FarowNES1 "Land of Bounty"

The Farow

NESer
Joined
Jan 19, 2006
Messages
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Location
Colorado
FarowNES1 “Land of Bounty”

Welcome to my first NES. I am experimenting with Lord Iggy’s idea of using provinces instead of an economy stat. I mixed it with some slightly edited rules from North King rules Cuininven is now using in her NES. There will be no “Civilized Zones”; however, I do not want nations like the Kingdom of Siberia or the Empire of Greenland. I also want your nation to have existed at one point or time in history. There will be an occasional BT if everyone thinks the NES has gotten too boring. I will try to pump out two updates a week if I have time which I should.

I think the name is a little corny but I couldn’t come up with anything…

Rules:

Economy

Your economy comes through areas I will call provinces and economic centers. Each province within your empire will generate one economy point. As your nation grows richer you will be able to have more provinces. You may decide on the boundaries of each province and if you don’t I will. Do not get upset if you do not like the way the province borders are represented. Each person will have a stat that states the number of provinces they have. Your province may become “damaged” and will not generate any income until repaired. Damaged provinces will have a red dot on them as representation.

Military

This stat is represented by infantry, cavalry and ships. For each economy point you can buy a 1000 infantry or 500 cavalry. One economy point may also buy 5 ships. All nations starting in the Americas must exchange their 500 horsemen for 1000 infantry.

Everyone may have one UU. Tell me what it is and what is special about it and I will put it on the front page.

Education

This is, obviously, how educated your folks are. This actually only shows how educated your stable manpower pool is; you won’t get to see how educated your minorities are. This falls if you increase Manpower, or if you lose important trading contacts, etc. It’s pretty much the education stat you always knew, though.

Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

Infrastructure

The quality of your nation’s roads, farms, and stuff like that. Logistics. Will decrease if you have a heavy increase in usage (like many new traders, or Manpower increase), or if it is destroyed, either by you for some masochistic reason or due to an invasion.

Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

Confidence

This is how much them folks like your rule. Pretty self explanatory: if they like what you’re doing, it will be good, if not, then bad. However, you cannot increase this via Income points. Stories can help.

Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

Culture

This is your nation’s cultural influence on other nations, and it affects how quickly your religion will spread and how much people will accept your rule. Stories help, Income points do not.

Levels:
Horrible, Pathetic, Bad, Poor, Average, Decent, Good, Excellent, Fantastic

Projects

The main things you’ll want to do with these is increase Culture, Confidence, or just plain build something. They won’t have some magical spawning generator that gets you dozens more men, or something like that. They won’t have a tangible effect, but will instead display your culture and thus make it seem more impressive, or make people more faithful to you.

Or this could be used as a long term project to improve your nation’s standard of living, or a new, deadly military technology (generally only in the late game).

Projects will cost a fixed number of economy points decided by me. If your project is an outstanding monunment it may become a world wonder which will bring you many benefits.

Cities

You may purchase a city for one economy point. Purchasing cities will raise the number of provinces you have showing the growth of wealth and settlement. Also, cities may grow naturally based off a number of things. Too many cities purchased can cause bad things to be determined by me.

Major Cities

Centers of Economic Activity are represented by cities outlined in red and give an income bonus, one point per turn to the owner of the center; they must be owned officially and controlled by the nation in question–occupied centers give no bonus to the occupied or the occupier. Economic centers are usually lost when conquered, though they always have a chance of recovering.

Centers of the Arts are represented by blue dots and give a cultural bonus, either a level per turn of culture or education, or certain other bonuses, randomly decided, to the owner of the center; they must be owned officially and controlled by the nation in question–occupied centers give no bonus to the occupied or the occupier. Cultural centers are always lost when conquered and will never recover under a conqueror unless that conqueror is or becomes very similar in culture to the original nation.

Ages
Early Bronze Age
Late Bronze Age
Early Iron Age
Late Iron Age
Early Classical Age
Late Classical Age

Nation Template:

Nation: [Full Nation Name]
Ruler/Player: [Ruler/Username]
Age: Bronze Age
Religion: [Animism is default]
Government: [Despotism is default]
Provinces: 1
Army: 1000 Infantry, 500 Cavalry
Navy: 10 ships [if your nation is landlocked, exchange these for 1000 infantry]
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

There still may be glitches in the rules and if you notice anything please point it out to me and I will fix it.

Orders will be due on Monday so I can update Wednesday and Thursday so I can update on Saturday. Orders may not be longer then two PMs. I do not want to deal with 10 pages of orders.
 
Alliances:

Wars:

The War of Britannica- The Anglo-Saxons having little land to expand into with the Celts in there way launched an all out attack. The war has so far been met with much success, but the Celts still have much fight left within them.

War of Southern Gaul- The people of Southern Gaul viewed themselves as being oppressed by the Roman government rose up in a massive revolt. The warlord who organized this was just outside of the border of Rome gained much momentum as his ranks swelled from volunteers advancing to Italia itself.

Wonders of the World:

UU:

UU for Polynesia: Polynesian Rafts: Polynesians are the master of ocean movement, charters of the heavens and rulers of the early seas. The Polynesians migrated to their current position from Asia in rafts, small boats that would leave an island all at once and migrate to the next one. Over time these people have spread across the pacific like a plague, jumping from one island to the next.

UU for Olmecia: Jaguar Warriors, Axe Weilding Light Infarty, Suited to moving though Jungles quickly and not being heabily effected by the enviroment (indeed living off it).

UU for Eparti Dynasty: Pala Cavalry
~elite cavalry units of the Eparti Dynasty

UU for Fiji: Mail Runner
Originally formed to diliver news of the empire from the eastern islands to the central land of Fiji, it is now employed also in trade and expansion. Although it does not carry much, it is fast and can cross large sections of oceans undaunted.

UU for Carthage: UU: Carthaginian Trireme
Well armored and stable in even storms, this naval vessel has a contingent of marines, soldiers trained for warfare at seas. The primary weapon of the vessel is the ram to destroy enemy vessels. Rowers are underneath the deck as that way they can be protected from archers and catapult fire.

UU for Rome: Legionaries of Mars
Men trained for highly offensive skills carrying the most advanced weapons, shields, and armor. They specialize in offense and are capable of keeping their own in a all out battle. Trained rigorously before meeting the Ranks they are Rome's elitist. They are capable at sword, spear, and arrow, but are best at sword. Highly strong on offensive and are very capable in defense forming shield walls with immense strength.
 
PC stats

Nation: Anglo-Saxon Empire
Ruler/Player: Emperor Josef Stalin I
Age: Early Bronze Age
Religion: Polytheistic Stalinism
Government: Despotism
Provinces: 4
Army: 2600 Infantry, 800 Cavalry
Navy: 5 ships
Education: Horrible
Infrastructure: Pathetic
Confidence: Average
Culture: Horrible
Projects: Grand Cathedral of Stalin (+1 culture, +1 confidence, +1 education, +1 London as a cultural center) (3/5)

Nation: Carthage
Ruler/Player: High Chancellor Astrides/alex994
Age: Early Bronze Age
Religion: Carthaginian Polytheism
Government: Oligarchy (or Tribal Council)
Provinces: 3
Army: 1400 Infantry, 740 Cavalry, (1000 Militia)
Navy: 30 ships, 5 Carthaginian Triremes
Education: Average
Infrastructure: Pathetic
Confidence: Decent
Culture: Horrible
Projects: Might of Carthage (3/3) (Done!!)

Nation: Confederation of Many Tribes
Ruler/Player: Elder Council / Fëanor
Age: Early Bronze Age
Religion: Animism
Government: Tribal Confederation
Provinces: 2
Army: 3000 Infantry
Education: Horrible
Infrastructure: Horrible
Confidence: Pathetic
Culture: Horrible
Projects: Tatanka (4/5)

Nation: Dor-ha-yem
Ruler/Player: Maraeh-ko/ erez87
Age: Early Bronze Age
Religion: Tan-dan-dir gods
Government: Despotism
Provinces: 1
Army: 4000 Infantry
Navy: 20 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Pathetic
Projects:

Nation: Fiji
Ruler/Player: Cheif kamehameha/ Swiss Bezerker
Age: Early Bronze Age
Religion: animism
Government: Despotism
Provinces: 2
Army: 1000 Infantry
Navy: 5 ships, 20 Mail Runners
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Gouran
Ruler/Player: Torren/TerrisH
Age: Bronze Age
Religion: Animism
Government: Despotism
Provinces: 1
Army: 1850 Infantry, 450 Cavalry
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Manchu Empire
Ruler/Player: Cai Sung Jin / Dreadnought
Age: Bronze Age
Religion: [Animism is default]
Government: Dynasty Monarchy
Provinces: 1
Army: 1000 Infantry, 1000 Cavalry, 500 Hurigan Priests
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Kingdom of Mali
Ruler/Player: Asra Adusi/ Lord Iggy
Age: Early Bronze Age
Religion: Animism is default
Government: Despotism
Provinces: 2
Army: 4500 Infantry, 1800 Cavalry
Navy: None
Education: Horrible
Infrastructure: Horrible
Confidence: Pathetic
Culture: Pathetic
Projects:

Nation: Olmecia
Ruler/Player: King Thaiez/ Kal'thzar
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 2
Army: 3000 Infantry, 2000 Jaguar Warriors
Navy: 15 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Polynesia
Ruler/Player: Cheif Fukulala/ ~Darkening~
Age: Early Bronze Age
Religion: Polytheism
Government: Despotism
Provinces: 3
Army: 4000 Infantry
Navy: 10 ships, 10 Polynesian Rafts
Education: Pathetic
Infrastructure: Horrible
Confidence: Pathetic
Culture: Horrible
Projects: Capital Port (Make capital an economic center) (1/3)

Nation: Rome
Ruler/Player: Emperor Augustus/ Wubba 360
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 3
Army: 1500 Infantry, 750 Cavalry, 1250 Legionnaires of Mars
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Pathetic
Culture: Horrible
Projects:

Nation: Slavic Princedoms
Ruler/Player: Prince Vladimir/Icmancin
Age: Early Bronze Age
Religion: Slavic Paganism
Government: Monarchist Oligarchy (Prince is head of the Council of Princes)
Provinces: 2
Army: 2700 Infantry, 850 Cavalry
Navy: 20 ships (not landlock, uses Navy on Rivers)
Education: Horrible
Infrastructure: Pathetic
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Tartessos
Ruler/Player: Azale
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 1
Army: 3700 Infantry, 900 Cavalry
Navy: 20 ships
Education: Horrible
Infrastructure: Pathetic
Confidence: Pathetic
Culture: Horrible
Projects:

NPC Stats

Nation: Axum
Ruler/Player:
Age: Early Bronze Age
Religion: Polytheism [I'll come up with something later]
Government: Despotism
Provinces: 1
Army: 2900 Infantry, 800 Cavalry
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Babylon
Ruler/Player:
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 1
Army: 1900 Infantry, 950 Cavalry
Navy: 10 ships
Education: Horrible
Infrastructure: Bad
Confidence: Pathetic
Culture: Horrible
Projects:

Nation: Caribbean Kingdom
Ruler/Player:
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 1
Army: 3000 Infantry
Navy: 35 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Egypt
Ruler/Player:
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 1
Army: 2600 Infantry, 800 Cavalry
Navy: 15 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Eire
Ruler/Player:
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 1
Army: 650 Infantry, 500 Cavalry
Navy: 5 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Eparti Dynasty
Ruler/Player:
Age: Early Bronze Age
Religion: Animism
Government: Despotism
Provinces: 1
Army: 2900 Infantry, 450 Cavalry, 50 Pala Cavalry
Navy: None
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects: Ziggurat's of Elam (+2 culture, +1 confidence, +1 infrastructure) (3/4)

Nation: France
Ruler/Player:
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 1
Army: 2300 Infantry, 900 Cavalry
Navy: 20 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Germany
Ruler/Player:
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 2
Army: 2900 Infantry, 950 Cavalry
Navy: 20 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Greece
Ruler/Player:
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 1
Army: 2000 Infantry, 2000 Cavalry
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Pathetic
Culture: Horrible
Projects:

Nation: Iroquois
Ruler/Player:
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Tribal Council
Provinces: 1
Army: 4500 Infantry
Navy: 15 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Israel
Ruler/Player:
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 1
Army: 2900 Infantry, 9500 Cavalry
Navy: 10 ships
Education: Horrible
Infrastructure: Pathetic
Confidence: Pathetic
Culture: Horrible
Projects:

Nation: Japan
Ruler/Player:
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 1
Army: 2800 Infantry, 950 Cavalry
Navy: 10 ships
Education: Horrible
Infrastructure: Pathetic
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Jin Dynasty
Ruler/Player:
Age: Early Bronze Age
Religion: Korean Polytheism
Government: Divine Monarchy
Provinces: 1
Army: 1900 Infantry, 950 Calvary
Navy: 10 ships
Education: Horrible
Infrastructure: Pathetic
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Norway
Ruler/Player:
Age: Bronze Age
Religion: Animism
Government: Monarchy
Provinces: 1
Army: 900 Infantry, 450 Cavalry
Navy: 15 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Qatar
Ruler/Player:
Age: Bronze Age
Religion: Animism
Government: Monarchy
Provinces: 1
Army: 800 Infantry, 400 Cavalry
Navy: 15 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Shang China
Ruler/Player:
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 1
Army: 2700 Infantry, 1900 Cavalry
Navy:
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Socotra
Ruler/Player:
Age: Early Bronze Age
Religion: Animist-Polytheism
Government: Despotism
Provinces: 1
Army: 2700 Infantry
Navy: 30 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Nation: Empire of Taruga
Ruler/Player: Emperor Oduduwa Nupe
Age: Early Bronze Age
Religion: Animism
Government: Tribal Chiefdom
Provinces: 1
Army: 2900 Infantry, 950 Cavalry
Navy: None
Education: Horrible
Infrastructure: Pathetic
Confidence: Pathetic
Culture: Horrible
Projects:

Nation: Weapemeoc
Ruler/Player:
Age: Bronze Age
Religion: Animism
Government: Tribal Council
Provinces: 1
Army: 1850 Infantry, 450 Cavalry
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:
 
First Post!

Nation: Kingdom of Mali
Ruler/Player: Asra Adusi
Age: Bronze Age
Religion: Animism is default
Government: Despotism
Provinces: 1
Army: 2000 Infantry, 500 Cavalry
Navy: None
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:
 
You assume correctly. Mali is a nation I've been meaning to play as for a while. It was either Mali or Persia, and I've played as Persia several times before.
 
I'm going to be gone next week, but what the hey, I'll just send you plans in advance for the next two updates.

Anyway, since I need variety, and Iggy will get lonely too easily:

Nation: Empire of Taruga
Ruler/Player: North King / Emperor Oduduwa Nupe
Age: Bronze Age
Religion: Animism
Government: Tribal Chiefdom
Provinces: 1
Army: 2000 Infantry, 500 Cavalry
Navy: None
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

The name is borrowed from a very early African site of civilization in Nigeria. Start me alongside the Niger River right where the river branches in two, forming a "Y" shape. At the branch.
 
Nation: Anglo-Saxon Empire
Ruler/Player: Emperor Josef Stalin I
Age: Bronze Age
Religion: Polytheistic Stalinism
Government: Despotism
Provinces: 1
Army: 1000 Infantry, 500 Cavalry
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Capital in London
 
The Farow said:
Stalin could you please my your name a little more realistic.

Whats wrong with Stalintopia? There's no such thing as a Josef Stalin yet....

But, if you really want me too... :cry:
 
Nation: Dor-ha-yem
Ruler/Player: Maraeh-ko
Age: Bronze Age
Religion: Tan-dan-dir gods
Government: Despotism
Provinces: 1
Army: 1000 Infantry, 500 Cavalry
Navy: 10 ships
Education: Horrible
Infrastructure: Horrible
Confidence: Horrible
Culture: Horrible
Projects:

Start somwhere on the amazon close to the mouth but not on it. Surounded by jungles.
 
Kingdom of Siberia.
 
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