLAYERS & ORDER
1. Japan: Eric_A
2. USA: Botman
3. Commonwealth: Luthor1
4. Netherlands: Luthor2
5. China: Sully
6. Communist China: AI
HOUSE RULES
1. Limit of 4 air units per airfield.
2. Max of 3 divisions or equivalent on one tile islands without cities. Arty and Flak do not count.
3. Empty cities (no military units) can be traded. But only empty cities.
4. Flipping cities is allowed.
5. Max number of medium bombers per carrier = 1.
6. No city razing allowed.
7. Techs can not be traded but can be stolen.
8. Airfields can not contain more than 4 planes.
9. New Airfields can not be built if there is one already less than 5 tiles away.
.