The Age of Númenor

Is this a Good Map?

  • Awesome!

    Votes: 9 64.3%
  • OK

    Votes: 3 21.4%
  • Average

    Votes: 1 7.1%
  • Bad

    Votes: 1 7.1%
  • Terrible

    Votes: 0 0.0%

  • Total voters
    14
  • Poll closed .

Lord Malbeth

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The Age of Númenor

Here's a map I made. It includes Middle-Earth, Harad, and Númenor.

(The Middle-Earth part is based off of the map made by Hagburt.)

Numenor.gif


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Arda

Here's a map I made of Arda in the 2nd Age. It includes Middle-Earth, Harad, the Dark Lands, Eastern Middle-Earth, the Hither Lands and Númenor.

(The Middle-Earth part is based off of the map made by Hagburt.)

Arda.gif


Download
 
Not bad, but maybe you should work it out a bit more. I don't want to show disrespect to your work, but mordor and the lands on the south-est (Harad, Rhun, Khand) should be changed. Anyways just tweak them a bit, make the hotter, more waste desert lands. Anyways excellent job.
 
Actually, according to the Atlas of Arda, Near Harad, Southern Mordor, and Umbar is covered in either scattered forests or short grasslands.
 
odintheking said:
Wow! Really good map! But what the hell is that star thing to the west? I've never seen it before.

The little star island is Numenor. During the Second Age of the Sun, Numenor was the greatest sea and land power. They were given longer lives than other mortals. Eventaully they grew evil and betrayed the Valar (Angels) and Elves. Only the Elendili survived, and it's from that line that Aragorn is descended.

For more information I put a readme in the download.


BTW, should I add the ruins of Gondolin in Tol Fuin?
 
Really great work Lord Malbeth :goodjob:!

That's right. It's also worth noting (for those that have only seen the movies) that the men of Gondor (and Arnor... but we won't get into that) came from Númenor. In brief, the land of Númenor became corrupt and "evil," which caused it to be "struck down" (sunk, like Atlantis) by the LotR equivalent of an omni-potent God. The respective peoples of Gondor and Arnor were called the "faithful"; supposedly the few "un-corrupt" inhabitants left in Númenor. They were allowed to escape the downfall of Númenor and thus found their repsective kingdoms (Gondor and Arnor) in Middle-earth.
 
PCHighway said:
Really great work Lord Malbeth :goodjob:!

That's right. It's also worth noting (for those that have only seen the movies) that the men of Gondor (and Arnor... but we won't get into that) came from Númenor. In brief, the land of Númenor became corrupt and "evil," which caused it to be "struck down" (sunk, like Atlantis) by the LotR equivalent of an omni-potent God. The respective peoples of Gondor and Arnor were called the "faithful"; supposedly the few "un-corrupt" inhabitants left in Númenor. They were allowed to escape the downfall of Númenor and thus found their repsective kingdoms (Gondor and Arnor) in Middle-earth.

I'm really glad you like it.
 
Well, I now what Numenor is, (I read the Silmarallion, a while back) but I thought that it was farther off.

EDIT: (I realize that I was thinking of Valinor, not Numenor, :crazyeye:
 
odintheking said:
Well, I now what Numenor is, (I read the Silmarallion, a while back) but I thought that it was farther off.

EDIT: (I realize that I was thinking of Valinor, not Numenor, :crazyeye:

Oooohhhh! :o I get ya now. Maybe I should make one with Valinor too. :jesus:
 
Lord Malbeth said:
Actually, according to the Atlas of Arda, Near Harad, Southern Mordor, and Umbar is covered in either scattered forests or short grasslands.
Near Harad, Southern Mordor and Umbar yes, but Far Harad is a pure desertland. Rhun is a wasteland (something like plains), Khand on the other hand is something like a mixture of a desertland and a few rainforests (near hills/mountains). Anyways excellent work.
 
Master of Civ said:
Near Harad, Southern Mordor and Umbar yes, but Far Harad is a pure desertland. Rhun is a wasteland (something like plains), Khand on the other hand is something like a mixture of a desertland and a few rainforests (near hills/mountains). Anyways excellent work.

I got you now. If you look you can see some deserts in the South, but I might make Rhun wastelandish. Thanks for the info. :D

Oh and Weasel Op, the Atlas of Arda (again! :D ) says that Numenor is in the right position, actually the map I based this off of has the 'ruins' of Numenor on it, but I don't think it moved that much went it went down.
 
I think you need to improve the map a bit.
First of all there is no sea, at all. If you generate a random map you will notice that there never is ocean within city radius.
Secondly the terrain isn't very varied. I know you followed the guidelines layed out on the Arda map, but they are only guidelines. The reconstructed Arda maps aren't very precise on terrain, and a few hills here and there wont hurt, same goes for small rivers etc.
Thirdly I think you got too many straight lines, mostly in the south of the map. A mountainchain can be straight, but you'll never see completly straight mountainschains. Same goes for forest/nonforest borders.

I don't want to sound harsh, but fixing this will make a mediocre map good:)
 
Yoda Power said:
I think you need to improve the map a bit.
First of all there is no sea, at all. If you generate a random map you will notice that there never is ocean within city radius.
Secondly the terrain isn't very varied. I know you followed the guidelines layed out on the Arda map, but they are only guidelines. The reconstructed Arda maps aren't very precise on terrain, and a few hills here and there wont hurt, same goes for small rivers etc.
Thirdly I think you got too many straight lines, mostly in the south of the map. A mountainchain can be straight, but you'll never see completly straight mountainschains. Same goes for forest/nonforest borders.

I don't want to sound harsh, but fixing this will make a mediocre map good:)

First of all I want you to know that I haven'y taken any of your comments to be 'mean'. :crazyeye:

The sea thing was my fault. I forgot to add it. :blush:

I fixed the mountians, and I made the deserts bigger, and I'm adding some more rivers.

I posted a new version. :D
 
Defiently an improvement. My only complaint now, would be that it is so big, you'll never get to play it:p;)
 
Yoda Power said:
Defiently an improvement. My only complaint now, would be that it is so big, you'll never get to play it:p;)

In origin it was made for scenario makers. :D
 
Good looking map LM.
I'd echo the thought about varied terrain, even if it's not completely faithful to reality (although we are talking about a fantasy place, so what the hey).

But I don't think its too big. I like big maps. I've played on 256x256. I will say that they do tend to slow down though once all the civs have developed cities. The bigger the map, the more the cities. The more the cities, the slower the game play.

One last thing, I noticed that there's some landmark terrain and there's some pre-placed irrigation and starting locations. What's the purpose? Also, the map contains modern resources, rubber, saltpeter, etc.
 
Azmorg said:
Good looking map LM.
I'd echo the thought about varied terrain, even if it's not completely faithful to reality (although we are talking about a fantasy place, so what the hey).

But I don't think its too big. I like big maps. I've played on 256x256. I will say that they do tend to slow down though once all the civs have developed cities. The bigger the map, the more the cities. The more the cities, the slower the game play.

One last thing, I noticed that there's some landmark terrain and there's some pre-placed irrigation and starting locations. What's the purpose? Also, the map contains modern resources, rubber, saltpeter, etc.

The landmark terrain are things in Middle-Earth, like the 'Stone of the Hapless'. The ruins are of Gondolin, an ancient Elven city. I'm not sure if they survived in the 3rd Age, but the Atlas of Arda shows the little valley that it once was located in partially intact. I think it adds atmosphere.

And the irrigation, I was making a scenario with this but I later abandoned it. When I re-discovered this I just Loaded default rules (thats where the resources come from) and I forgot to delete some of the irrigation. Whoops. :eek:

The starting locations are random too.
 
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