niust
Chieftain

Update to Ver 1.5.4 for MODS and custom ..June 02 , 2006
Add one special map file for AMRA MOD
Add one special map file for Total Realism Mod V.2x(only this Mod)
Quick Update for Ver 1.5.4 for Total Realism V.2x MoD June 6, 2006
- Add New Resources Salt, potato, Tobacco, etc.
- Real world Resources with game play importance distribution to crate trade and conflict
- Minor fixed on various resources locations and geography
Installation
-Put the unzip file in to you worldbuilder save game directory which usully is here.. at.
\My Documents\My Games\Sid Meier's Civilization 4\Saves\WorldBuilder
-play this map chose ..play scenario and chose this realism map..
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Hi, this is a quick update for those who want to use MODS like Sevo and AMRA or custom scenario which you can chose any new civilization by the MoD and your own leader head. With this MAP there will be not pre-exist Barbarian cities ( AKA Minors civilizations) you can chose to have them pop up later or not, is up on you. Since, it is a open game map. Also, the location of startling location for any Civ will not be fixed as in any custom game. If you want AI civ to start at the right location, Once your game start, you have to use worldbuilder at your game Menu to put AI units in the right locations that you want. So, enjoy
Instructions
- Unzip it to where you keep maps like here
\My Documents\My Games\Sid Meier's Civilization 4\Saves\WorldBuilder
or \My Documents\My Games\Sid Meier's Civilization 4\PublicMaps
- Load MODS like Sevo, or AMRA with many new civilizations you can play or you can just play it with custom scenario option
- Chose single , then, customs scenario setting for your preference civ and game condition
- Start game and enter World builder option if you want to fix start location , which I recommended because the computer put every one in a very bad location. And I want real location like in reality.
